Server statistics
Player: Ervinbot
First seen 11.07.2026 16:55 · last seen 11.07.2026 16:55 · close player card
Form (recent matches)
The player's kills and deaths across recent matches. Current form at a glance.
Player weapons
Which weapons the player kills with most. Their personal arsenal in a pie.
K/D per match
Kill/death ratio match by match. The dashed line at 1.0 splits good days from bad.
When the player kills
Heatmap of the player's kills by weekday and hour. When they are most dangerous.
Player multikills
How many Double, Multi, Mega and higher kills the player collected. Their rapid-fire trophy case.
Player kills by distance
From what range the player usually kills. Reveals whether they are a sniper or a close-range brawler.
| Date | Map | Mode | Placement | Score | Kills | Deaths | HS | Spree |
|---|---|---|---|---|---|---|---|---|
| 11.07.2026 16:54 | DM-Deck | Normal | 27. of 33 | 15 | 17 | 25 | 0 | 3 |
| Player map | Matches | Wins | Kills | Deaths | K/D | Kills/min |
|---|---|---|---|---|---|---|
DM-Deck | 1 | 0 | 17 | 25 | 0,68 | 3,62 |
Overview
Server records
Leaderboards
K/D ratio
Kill-to-death ratio — how many opponents a player takes down per own death. Above 1 means they kill more than they die.
Winrate
Percentage of matches the player won out of those finished. Shows who ends up first most often.
Kills per minute
Average killing pace — kills per minute of time played. Measures aggression regardless of match length.
Headshot %
Share of headshots among all of the player's kills. Higher means better aim, especially with the sniper.
Total kills
Total kills across all matches in the selected filter. Rewards both diligence and quality at once.
Time played
Total time spent in matches. Shows who actually spends the most game time on the server.
Top 3 placements
How often the player finishes a match in the top three. Consistency, not just victories.
Frag balance (kills − deaths)
Difference between kills and deaths. A positive number means the player gives the server more than they take.
Score per match
Average score per match. Score is kills minus suicides, so it punishes careless falls too.
Kills per match
Average kills per match played. A fair comparison between players with different match counts.
Longest sprees
The longest kill streak without dying a player has ever pulled off. The classic measure of in-match dominance.
Damage ratio (+/−)
Ratio of damage dealt to damage taken. Above 1 means the player hurts more than they suffer.
Ø kill distance
Best match (kills)
Record number of kills in one single match. Personal bests in full glory.
Efficiency
Kills divided by kills plus deaths, in percent. 50% is a break-even record, more means superiority.
Total headshots
Total headshots. A mix of precision, sniper patience and time played.
Damage dealt
Total damage dealt to opponents across all matches. The player's raw firepower output.
Ø lifespan
Multikilly
Kills that were part of a multikill — rapid back-to-back eliminations. A reward for staying cool in chaos.
First bloods
How many times the player opened a match with the very first kill. Fast starts and the nerve to make first contact.
Instant paybacks
How many times the player killed exactly the one who killed them last — instant revenge on their executioner.
Suicides
Deaths without enemy involvement: falls, own rockets, lava. The fewer, the more disciplined the movement.
Elo rating
A chess-style rating for the server — computed from match placements, starting at 1000 points. Beating a strong opponent earns more than beating a weak one.
Win streaks
The longest run of matches won in a row. Consistent dominance across multiple games.
Matches played
Number of matches played in the selected filter. The basic measure of server activity.
Deserters
How many times a player left a match before it ended. The leaderboard of those who couldn't be bothered to finish.
Deaths per match
Average deaths per match. A lower number means more careful, disciplined play.
Top deaths
Total deaths across all matches. Who serves as the server's target most often.
Ø placement
Average placement in finished matches — the lower the number, the better. The fairest measure of overall performance.
Share of match kills
What percentage of all match kills belongs to this player on average. A dominance measure independent of opponent count.
Ø ping
Average player latency in milliseconds measured by the server during play (every 10 seconds, bots excluded). Lower means smoother gameplay.
Distance travelled
Total distance the player covered in the arenas. Shows who races around the map for items and who patiently waits in a corner.
Calories burned (estimate)
A lighthearted estimate from distance travelled (~65 kcal per kilometre). Not a fitness tracker — teleporters, lifts and camping in a corner don't count. But at least you know if you earned that beer today.
Top speed
Highest measured movement speed in game units per second. Doubles as a fairness check — a value far above everyone else is suspicious.
Item control
How many key items the player grabbed: shield belt, armor, health keg, UDamage and other powerups. Item control often decides matches.
Assists
The kill went to someone else, but this player dealt the most damage (at least 40) to the victim. Credit for the dirty work someone else finished.
Kills below 20 HP
Kills scored with 20 HP or less — duels won where one more hit would have ended it. Nerves of steel.
Air time
Percentage of play time spent airborne (jumps, dodges, falls). Aerial acrobats versus ground troops.
Spawn kills
Kills on players who barely had time to look around after respawning — the victim died within 4 seconds of their previous death.
Kills on humans
Percentage of a player's kills where the victim was a human, not a bot. Who farms bots and who hunts real opponents.
Longest life
Longest single life without dying (in minutes). Who can survive when the shots come from every direction.
Kills with UDamage
Kills scored with UDamage active. Who can not only grab the powerup but squeeze everything out of it.
Toughest to kill
Average damage taken per death. Masters of armor and dodging — bringing them down takes the most work.
Player style map
Every player as a dot: aggression horizontally, efficiency vertically, dot size is matches played. Play style at a glance.
| Player | Mat. | Kills | Deaths | K/D | Win% | Top3% | Score | K/mat. | K/min | HS | HS% | Dmg+ | Dmg− | Ratio | Spree | Multi | Best | Elo | Streak | Ø life | Ø kill | Weapon | Time | Suic. |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MaxRus | 25 | 720 | 482 | 1,49 | 87,0 | 100,0 | 650 | 28,8 | 1,74 | 5 | 0,7 | 100 118,2k | 82,5k | 1 213,41 | 15 | Mega Kill | 40 | 1193 | 14 | 0:48 | ~12,0 m | ShockRifle | 6,9 h | 70 |
| Jano | 33 | 592 | 343 | 1,73 | 33,3 | 75,0 | 541 | 17,9 | 2,08 | 8 | 1,4 | 86,1k | 90,4k | 0,95 | 30 | MONSTER KILL | 33 | 1057 | 3 | 0:45 | ~10,9 m | RocketLauncher | 4,8 h | 51 |
| hemeroid | 9 | 215 | 171 | 1,26 | 55,6 | 66,7 | 196 | 23,9 | 2,01 | 11 | 5,1 | 31,8k | 24,7k | 1,29 | 7 | Multi Kill | 35 | 1066 | 3 | 0:35 | ~18,3 m | RocketLauncher | 1,8 h | 19 |
| Freylih | 7 | 166 | 114 | 1,46 | 28,6 | 100,0 | 157 | 23,7 | 2,50 | 0 | 0,0 | 23,9k | 19,5k | 1,23 | 6 | Multi Kill | 31 | 1078 | 1 | 0:32 | ~12,4 m | ShockRifle | 1,1 h | 9 |
| greg417 | 6 | 94 | 105 | 0,90 | 0,0 | 100,0 | 84 | 15,7 | 2,01 | 1 | 1,1 | 13,5k | 14,2k | 0,95 | 8 | Mega Kill | 30 | 1037 | 0 | 0:25 | ~11,3 m | BioRifle | 0,8 h | 10 |
| Metatron | 4 | 73 | 12 | 6,08 | 66,7 | 66,7 | 71 | 18,3 | 6,08 | 1 | 1,4 | 8,2k | 2,5k | 3,33 | 13 | Multi Kill | 31 | 1019 | 2 | 0:45 | ~16,0 m | RocketLauncher | 0,2 h | 2 |
| Anub1ss | 1 | 32 | 4 | 8,00 | 100,0 | 100,0 | 30 | 32,0 | 3,42 | 1 | 3,1 | 4,5k | 1,7k | 2,68 | 21 | Double Kill | 32 | 1016 | 1 | 1:52 | — | ShockRifle | 0,2 h | 2 |
| Trajbalajka | 4 | 32 | 16 | 2,00 | 50,0 | 50,0 | 30 | 8,0 | 0,60 | 1 | 3,1 | 5,4k | 3,8k | 1,42 | 8 | Double Kill | 31 | 999 | 1 | 2:38 | ~11,6 m | RocketLauncher | 0,9 h | 2 |
| trajbalajko | 1 | 29 | 27 | 1,07 | 0,0 | 100,0 | 28 | 29,0 | 1,27 | 0 | 0,0 | 4,6k | 4,8k | 0,95 | 6 | Double Kill | 29 | 1006 | 0 | 0:48 | ~19,6 m | RocketLauncher | 0,4 h | 1 |
| swiftedki | 2 | 7 | 20 | 0,35 | 0,0 | 0,0 | 2 | 3,5 | 0,49 | 0 | 0,0 | 1,3k | 2,2k | 0,61 | 2 | Double Kill | 4 | — | 0 | 0:39 | ~9,4 m | FlakCannon | 0,2 h | 5 |
| Deatshadows | 1 | 3 | 2 | 1,50 | 0,0 | 0,0 | 3 | 3,0 | 2,50 | 0 | 0,0 | 0,2k | 0,3k | 0,62 | 3 | Double Kill | 3 | — | 0 | 0:24 | ~12,0 m | FlakCannon | 0,0 h | 0 |
| freedie00 | 2 | 3 | 2 | 1,50 | 0,0 | 0,0 | 2 | 1,5 | 1,59 | 0 | 0,0 | 0,4k | 0,2k | 2,00 | 3 | - | 3 | — | 0 | 0:28 | ~13,4 m | FlakCannon | 0,0 h | 1 |
| betamovment | 1 | 1 | 4 | 0,25 | 0,0 | 0,0 | 0 | 1,0 | 0,47 | 0 | 0,0 | 0,3k | 0,4k | 0,84 | 1 | - | 1 | — | 0 | 0:25 | ~9,1 m | BioRifle | 0,0 h | 1 |
| gilituli | 1 | 0 | 0 | 0,00 | 0,0 | 0,0 | 0 | 0,0 | 0,00 | 0 | 0,0 | 0,0k | 0,0k | 0,00 | 0 | - | 0 | — | 0 | 1:52 | — | — | 0,0 h | 0 |
| Dominik | 1 | 0 | 6 | 0,00 | 0,0 | 0,0 | 0 | 0,0 | 0,00 | 0 | 0,0 | 0,2k | 0,8k | 0,24 | 0 | - | 0 | 992 | 0 | 0:37 | — | — | 0,1 h | 0 |
| thisisme | 1 | 0 | 0 | 0,00 | 0,0 | 0,0 | 0 | 0,0 | 0,00 | 0 | 0,0 | 0,0k | 0,0k | 0,00 | 0 | - | 0 | 984 | 0 | 2:37 | — | — | 0,0 h | 0 |
Trends over time
Matches and kills
Matches (columns) and kills (line) per period. The basic overview of server activity. Aggregation: day (change in the filter).
Average players per match
Average number of players in matches over time. Shows when the server was packed and when it was empty.
Unique humans
Number of distinct human players in each period. Growth means new faces, decline means just the regulars.
Server pace (kills/min)
Average kills per minute across matches over time. Measures how wild the server played.
Average match length
Average match duration in minutes over time. Long matches mean close fights or high limits.
Server performance (FPS)
Average FPS of the game server during matches. A drop signals machine overload and helps track down lag causes.
Cumulative kills of top players
Running total of the best players' kills over time. The race for overall first place, live.
Cumulative score of top players
Running total of the best players' score over time. Like kills, but punishing suicides.
Cumulative deaths of top players
Running total of the best players' deaths over time. Even champions die sometimes — here you see how often.
Cumulative matches of top players
Running count of matches played by the best players. Who builds their numbers through persistence.
Elo rating over time
How the top players' Elo changed match by match. Climbing means wins over strong opponents.
Headshots over time
Headshots per period. Grows with player accuracy and the sniper's popularity.
New players over time
How many brand-new people appeared on the server for the first time in each period. The pulse of community growth.
Kills: humans vs bots
Who kills more — humans or bots. Columns show each camp's share of kills over time.
Suicides over time
Suicides per period. Spikes reveal treacherous maps or wild experiments.
Ø kill distance over time
Average kill distance in meters over time. Rising means more sniping, falling means close combat.
Activity by day and hour
Kill heatmap by weekday and hour — from the exact time of every kill. Darker cells mean more action.
Curiosities
Kills by distance
Distribution of all kills by distance between shooter and victim. Shows whether the server fights up close or from afar.
Multikills by level
How many Double, Multi, Mega, Ultra and Monster kills happened. The higher the level, the rarer the catch.
Suicides by cause
What people on the server die from without enemy help — falls, own rockets, lava and similar accidents.
Match profile
Which minute of a match sees the most kills. Reveals the typical rhythm from a careful start to the final rush.
Match closeness
Score gap between the winner and the runner-up at the end. Many close finishes mean a balanced server.
Players per match
Distribution of matches by participant count. Shows the most common game size on the server.
Match lengths
Distribution of matches by duration. Short games mean the limit was reached quickly, long ones mean even fights.
Time to first blood
How quickly after match start the first kill lands. Measures how long the initial calm survives.
Sprees by length
Distribution of kill streaks by length. Long streaks are rare — they require surviving under constant pressure.
Special kills
Kills by special means: Shock Combo, telefrag, Redeemer and CampKiller punishments. Treats for connoisseurs.
Players by country
Where the server's human players come from, by IP address. The map of UT3.sk's international fame.
How matches end
Whether matches end by reaching the kill limit or by running out of time. Many time-outs mean drawn-out games.
Maps
Most played maps
Which maps get played the most. Arena popularity by number of matches.
Game modes
Matches split by game mode — Normal, Instagib and others. What the server likes to play.
Map pace (kills/min)
Average kills per minute on each map. Small maps tend to be bloodier than sprawling ones.
Kills by map
Total kills on each map. Combines a map's popularity with its bloodiness.
Ø players per map
Average number of players in matches on each map. Shows which arenas attract full games.
Ø match length per map
Average match duration per map in minutes. Long times mean the limit is harder to reach.
Map treachery
Average suicides per match on each map. High numbers reveal chasms, lava and treacherous ledges.
Ø kill distance per map
Average kill distance on each map. Open maps favor snipers, tight corridors favor the Flak.
| Map | Matches | Kills | Kills/min | Ø duration | Ø players | Map king |
|---|---|---|---|---|---|---|
DM-Deck | 30 | 11048 | 29,26 | 12:35 | 19,5 | Jano (430) |
DM-Deck-FPS-Fix | 6 | 375 | 3,21 | 19:29 | 3,5 | MaxRus (66) |
DM-ShangriLa | 4 | 529 | 6,21 | 21:17 | 6,5 | MaxRus (65) |
DM-Diesel | 4 | 255 | 3,15 | 20:12 | 3,5 | MaxRus (33) |
DM-Sentinel | 4 | 273 | 3,93 | 17:21 | 3,5 | MaxRus (93) |
DM-Arsenal | 3 | 877 | 17,59 | 16:37 | 18,0 | MaxRus (39) |
DM-RisingSun | 3 | 228 | 5,12 | 14:51 | 4,3 | Jano (51) |
DM-1on1-Katami | 2 | 214 | 9,63 | 11:07 | 5,0 | hemeroid (67) |
DM-Fearless | 2 | 175 | 7,59 | 11:31 | 5,0 | MaxRus (70) |
DM-Biohazard | 2 | 162 | 8,91 | 9:05 | 5,0 | MaxRus (61) |
DM-CarbonFire | 2 | 186 | 4,14 | 22:28 | 5,5 | MaxRus (68) |
DM-HeatRay | 1 | 72 | 3,28 | 21:58 | 3,0 | MaxRus (30) |
EnvyEntry | 1 | 84 | 2,47 | 34:01 | 4,0 | Jano (0) |
DM-1on1-Spliff | 1 | 92 | 10,00 | 9:12 | 6,0 | Freylih (30) |
DM-Facemash | 1 | 107 | 12,35 | 8:40 | 9,0 | Freylih (29) |
Weapons
Kill share
Which weapon owns the biggest share of all server kills. The queen of the arsenal in one pie.
Average kill distance
The average kill distance of each weapon. The sniper rules the long range, the Flak the corridors.
Headshot % by weapon
Headshot share for each weapon. The sniper naturally leads; the exceptions are the interesting part.
Weapon popularity over time
How weapon popularity shifted over time. Reveals the server meta — when Flak ruled and when Shock did.
Multikill share by weapon
What percentage of each weapon's kills were part of a multikill. Which gun mows down crowds best.
Weapons: humans vs bots
Which weapons humans kill with versus bots. The differences reveal play styles and bot limits.
| Weapon | Kills | Headshots | HS% | Ø distance | Multikilly | Ø dmg | Hits/kill | Hits/min | Specialist |
|---|---|---|---|---|---|---|---|---|---|
| FlakCannon | 3917 | 0 | 0,0 | ~6,5 m | 1064 | 21,6 | 0,4 | 15,5 | MaxRus (128) |
| RocketLauncher | 1921 | 0 | 0,0 | ~12,2 m | 283 | 56,5 | 0,4 | 4,9 | Jano (375) |
| Enforcer | 1801 | 0 | 0,0 | ~9,5 m | 167 | 20,0 | 0,3 | 6,0 | MaxRus (48) |
| ShockRifle | 1688 | 0 | 0,0 | ~12,7 m | 310 | 56,8 | 0,3 | 4,9 | MaxRus (146) |
| LinkGun | 1323 | 0 | 0,0 | ~8,7 m | 257 | 8,7 | 2,2 | 31,9 | MaxRus (69) |
| Stinger | 1207 | 0 | 0,0 | ~10,6 m | 257 | 15,6 | 1,0 | 23,1 | MaxRus (82) |
| BioRifle | 974 | 0 | 0,0 | ~14,6 m | 68 | 30,0 | 0,6 | — | MaxRus (85) |
| SniperRifle | 809 | 83 | 10,3 | ~14,7 m | 95 | 75,3 | 0,2 | 3,3 | MaxRus (31) |
| ImpactHammer | 270 | 0 | 0,0 | ~1,7 m | 15 | 95,0 | 0,1 | 4,3 | Freylih (6) |
| Redeemer | 241 | 0 | 0,0 | ~26,1 m | 88 | 73,4 | 0,2 | — | Jano (32) |
| RocketLauncher | 130 | 0 | 0,0 | ~13,0 m | 14 | — | — | — | hemeroid (34) |
| AssaultRifle | 39 | 8 | 20,5 | ~12,1 m | 0 | — | — | — | MaxRus (16) |
| Machinegun | 29 | 7 | 24,1 | ~12,6 m | 1 | — | — | — | hemeroid (12) |
| UTVWeap DarkWalkerTurret | 22 | 0 | 0,0 | ~57,8 m | 2 | — | — | — | MaxRus (6) |
| Shotgun | 21 | 0 | 0,0 | ~8,4 m | 1 | — | — | — | greg417 (8) |
| Grenade | 12 | 0 | 0,0 | ~24,8 m | 0 | — | — | — | hemeroid (3) |
| SniperRifle | 11 | 1 | 9,1 | ~12,7 m | 1 | — | — | — | Jano (2) |
| Fifty9SMG | 9 | 2 | 22,2 | ~12,7 m | 1 | — | — | — | MaxRus (3) |
| Pistol | 8 | 1 | 12,5 | ~12,0 m | 0 | — | — | — | MaxRus (6) |
| G5Bazooka | 4 | 0 | 0,0 | ~13,4 m | 2 | — | — | — | Jano (3) |
| Melee | 2 | 0 | 0,0 | ~2,9 m | 0 | — | — | — | greg417 (1) |
| Rocket Launcher | 1 | 0 | 0,0 | ~0,9 m | 0 | — | — | — | — |
Rivalries
| Pair | Balance | Total kills | |
|---|---|---|---|
| Deckratbot vs MaxRus | 143 : 216 | 359 | detail |
| MaxRus vs Fraghoundbot | 216 : 114 | 330 | detail |
| Deckratbot vs Fraghoundbot | 136 : 138 | 274 | detail |
| Spawnfragbot vs Rozstrelbot | 42 : 44 | 86 | detail |
| Jano vs hemeroid | 32 : 47 | 79 | detail |
| MaxRus vs Freylih | 32 : 32 | 64 | detail |
| Firstbloodbot vs MaxRus | 22 : 38 | 60 | detail |
| greg417 vs MaxRus | 22 : 35 | 57 | detail |
| Zamerovacbot vs Municakbot | 29 : 25 | 54 | detail |
| MaxRus vs Skokanbot | 37 : 13 | 50 | detail |
| greg417 vs Skokanbot | 19 : 21 | 40 | detail |
| MaxRus vs Spawnfragbot | 28 : 12 | 40 | detail |
| hemeroid vs greg417 | 25 : 14 | 39 | detail |
| Behacbot vs MaxRus | 12 : 26 | 38 | detail |
| Behacbot vs Freylih | 15 : 19 | 34 | detail |
Fair play
Fair-play indicators from server data. No single chart proves cheating — only a value far outside everyone else is suspicious.
Rapid target switches
Percentage of kills that came within 1 second of killing a different victim. Splash multikills form a natural baseline — only a value far above everyone else is suspicious (an aimbot switches targets unnaturally fast).
Suspicious moves
Number of sudden moves of more than ~50 metres within 2 seconds. On maps with teleporters a non-zero value is normal, elsewhere it is not.
Ping stability
Average gap between the highest and the average ping in a match. Big swings mean an unstable connection — or deliberate throttling (lag switch).
Visits
Real server visits — including visits where the match never finished (server restart etc.). Filtered by date only; map/mode do not apply to visits.
Time online
Total real time spent connected to the server. Counted from visits, not matches played.
Number of visits
How many times the player connected to the server. Loyalty measured in arrivals, not performance.
Longest visit
The longest single continuous connection in minutes. The marathon runners of server sessions.
Visits over time
Number of connections per period. The server's life curve.
Visits by weekday
Which weekday brings the most visitors. Weekend peaks versus workdays.
Visits by hour
At which hour of the day players connect most often. The evening rush in full glory.
| Player | Visits | Time online | Ø visit | Max | Last seen |
|---|---|---|---|---|---|
| Jano | 290 | 52,8 h | 10:55 | 1h 21m | 14.07.2026 21:24 |
| hemeroid | 41 | 21,0 h | 30:46 | 1h 21m | 15.07.2026 00:43 |
| Anub1ss | 39 | 12,0 h | 18:25 | 1h 42m | 10.07.2026 23:14 |
| MaxRus | 23 | 11,5 h | 30:01 | 4h 59m | 14.07.2026 23:29 |
| Trajbalajka | 22 | 8,7 h | 23:43 | 59:30 | 12.07.2026 22:37 |
| mike1234 | 35 | 5,7 h | 9:46 | 1h 21m | 02.07.2026 11:16 |
| Vulgarus | 23 | 5,1 h | 13:13 | 45:00 | 07.07.2026 21:28 |
| trajbalajko | 8 | 3,4 h | 25:22 | 49:30 | 13.07.2026 21:20 |
| greg417 | 8 | 2,9 h | 21:37 | 1h 16m | 14.07.2026 23:32 |
| Freylih | 3 | 1,3 h | 26:09 | 39:29 | 15.07.2026 00:48 |
| Savo | 10 | 1,2 h | 7:24 | 16:00 | 20.06.2026 21:46 |
| SKINNYCUNT | 2 | 1,2 h | 35:29 | 1h 9m | 30.06.2026 19:24 |
| gilituli | 8 | 1,1 h | 8:00 | 21:31 | 15.07.2026 00:27 |
| thisisme | 6 | 1,0 h | 10:00 | 34:01 | 11.07.2026 10:30 |
| takeiteasy | 2 | 1,0 h | 29:29 | 52:59 | 10.06.2026 14:41 |
| JUDAS*114 | 1 | 1,0 h | 57:00 | 57:00 | 03.06.2026 14:48 |
| IFKO | 6 | 0,9 h | 8:54 | 26:59 | 06.06.2026 21:50 |
| freedie00 | 14 | 0,8 h | 3:21 | 16:59 | 13.07.2026 16:21 |
| I_love_your_mom | 5 | 0,6 h | 7:47 | 23:59 | 20.06.2026 00:00 |
| nessin | 1 | 0,6 h | 34:00 | 34:00 | 19.06.2026 04:32 |
| Willobini | 1 | 0,5 h | 30:30 | 30:30 | 05.06.2026 00:14 |
| Obeester | 1 | 0,5 h | 27:30 | 27:30 | 10.06.2026 22:44 |
| iCQ | 3 | 0,4 h | 8:10 | 20:30 | 07.07.2026 23:36 |
| Use_your_mom | 1 | 0,4 h | 22:30 | 22:30 | 02.07.2026 23:01 |
| Ali-Serge | 2 | 0,4 h | 11:15 | 19:01 | 26.05.2026 21:18 |
| LukaszenkaPL | 1 | 0,4 h | 22:30 | 22:30 | 19.06.2026 12:53 |
| Alex_01 | 1 | 0,3 h | 20:30 | 20:30 | 01.06.2026 20:06 |
| dance | 2 | 0,3 h | 8:29 | 9:31 | 19.06.2026 20:39 |
| eero | 6 | 0,3 h | 2:44 | 7:30 | 08.07.2026 22:15 |
| Dreman | 1 | 0,3 h | 16:01 | 16:01 | 15.06.2026 15:41 |
| swiftedki | 3 | 0,2 h | 4:59 | 7:59 | 13.07.2026 12:51 |
| Parz1val | 1 | 0,2 h | 14:31 | 14:31 | 03.06.2026 15:07 |
| TrashTreasure | 1 | 0,2 h | 14:30 | 14:30 | 09.06.2026 22:05 |
| opezdol | 2 | 0,2 h | 6:45 | 13:30 | 07.07.2026 23:10 |
| silent_ | 1 | 0,2 h | 13:29 | 13:29 | 11.06.2026 15:38 |
| Pam | 2 | 0,2 h | 6:30 | 7:30 | 15.06.2026 01:43 |
| Dusty1111 | 2 | 0,2 h | 6:00 | 7:30 | 19.06.2026 04:36 |
| sashaSASHA2000_ | 1 | 0,2 h | 9:29 | 9:29 | 08.06.2026 19:18 |
| sabie | 1 | 0,2 h | 9:00 | 9:00 | 24.05.2026 09:57 |
| RAVH | 2 | 0,2 h | 4:30 | 8:59 | 22.06.2026 11:14 |
Recent matches in the filter
| Date | Map | Mode | Duration | Players | Winner |
|---|---|---|---|---|---|
| 15.07.2026 00:24 | DM-Fearless | Normal | 7:07 | 7 | MaxRus |
| 15.07.2026 00:16 | DM-CarbonFire | Normal | 9:59 | 8 | MaxRus |
| 15.07.2026 00:04 | DM-Biohazard | Normal | 7:33 | 7 | MaxRus |
| 14.07.2026 23:57 | DM-Facemash | Normal | 8:40 | 7 | Freylih |
| 14.07.2026 23:55 | DM-Sentinel | Normal | 10:37 | 4 | MaxRus |
| 14.07.2026 23:44 | DM-Deck | Normal | 14:24 | 6 | MaxRus |
| 14.07.2026 23:37 | DM-1on1-Spliff | Normal | 9:12 | 6 | Freylih |
| 14.07.2026 23:17 | DM-Arsenal | Normal | 1:34 | 3 | Freylih |
| 14.07.2026 23:13 | DM-ShangriLa | Normal | 12:10 | 10 | MaxRus |
| 14.07.2026 23:09 | DM-Deck | Normal | 21:14 | 7 | Freylih |
| 14.07.2026 22:05 | DM-ShangriLa | Normal | 12:14 | 9 | Kombo |
| 14.07.2026 21:52 | DM-1on1-Katami | Normal | 7:54 | 7 | hemeroid |