Server Online Restart
Game mode DeathMatch
Maps 204 maps
UPTIME 4d 18h 43m
CPU 6.7%
RAM 20.3%

Overview

Current game
Server
UT3.sk
MOTD
No luck here, skill only.
Game type
DeathMatch
UTGame.UTDeathmatch
Map
DM-1on1-Meitsu
Mutators
UTCore
Connected players
No players connected
Recently connected
Player Joined Left Time
Unnamed999 27.10.202612:13 12:36 23 min
Chrestus 27.10.202612:10 12:25 15 min
Unreal_Forever 26.10.202608:40 09:13 32 min
hamed 26.10.202600:51 01:07 15 min
Jano 26.10.202600:20 00:29 9 min
tyrian262 26.10.202600:18 00:22 4 min
Jano 25.10.202621:26 22:08 42 min
||UW|| 25.10.202621:25 21:41 15 min
hemeroid 25.10.202621:18 22:08 50 min
XMblPb 25.10.202618:16 18:25 8 min
Played in the last week
Player Played Matches Kills
hemeroid 3 h 56 min 17 520
Jano 3 h 33 min 17 453
greg417 1 h 6 min 6 135
Trajbalajka 41 min 4 68
KST 37 min 2 64
CrissPowah 35 min 2 61
Unreal_Forever 32 min 1 31
Unnamed999 20 min 1 35
--UW-- 14 min 1 28
Chrestus 13 min 1 17
Matches with a story
hemeroid wins Devastation after a fierce late comeback DM-1on1-Devastation
Jano survives a wild rocket-fueled Memento Mori finale DM-1on1-Memento-Mori
Jano conquers Katami with a fierce rocket-fuelled finish DM-1on1-Katami
Jano Rockets to Victory in Penetrated Deathmatch Chaos DM-1on1-Penetrated
Jano rules DM-Deck with rockets as Municak fights on DM-Deck
Flakos survives his rockets to steal victory on Metus DM-1on1-Metus
Jano steals Dusk victory with a final-second rocket hit DM-1on1-Dusk
Jano turns rocket chaos into a Devastation triumph! DM-1on1-Devastation
Katami in flames: hemeroid wins the lead-changing duel DM-1on1-Katami
hemeroid conquers Sanctuary with seven-kill rocket run DM-1on1-Sanctuary
Server activity
Latest match
DM-Deck · 27.10.2026 12:34
🏆 Unnamed999 (30 points)
Last 7 days
25 matches · 2 557 kills
Player of the week
hemeroid — 520 kills
Kill of the week
KST took down Rockjock z ~95,9 m
Spree of the week
hemeroid — 9 kills without dying (DM-Deck)
Multikill of the week
Unnamed999 — Multi Kill
Headhunter of the week
CrissPowah — 6 headshots
Map of the week
DM-Deck — 7 matches
Time played (7 days)
12,5 hours · 15 different players

Match History · Statistics · Maps · Game modes

Most distance (7 days)
Player Kilometres Calories
hemeroid 81,1 km 5 273 kcal
Jano 75,3 km 4 894 kcal
greg417 21,5 km 1 397 kcal
Trajbalajka 15,5 km 1 007 kcal
KST 14,0 km 908 kcal
Unreal_Forever 9,6 km 626 kcal
CrissPowah 8,9 km 576 kcal
Unnamed999 6,7 km 438 kcal
--UW-- 5,5 km 358 kcal
Chrestus 4,3 km 280 kcal

Instructions

Connecting to the server

Launch Unreal Tournament 3

Via console

  1. Open the console (F10)
  2. Type: open ut3.sk
  3. Set your name: setname your_name

In-game

  1. Go to the Multiplayer menu
  2. Open the server browser
  3. Find UT3.sk in the list and join

Show them who rules here!

Updates to download

If you have a clean or older Unreal Tournament 3 installation, download and install the required updates: v1.1, v1.2, v1.3, v2.0, v2.1.

Additional content: Titan Pack, Bonus Pack.

Recommended order: updates v1.1 → v2.1, then the additional content, and finally the OpenSpy patch.

OpenSpy patch

If online login or the server list doesn't work in Unreal Tournament 3, you can use the community OpenSpy patch, which replaces the original defunct GameSpy service.

Use it only with a legal copy of Unreal Tournament 3, ideally updated to version 2.1. The OpenSpy patch is a community solution and not an official Epic Games product.

  1. Download the OpenSpy patch: dinput8.dll
  2. Put the downloaded file into the folder containing UT3.exe, usually:
    ...\Unreal Tournament 3\Binaries\
  3. Launch the game and create a new profile via Create Profile.
  4. Log in with this new OpenSpy profile.
  5. Once logged in via OpenSpy, you will also find the UT3.sk server in the server list. Manual console connection keeps working as described above.

Note: your old GameSpy account may no longer work, so create a new OpenSpy profile.

About the server

Looking for a server where rank, level or a 9.99 € skin decide nothing? Where you don't have to deal with battle passes, loadouts and unlock grinds? You're in the right place — here we play the old way: fast, hard and with no excuses.

Pure DeathMatch awaits, where survival belongs to those with fast reflexes, precise aim and enough nerve to pull out the Flak Cannon in a corridor where a sensible person would back off. The server runs stable, maps rotate to taste and we keep the gameplay brisk so you spend time collecting frags, not waiting.

No registrations. No pointless rules. No battle passes. Just you, the arena and weapons with a single purpose: turning your opponents' egos into frag statistics.

Whether you're a UT veteran who knows the sound of a Shock Combo better than their own alarm clock, or you just came after work to clear your head and someone's armor, you're at home on UT3.sk.

So stop scrolling, fire up UT3 and connect. The server is already running. Frags won't make themselves.

Introduction to Applied Fragology

Welcome to a lecture where theory is put to the test in practice right away and a wrong answer usually ends in a respawn. Applied fragology studies the movement of a player in the arena's natural habitat, the effects of the rocket launcher on interpersonal relationships, and the mysterious phenomenon in which the Shock Rifle hits everything except the target. Class begins in the evening, when serious people are settling down to rest and we work out who grabbed the Redeemer, why someone is camping by the Flak Cannon again, and whether that last hit was really skill or just a very lucky fluke.

But Unreal Tournament 3 is not just mindless running around with a gun in hand. Beneath the fast action lie precise movement, map control, item timing, weapon knowledge, and the ability to decide before your opponent manages to do the same. A good player doesn't see the map merely as a set of corridors and platforms. They watch where the opponent is moving, what they're probably holding, and where they'll go for the next armor. While a beginner is looking for a weapon, an experienced fragologist is already thinking about where the beginner will come from and where the shot will need to go.

The course also includes practical disciplines: a shock combo on a moving target, judging the ricochet of a Flak Shard, accepting your own death with dignity, and expertly explaining why the ping was to blame for the loss. We pay special attention to team play, because not even the best aim helps when every member of the team is fighting their own war at the opposite end of the map. Communication, covering your teammates, and playing the objective are just as important as the frag count. The scoreboard may show numbers, but it doesn't always show who saved the flag, held the node, or lured away half the enemy team at just the right moment.

Applied fragology has no final exam, because Unreal Tournament 3 can never be definitively finished. There's always a faster opponent, a more precise combo, a better route across the map, or a match decided in the final seconds. That's exactly why we keep coming back to the game even after years. Not for rewards, seasonal quests, or virtual titles, but for the pure duel of reflexes, tactics, and experience. The server is our lecture hall, every map a new exercise, and every frag a small scientific advance. Attendance is voluntary, but the research goes on every evening.

The professor at the blackboard lecturing students in an auditorium about playing Unreal Tournament 3