Server Online Restart
Game mode DeathMatch
Maps 170 maps
UPTIME 1d 17h 23m
CPU 6.7%
RAM 18.5%

Overview

Current game
Server
UT3.sk
MOTD
No luck here, skill only.
Game type
DeathMatch
UTGame.UTDeathmatch
Map
DM-Deck
Mutators
UTCore
Connected players
No players connected
Recently connected
Player Joined Left Time
takeiteasy 10.09.202611:27 11:30 2 min
greg417 08.09.202618:39 18:41 2 min
freedie00 08.09.202618:14 18:30 15 min
Bogota 08.09.202618:12 18:40 28 min
Geozuso 07.09.202610:47 10:49 2 min
Blackbone 05.09.202604:32 05:28 55 min
Warchim 02.09.202610:42 10:44 1 min
momo2031 31.08.202620:54 21:02 8 min
Sasha+=26 30.08.202615:47 16:03 16 min
freedie00 29.08.202615:08 15:10 1 min
Played in the last week
Player Played Matches Kills
Blackbone 51 min 2 50
Matches with a story
Blackbone hammers Blood Money all the way to a 30:18 win DM-1on1-Blood_Money_Beta2
Trhac conquers DM-Deck with a nine-kill closing storm DM-Deck
Zerker breaks Devastation with a five-kill final run DM-1on1-Devastation
Parz1val Rules Campgrounds and Storms All the Way to 30 DM-Campgrounds-U3-Fix
Parz1val Stormed DM-Deck and Raced All the Way to 30 DM-Deck
Anub1ss turns DM-Rankin-2010 into a 30-point victory DM-Rankin-2010
DM-Deck: Dikobr Survives Zamerovac's Nine-Kill Surge DM-Deck
XMblPb breaks Rankin with a seven-kill comeback surge DM-Rankin-2010
Thor@x Rules DM-Deck and Finishes in the Final Second DM-Deck
Thor@x Breaks DM-Deck with a Nine-Kill Shock Rampage DM-Deck
Server activity
Latest match
DM-1on1-Blood_Money_Beta2 · 05.09.2026 05:22
🏆 Blackbone (30 points)
Last 7 days
2 matches · 147 kills
Player of the week
Blackbone — 50 kills
Kill of the week
Blackbone took down Deemer z ~38,3 m
Spree of the week
Blackbone — 6 kills without dying (DM-1on1-Blood_Money_Beta2)
Map of the week
DM-Deck — 1 match
Time played (7 days)
0,9 hours · 1 different player

Match History · Statistics · Maps · Game modes

Najviac nabehané (7 dní)
Player Kilometres Calories
Blackbone 15,1 km 980 kcal

Instructions

Connecting to the server

Launch Unreal Tournament 3

Via console

  1. Open the console (F10)
  2. Type: open ut3.sk
  3. Set your name: setname your_name

In-game

  1. Go to the Multiplayer menu
  2. Open the server browser
  3. Find UT3.sk in the list and join

Show them who rules here!

Updates to download

If you have a clean or older Unreal Tournament 3 installation, download and install the required updates: v1.1, v1.2, v1.3, v2.0, v2.1.

Additional content: Titan Pack, Bonus Pack.

Recommended order: updates v1.1 → v2.1, then the additional content, and finally the OpenSpy patch.

OpenSpy patch

If online login or the server list doesn't work in Unreal Tournament 3, you can use the community OpenSpy patch, which replaces the original defunct GameSpy service.

Use it only with a legal copy of Unreal Tournament 3, ideally updated to version 2.1. The OpenSpy patch is a community solution and not an official Epic Games product.

  1. Download the OpenSpy patch: dinput8.dll
  2. Put the downloaded file into the folder containing UT3.exe, usually:
    ...\Unreal Tournament 3\Binaries\
  3. Launch the game and create a new profile via Create Profile.
  4. Log in with this new OpenSpy profile.
  5. Once logged in via OpenSpy, you will also find the UT3.sk server in the server list. Manual console connection keeps working as described above.

Note: your old GameSpy account may no longer work, so create a new OpenSpy profile.

About the server

Looking for a server where rank, level or a 9.99 € skin decide nothing? Where you don't have to deal with battle passes, loadouts and unlock grinds? You're in the right place — here we play the old way: fast, hard and with no excuses.

Pure DeathMatch awaits, where survival belongs to those with fast reflexes, precise aim and enough nerve to pull out the Flak Cannon in a corridor where a sensible person would back off. The server runs stable, maps rotate to taste and we keep the gameplay brisk so you spend time collecting frags, not waiting.

No registrations. No pointless rules. No battle passes. Just you, the arena and weapons with a single purpose: turning your opponents' egos into frag statistics.

Whether you're a UT veteran who knows the sound of a Shock Combo better than their own alarm clock, or you just came after work to clear your head and someone's armor, you're at home on UT3.sk.

So stop scrolling, fire up UT3 and connect. The server is already running. Frags won't make themselves.

Introduction to Applied Fragology

Welcome to a lecture where theory is put to the test in practice right away and a wrong answer usually ends in a respawn. Applied fragology studies the movement of a player in the arena's natural habitat, the effects of the rocket launcher on interpersonal relationships, and the mysterious phenomenon in which the Shock Rifle hits everything except the target. Class begins in the evening, when serious people are settling down to rest and we work out who grabbed the Redeemer, why someone is camping by the Flak Cannon again, and whether that last hit was really skill or just a very lucky fluke.

But Unreal Tournament 3 is not just mindless running around with a gun in hand. Beneath the fast action lie precise movement, map control, item timing, weapon knowledge, and the ability to decide before your opponent manages to do the same. A good player doesn't see the map merely as a set of corridors and platforms. They watch where the opponent is moving, what they're probably holding, and where they'll go for the next armor. While a beginner is looking for a weapon, an experienced fragologist is already thinking about where the beginner will come from and where the shot will need to go.

The course also includes practical disciplines: a shock combo on a moving target, judging the ricochet of a Flak Shard, accepting your own death with dignity, and expertly explaining why the ping was to blame for the loss. We pay special attention to team play, because not even the best aim helps when every member of the team is fighting their own war at the opposite end of the map. Communication, covering your teammates, and playing the objective are just as important as the frag count. The scoreboard may show numbers, but it doesn't always show who saved the flag, held the node, or lured away half the enemy team at just the right moment.

Applied fragology has no final exam, because Unreal Tournament 3 can never be definitively finished. There's always a faster opponent, a more precise combo, a better route across the map, or a match decided in the final seconds. That's exactly why we keep coming back to the game even after years. Not for rewards, seasonal quests, or virtual titles, but for the pure duel of reflexes, tactics, and experience. The server is our lecture hall, every map a new exercise, and every frag a small scientific advance. Attendance is voluntary, but the research goes on every evening.

The professor at the blackboard lecturing students in an auditorium about playing Unreal Tournament 3