Player: mike1234
First seen 15.10.2026 21:02 · last seen 30.10.2026 22:30 · close player card
Player profile
He makes room with rockets, signs it with the Bio Rifle—and sometimes leaves cover behind.
mike1234 dives into firefights with little hesitation, but those trades often cost him dearly; holding a safe angle is still a work in progress. Rockets and the Bio Rifle do most of the talking, though a late Shock Combo on Dusk showed his flair for a dramatic turnaround.
Meitsu brought out his most dangerous rhythm, while Korumi and Devastation have been harder places to find consistency. Jano and hemeroid regularly put him under pressure, but mike1234 can hit back—a stubborn challenger whose nerve sometimes gets ahead of his cover.
aggressive challenger rocket firefights Bio Rifle surprise retaliation
Player Elo Trend
This player's Elo rating over time under the current filter.
Achievements (7 / 100)
Player vs. server average (all-time, humans only)
| mike1234 | Server average | ||
|---|---|---|---|
| K/D | 0,43 | 1,07 | -60 % |
| Headshot % | 0,0% | 1,4% | -100 % |
| Kills/min | 0,78 | 1,70 | -54 % |
| Ø life | 30 s | 36 s | -17 % |
Your maps (min. 2 matches per map)
| Map | K/D | Kills | Matches | |
|---|---|---|---|---|
DM-1on1-Korumi 💚 your best | 0,35 | 7 | 3 | |
DM-1on1-Devastation | 0,12 | 2 | 3 |
Form (recent matches)
The player's kills and deaths across recent matches. Current form at a glance.
Player weapons
Which weapons the player kills with most. Their personal arsenal in a pie.
K/D per match
Kill/death ratio match by match. The dashed line at 1.0 splits good days from bad.
When the player kills
Heatmap of the player's kills by weekday and hour. When they are most dangerous.
Player multikills
How many Double, Multi, Mega and higher kills the player collected. Their rapid-fire trophy case.
Player kills by distance
From what range the player usually kills. Reveals whether they are a sniper or a close-range brawler.
Player Placements
How often the player finishes 1st, 2nd, 3rd or lower.
Player Pickup Profile
Which items the player grabs per match.
Damage in Form
Damage dealt and taken in recent matches.
Player Survival
Average life per match (playtime / spawns). An approximate survival indicator.
Player Weapon Matrix
Which of this player's weapons beat which enemy weapons (v5 data).
| Date | Map | Mode | Placement | Score | Kills | Deaths | HS | Spree |
|---|---|---|---|---|---|---|---|---|
| 19.10.2026 21:38 | DM-Conveyor-OG | Normal | 9. of 9 left | 0 | 0 | 1 | 0 | 0 |
| Player map | Matches | Wins | Kills | Deaths | K/D | Kills/min |
|---|---|---|---|---|---|---|
DM-Conveyor-OG | 1 | 0 | 0 | 1 | 0,00 | 0,00 |