Match history — match detail
biggest overkill: Jano (96 dmg) · airborne kills: 37 · gutsiest kill: hemeroid (3 HP)
Match verdict: The match turned after the 19:19 tie at 6:28, when hemeroid stopped giving points back through his own mistakes and began creating a stable margin. His Rocket Launcher output and cleaner finish converted a tight duel into a 30:25 victory over Poskok.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (33 kills) vs best bot Poskok (25 kills).
MVP goes to hemeroid for the 30:25 win, the longest six-kill spree and the strongest finish. Poskok earns first blood and longest-shot honors, Jano is the revenge king with 10 revenge kills, and Strafan gets credit for constantly disrupting the order even without reaching the podium.
hemeroid breaks Poskok in a wild Deathmatch on Judith
Poskok struck first, but after seven lead changes hemeroid owned the final word.
DM-1on1-Judith[NAW] did not produce an intimate duel this time but a four-player scrum in which the scoreboard changed so quickly it needed a seat belt. Poskok drew first blood on Jano with the Stinger at 0:14, hemeroid answered seven seconds later with a rocket, then erased his own gain by killing himself with the same Rocket Launcher at 0:23. It was a fitting opening to a match full of close fights, suicides and instant revenge. The decisive contest gradually became hemeroid against Poskok, a pair that traded 22 kills between them. From the opening minute onward, no lead looked safe.
Poskok strikes first, rockets bring chaos
Poskok entered the record book with first blood, dropping Jano with the Stinger at 0:14. hemeroid answered at 0:21 with the Rocket Launcher against Poskok, but two seconds later blew himself up and fell back to zero. hemeroid leaned on rockets and Flak while Poskok rotated through Shock Rifle, Flak Cannon and Shock Combo.
At 1:58 his Shock Combo on hemeroid took him to eight, then he finished Jano with the Link Gun and reached ten at 2:13 by hitting hemeroid with Flak Cannon. hemeroid was still on six. Poskok showed the widest weapon mix, while hemeroid answered mainly with rockets and their exchanges increasingly dictated the pace.
Jano disrupts the race, hemeroid starts a run
Jano refused to be scenery. At 3:19 and 3:22 he hit Poskok twice in succession with the Rocket Launcher, the second kill completing a Double Kill. One second later hemeroid began the central swing. From 3:23 to 4:22 he collected six kills without dying, starting with a rocket on Strafan and continuing through Flak, Stinger, rockets and Link Gun. It was the longest spree of the entire game.
Poskok ended it at 4:22 with a Shock Rifle hit on hemeroid from 42.5 metres. It was also the longest kill of the match. Poskok stood on 16 and hemeroid on 15, so one shot did two jobs: it stopped the hottest player and preserved a one-point edge. Jano immediately punished Poskok with Flak, and the score crowded back toward another tie. Seven lead changes showed that nobody could turn momentum into comfort.
Ties, suicides and thirty-one seconds of silence
The computed data marks minute five as the busiest with 13 kills: after a series of rapid trades, hemeroid reached 18:17 at 4:55 with Link Gun against Poskok, then added two Enforcer frags and led 20:17 at 5:10. One second later, however, he died to his own Flak Cannon and dropped to 19. That kept the door open. Jano led the revenge count with 10. hemeroid had the longest average life at 23 seconds and the highest average kill distance at 15.8 m; Jano had 18 seconds and 9.2 m.
He finished with four suicides, compared with three for hemeroid and two for Strafan. After Jano hit hemeroid with a rocket at 5:48 and then killed himself, the longest quiet spell arrived: no kill for 31 seconds, from 5:48 to 6:19. hemeroid broke the silence with an Enforcer kill on Jano. At 6:28 Poskok then rocketed hemeroid to make their scores 19:19, the last major signal that first place was still completely undecided.
hemeroid closes the door with the final three kills
After the 19:19 tie, hemeroid began building the margin that mattered. He rocketed Strafan at 6:49, Poskok at 6:54, then later added a Flak Cannon frag. Poskok kept responding and at 7:34 a rocket on hemeroid cut it to 22:23. hemeroid answered at 7:41 on Strafan and, after Jano's interruption, returned at 8:00 with another rocket into Poskok for a 25:22 lead.
Jano climbed to 22 with rockets and at 8:46 registered his third Double Kill, Poskok reached 25, and Strafan kept collecting isolated frags. He moved to 26 with a rocket on Poskok at 8:28 and to 27 against Jano at 8:38. After Strafan briefly interrupted him, the winner produced the decisive trio: Flak Cannon on Poskok at 9:06, Rocket Launcher on Poskok at 9:16, and the final rocket on Jano at 9:20. That last frag also completed a Double Kill and landed hemeroid exactly on the 30-point goal.
Match moments
- Poskok drew first blood at 0:14 with the Stinger against Jano.
- hemeroid produced the longest spree: six kills from 3:23 to 4:22.
- Poskok ended that spree with the match's longest kill, a 42.5 m Shock Rifle hit.
- Jano recorded three Double Kills, all powered by the Rocket Launcher.
- Minute five was the busiest according to computed data, with 13 kills.
- The longest pause lasted 31 seconds, from 5:48 to 6:19.
- hemeroid scored the final three kills and won 30:25.
The final line of 30:25:22:12 looks orderly after nine minutes and twenty seconds, but the path there was anything but. Poskok started sharply and maintained pressure for long stretches, Jano repeatedly broke up the leaders' duel with rocket revenge, and Strafan punished mistakes across the board. hemeroid, however, owned the strongest finish. His six-kill spree gave the match direction and his final three frags signed the result. There were no headshots, but 48 Rocket Launcher kills across the field made Judith a night of explosions, short sightlines and relentless close-range punishment.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph would show seven lead changes and a long stretch in which hemeroid and Poskok stayed within one or two points. The decisive separation came after the 19:19 tie at 6:28; once hemeroid reached 25:22, he never surrendered the lead.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Computed data identifies minute five as the busiest with 13 kills, while most of the first half stayed at double-digit kills per minute. The largest lull came after 5:48 with 31 seconds without a kill, before the pace rose again to 13 kills in minute nine according to kills_per_minute.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Poskok controlled the opening and had already reached 10 points at 2:13, but hemeroid seized the middle with his six-kill spree and owned the finish. Jano was the main rhythm-breaker, while Strafan contributed isolated frags throughout.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 33 | 23 | 3 | 59% | 0 | 4171 | 3060 | 6 | Double Kill | Rocket Launcher | 6 | 36 | 3,1 | 8 | 5,63 s | ~15 m | 49 | 15 | 9:20 | 0:23 | |
| 2 | B Poskok | 25 | 25 | 28 | 0 | 47% | 0 | 2920 | 3590 | 5 | Shock Rifle | 7 | — | 2,3 | 4 | 12,47 s | ~11 m | 74 | 17 | 9:20 | 0:19 | |
| 3 | 22 | 26 | 30 | 4 | 46% | 0 | 3810 | 4022 | 4 | Double Kill | Rocket Launcher | 10 | 30 | 3,0 | 8 | 6,39 s | ~12 m | 32 | 10 | 9:20 | 0:18 | |
| 4 | B Strafan | 12 | 14 | 26 | 2 | 35% | 0 | 2249 | 3804 | 2 | Rocket Launcher | 6 | — | 2,4 | 2 | 7,37 s | ~11 m | 44 | 12 | 9:20 | 0:20 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 115 | 6 639 | 57,7 | 14:18 |
| Shock Rifle | 43 | 2 205 | 51,3 | 7:00 |
| Flak Cannon | 85 | 2 200 | 25,9 | 5:26 |
| Enforcer | 44 | 880 | 20,0 | 4:34 |
| Link Gun | 104 | 771 | 7,4 | 1:46 |
| Stinger | 24 | 384 | 16,0 | 1:14 |
| Impact Hammer | 2 | 70 | 35,0 | 0:14 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The source contains no kill coordinates, so exact spatial clusters cannot be established; the distance data instead points to mostly close- and mid-range fights. The longest hit was Poskok's 42.5 m Shock Rifle kill on hemeroid at 4:22, below the 50 m sniper-distance threshold defined in the data.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.