Match history — match detail
Match verdict: The match was decided by early score accumulation and Anub1ss's ability to change weapons with range; after 8:1, opponents only chipped at a protected reserve. The seven-kill spree from 292 seconds erased the last comeback path, and Anub1ss beat Trajbalajka 30:10.
MVP goes to Anub1ss for the win, seven-kill spree, three headshots and eleven revenge kills. Trajbalajka earns the survival award, Stingray gets credit for ending the main spree, and Impact Hammer receives a medal for violating personal space.
Anub1ss ruled Devastation from the very first shot
One first blood, zero lead changes, and a rifle signing every sentence at the finish.
DM-1on1-Devastation became a stage where the lead was never shared. Anub1ss claimed it with a rocket against Stingray at 21 seconds and kept it for all 453 seconds. This was no empty-map procession: Stingray repeatedly answered, Lamka caught the favorite twice, Trajbalajka eventually spun up the Rocket Launcher, and the last two minutes became crowded and violent. The difference was Anub1ss's ability to switch through the whole arsenal, from BioRifle and Impact Hammer to Shock Rifle and Sniper Rifle, turning every change of range into another piece of separation.
First blood and a green storm
The opening twenty seconds only tightened the spring. Then Anub1ss hit Stingray with a Rocket Launcher from 13.7 metres for first blood. At 48 seconds he added a Sniper Rifle kill, even though Stingray answered with Link Gun in the same second. It was the first of many revenge exchanges, but the table already had its direction: 2:1 to Anub1ss and no lead change for the rest of the match.
From 62 to 91 seconds came the first major surge. Anub1ss removed Lamka and hit Stingray three times with BioRifle, the 65-second kill completing a Double Kill. A Shock Combo at 83 seconds and two Flak Cannon kills at 90 and 91 moved the score to 8:1. The second was another Double Kill, survived on two health. Then came the match's longest silence, 28 seconds after the kill at 91, as if the arena needed to check its fuses.
Lamka bites, the hammer humiliates
Lamka refused to be scenery. He dropped Anub1ss with Sniper Rifle at 78 seconds and surprised him with Link Gun at 124. The answer arrived one second later through BioRifle, followed by a Stinger kill at 133. Lamka finished with two points, four deaths and a 26-second average life, but his short appearance left two clean punctures in the leader's otherwise dominant start.
From 167 seconds the match became almost slapstick. Anub1ss crushed Stingray repeatedly with Impact Hammer and inserted Trajbalajka into the sequence. Distances of 1.3, 2.0, 1.0, 1.8 and later 2.1 metres meant there was no negotiation, only personal space cancelled by force. By the 228-second hammer kill, the score was 16:2 and the favorite's lead was wider than the industrial corridors around them.
Rocket resistance in the busiest minute
Trajbalajka entered the story fully from 235 seconds. He first took Spawnfrag with Stinger, then between 251 and 259 landed three Rocket Launcher kills: twice on Stingray and finally on Anub1ss, completing a Double Kill and reaching four points. The fifth minute produced ten kills, the computed busiest minute; the minute-by-minute line also gives the seventh minute ten, but the official busiest marker belongs to minute five.
Anub1ss answered without panic. Enforcer removed Stingray, Impact Hammer handled Spawnfrag twice, and after Stingray's reply he began another climb. BioRifle, Sniper Rifle and quick target changes carried him from 20 to 24. At 312 seconds he shot Trajbalajka only two seconds after the latter's rocket kill, another Double Kill and proof that rising resistance could still be folded into the leader's rhythm.
Seven unanswered kills
The decisive passage began at 292 seconds. Anub1ss eliminated Spawnfrag, Stingray, Spawnfrag again, Trajbalajka twice, Stingray and Spawnfrag. Seven kills in 61 seconds created the longest spree and moved him from 20 to 27. Its technical peak came at 326 seconds when a Shock Rifle hit dropped Trajbalajka from 31.3 metres, the longest kill of the match.
Stingray ended the spree at 353 seconds with Link Gun. That mattered in the rivalry dominating the log: Anub1ss killed Stingray fifteen times, while Stingray answered six. Stingray also recorded six revenge kills, second only to Anub1ss's eleven. Yet his average life was only 20 seconds and 21 deaths made every return painfully expensive.
A chaotic finish and the sniper seal
After 358 seconds the arena split into rapid local fights. Spawnfrag killed Stingray twice and then Anub1ss, Trajbalajka hit Anub1ss with Shock Rifle, Stingray returned one on Spawnfrag, and Vybusnina collected Spawnfrag and Trajbalajka seven seconds apart. Trajbalajka later reached 9:9 with Stingray, then secured his tenth point and second place with Link Gun at 441 seconds.
Anub1ss had deducted a point from himself with a BioRifle suicide at 424 seconds, so 31 kills became a final score of 30. The finish still belonged to him: headshots on Vybusnina at 435 and 444, a third headshot on Stingray at 446 for a Double Kill, and the final kill on Trajbalajka from 22.3 metres at 452. He closed as he had controlled the match: no lead change, no hesitation, and the rifle holding the last word.
Momenty zápasu
- Anub1ss scored first blood on Stingray with a rocket at 21 seconds.
- BioRifle and Flak Cannon produced two Double Kills and an 8:1 score by 91 seconds.
- The longest pause lasted 28 seconds after the kill at 91.
- Trajbalajka scored three rocket kills between 251 and 259 seconds, including a Double Kill.
- Anub1ss built a seven-kill spree from 292 to 353 seconds before Stingray ended it.
- The longest kill was a 31.3-metre Shock Rifle shot by Anub1ss on Trajbalajka.
- After a late suicide, Anub1ss finished with three headshots and the final kill.
The final 30:10 was not one miracle but a chain of correct decisions. Anub1ss posted 31 kills, 12 deaths, three headshots, a seven-kill spree, eleven revenge kills and 4,636 damage dealt. Trajbalajka took second with the best average life at 40 seconds, Stingray remained the most persistent pursuer, and the remaining players fed a chaotic finish. Devastation saw rockets, bio sludge, a hammer and precise rifle fire; it never saw a different leader.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
The score graph separated immediately after first blood and never closed, with zero lead changes. The first decisive gap was 8:1 by 91 seconds, and the seven-kill spree from 292 to 353 seconds removed the last mathematical tension.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Kills by minute were 3, 8, 6, 6, 10, 9, 10 and 5. Minute five was marked busiest with ten kills, while the longest quiet spell lasted 28 seconds after the 91-second kill before the pace accelerated again.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Anub1ss owned the opening and middle phases, Trajbalajka rose from the fourth minute, and Stingray bit hardest in the final two. Spawnfrag and Vybusnina added sharp bursts to the closing chaos.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | FB | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 12 | 1 | 72% | 3 | 4636 | 2099 | 7 | Double Kill | SniperRifle | 3 | 28 | 2,8 | 5 | 11,65 s | ~10 m | 46 | 15 | ✓ | 7:33 | 0:34 | |
| 2 | 10 | 10 | 7 | 0 | 59% | 0 | 1296 | 1323 | 4 | Double Kill | RocketLauncher | 2 | 32 | 2,1 | 6 | 11,28 s | ~13 m | 18 | 7 | — | 5:24 | 0:40 | |
| 3 | B Stingray | 9 | 9 | 21 | 0 | 30% | 0 | 1455 | 3333 | 2 | Double Kill | Stinger | 6 | — | 2,0 | 5 | 27,56 s | ~12 m | 37 | 10 | — | 7:33 | 0:20 |
| 4 | B Spawnfrag | 3 | 3 | 11 | 0 | 21% | 0 | 868 | 1541 | 2 | Stinger | 5 | — | 1,1 | 2 | 4,50 s | ~13 m | 20 | 16 | — | 3:50 | 0:19 | |
| 5 | B Vybusnina | 2 | 2 | 3 | 0 | 40% | 0 | 434 | 520 | 2 | Enforcer | 2 | — | 0,5 | 0 | 34,73 s | ~11 m | 12 | 3 | — | 1:45 | 0:26 | |
| 6 | B Lamkaleft | 2 | 2 | 4 | 0 | 33% | 0 | 458 | 673 | 1 | LinkGun | 1 | — | 0,7 | 1 | 27,40 s | ~9 m | 23 | 0 | — | 2:13 | 0:26 |
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Many fights collapsed into contact range, especially during the Impact Hammer run, pulling Anub1ss's average kill distance down to 10.4 metres. He still owned the longest hit, a 31.3-metre Shock Rifle kill on Trajbalajka.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.