Match history — match detail
biggest overkill: Jano (80 dmg) · airborne kills: 1
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (2 kills) vs best bot Liandrik (2 kills).
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Liandrik | 1 | 2 | 1 | 1 | 67% | 0 | 319 | 438 | 2 | Enforcer | 1 | — | 1,1 | 5 | 3,40 s | ~9 m | 7 | 5 | 3:34 | 1:47 | |
| 2 | 1 | 2 | 3 | 1 | 40% | 0 | 296 | 434 | 2 | BioRifle | 0 | 33 | 0,4 | 1 | 1,66 s | ~16 m | 5 | 0 | 3:34 | 0:53 | ||
| 3 | 0 | 1 | 3 | 1 | 25% | 0 | 63 | 384 | 1 | BioRifle | 0 | 38 | 0,4 | 0 | 65,54 s | ~5 m | 0 | 1 | 2:16 | 0:34 | ||
| 4 | B Strepinaleft | -1 | 0 | 2 | 1 | 0% | 0 | 0 | 126 | 0 | 0 | — | 0,5 | 1 | — | — | 0 | 0 | 1:31 | 0:30 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| RocketLauncher | 6 | 257 | 42,8 | 4:46 |
| LinkGun | 6 | 39 | 6,5 | 1:38 |
| Enforcer | 5 | 100 | 20,0 | 1:00 |
| FlakCannon | 0 | 0 | — | 0:40 |
| BioRifle | 9 | 189 | 21,0 | 0:38 |
| ShockRifle | 1 | 55 | 55,0 | 0:38 |
| ImpactHammer | 0 | 0 | — | 0:24 |
| Stinger | 1 | 38 | 38,0 | 0:10 |
| Redeemer | 0 | 0 | — | 0:08 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.