Match history — match detail
biggest overkill: hemeroid (95 dmg) · airborne kills: 43 · gutsiest kill: Jano (1 HP)
Match verdict: The decisive phase began after 6:33, when Gibsmith caught Trhac and then used a sequence of Enforcer kills to take control of the table. hemeroid later closed to 24:25, but Gibsmith answered with four quick points and won 30:25.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (27 kills) vs best bot Gibsmith (30 kills).
MVP goes to Gibsmith for the 30:25 win, 20 Enforcer kills and 15 revenge kills. Trhac earns the spree and long-range awards, hemeroid the late-pressure prize, and Jano the rocket appetite trophy.
Gibsmith turns Memento Mori and storms to a 30:25 win
Trhac broke away in the middle, but Gibsmith absorbed the surge and turned the Enforcer into a metronome for victory.
DM-1on1-Memento-Mori delivered exactly the kind of Deathmatch where the order changes before anyone can get comfortable. Gibsmith opened the scoring at 0:11 with a Rocket Launcher kill on hemeroid, but the first sustained push belonged to Jano and the middle of the match was seized by Trhac. The game lasted 695 seconds and featured four lead changes, five Double Kills, six suicides and 99 regular kills. No single spectacular moment decided it. The difference was how Gibsmith erased Trhac's advantage after the midpoint and then used the Enforcer to build a margin that hemeroid, despite a dangerous late charge, could not fully close.
A rocket starts it, Jano takes the early stage
First blood arrived at 0:11 when Gibsmith hit hemeroid with the Rocket Launcher from 28.9 meters. Four seconds later Jano answered with the Flak Cannon against Trhac, then repeated the job at 0:24. Jano reached three points at 0:56 and four at 1:07 by rocketing Gibsmith, so the strongest opening belonged to him rather than the player who scored first.
Gibsmith stayed close largely through the Enforcer. He had four points at 1:30 and moved to five at 1:45 with a Flak Cannon kill on Trhac. Nine seconds later Jano tied him at 5:5 with another rocket. Trhac was also gathering speed with the Enforcer and Shock Combo; at 2:18 he dropped Gibsmith with a Shock Combo to reach six and announce himself as a serious leader.
Trhac's five-kill run reshapes the table
After the longest quiet spell of the match — 29 seconds after 2:45 — the action turned into a flood. Starting at 3:16, Trhac produced the longest spree of the game. A Shock Rifle kill on hemeroid, a Flak Cannon kill on Gibsmith, a Shock Combo on Jano and another on Gibsmith were part of five straight kills that pushed him to 11. It was the stretch in which he controlled both the score and the space. His average kill distance of 32.7 meters was the longest of all four players.
Gibsmith finally ended the spree at 3:50 with the Enforcer. One second later he added Jano with a 70.1-meter Shock Rifle shot to complete his first Double Kill. Trhac still had momentum: he reached 13 at 4:51 and 15 at 5:18. Then his own mistakes began to eat into the lead. A rocket suicide came at 5:50, and after reaching 16 with a kill on hemeroid at 6:17, a CampKiller death at 6:25 cost him another point. What had looked like a breakaway suddenly became a race again.
Gibsmith takes control and the Enforcer sets the rhythm
The key swing came between 6:33 and 7:27. Gibsmith rocketed hemeroid to reach 15 and draw level with Trhac, then killed Jano with the Enforcer at 6:47 to take a clear 16:15 lead. From there came his most convincing phase. The Enforcer removed Jano again at 6:55, 7:14, 7:27, 7:58 and 8:26, while hemeroid also took several hits. At 7:27 two rapid kills brought Gibsmith to 20 and gave him his second Double Kill.
The Enforcer was the defining weapon of the match: 38 regular kills overall, 20 of them by Gibsmith. The Rocket Launcher followed with 26, and Jano accounted for 12 of those among his 23 kills. There were no headshots at all, so precision was measured in repeatability rather than a single highlight shot. The fourth minute was the busiest with 12 kills, and the next two minutes remained frantic with 11 each. Average life span was 28 seconds for both hemeroid and Trhac, 25 for Gibsmith and 20 for Jano.
hemeroid presses late, but thirty belongs to Gibsmith
hemeroid refused to disappear. At 9:00 he completed a Double Kill by sniping Gibsmith and moved to 21 while the leader had 24. He then scored on Jano with the Enforcer and Bio Rifle, and at 9:52 another Enforcer kill on Jano reduced the gap to just 24:25. That was the last moment when the result felt completely open. Gibsmith answered with a Shock Rifle kill on Jano at 10:07, a Flak Cannon kill on hemeroid at 10:20 and a Rocket Launcher kill on Trhac at 10:44. Suddenly he had 28 and the finish line was close.
The closing seconds added a curiosity and the longest shot of the match. At 11:07 Trhac hit Jano with the Enforcer from 72.9 meters. At 11:22 hemeroid lost a point to a Shock Rifle suicide; he recovered to 25 by killing Jano six seconds later, but the chance had gone. At 11:34 Gibsmith hit hemeroid with the Rocket Launcher to close the game at 30:25. Jano finished third on 22, while Trhac, despite his dominant middle stretch, ended fourth on 16.
Match moments
- Gibsmith drew first blood at 0:11 with a Rocket Launcher kill on hemeroid.
- Jano controlled the opening and already had four points at 1:07.
- Trhac launched a five-kill spree from 3:16, the longest run of the match.
- Gibsmith ended Trhac's spree at 3:50 and completed a Double Kill one second later.
- At 6:47 Gibsmith took a clear lead and never surrendered it.
- hemeroid closed to 24:25 at 9:52 and made the finish dangerous.
- Trhac's 72.9-meter Enforcer hit on Jano at 11:07 was the longest kill.
- Gibsmith ended the match at 11:34 with a rocket on hemeroid for 30:25.
Memento Mori got a finish worthy of its name. Each contender had a phase in which victory looked possible, but Gibsmith managed the final third best. His 30 kills were built on consistency, 20 Enforcer frags and an exceptional ability to answer immediately — he recorded 15 revenge kills. hemeroid kept the pressure alive almost to the final minute, Jano remained dangerous with rockets, and Trhac produced the strongest spree of the game. The final gap did not come from one miracle frag; it came from Gibsmith taking the lead and then refusing to give the others another opening.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows four lead changes. Jano owned the opening and Trhac broke away in the middle, but Gibsmith reached 16 at 6:47 and took the clear lead; from there he controlled the route to 30:25, even though hemeroid later closed to 24:25.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The fourth minute was the busiest with 12 kills, while the fifth and sixth produced 11 each. The longest pause lasted 29 seconds after 2:45; otherwise the match stayed relentlessly active almost to the final second.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Jano was the strongest early, and Trhac owned the middle with his five-kill spree. The last third was defined by Gibsmith's consistency and hemeroid's late pursuit.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Gibsmith | 30 | 30 | 26 | 0 | 54% | 0 | 3908 | 4030 | 5 | Double Kill | Enforcer | 9 | — | 3,9 | 5 | 12,95 s | ~28 m | 81 | 22 | 11:35 | 0:25 |
| 2 | 25 | 27 | 23 | 2 | 54% | 0 | 3601 | 2829 | 3 | Double Kill | Enforcer | 9 | 32 | 4,2 | 0 | 13,10 s | ~22 m | 48 | 12 | 11:35 | 0:28 | |
| 3 | 22 | 23 | 33 | 1 | 41% | 0 | 3022 | 4851 | 3 | Rocket Launcher | 6 | 32 | 4,0 | 2 | 16,60 s | ~13 m | 36 | 8 | 11:35 | 0:20 | ||
| 4 | B Trhac | 16 | 19 | 23 | 3 | 45% | 0 | 3862 | 3113 | 5 | Enforcer | 22 | — | 3,9 | 3 | 13,09 s | ~27 m | 60 | 32 | 11:35 | 0:28 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Enforcer | 303 | 6 060 | 20,0 | 17:52 |
| Rocket Launcher | 60 | 3 389 | 56,5 | 9:52 |
| Bio Rifle | 30 | 777 | 25,9 | 5:34 |
| Shock Rifle | 40 | 2 177 | 54,4 | 5:28 |
| Flak Cannon | 70 | 1 570 | 22,4 | 3:56 |
| Sniper Rifle | 6 | 420 | 70,0 | 1:04 |
| Impact Hammer | 0 | 0 | — | 0:18 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Trhac fought from the longest average range at 32.7 meters per kill, while Jano averaged 15.6. The longest frag came at 11:07, when Trhac hit Jano with the Enforcer from 72.9 meters.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.