Match history — match detail
biggest overkill: Jano (93 dmg) · airborne kills: 35 · gutsiest kill: Jano (2 HP)
Match verdict: The turning point came between 518 and 535 seconds, when Jano erased hemeroid's late advantage during the busiest minute. Close-range Rocket Launcher efficiency and fast recovery after mistakes decided it; Jano won 30:27.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (32 kills) vs best bot Mieridlo (22 kills).
Jano gets the winning credit for the comeback and final frag, Mieridlo takes the longest-spree and revenge honors, and hemeroid owns the longest shot at 44.5 meters. Prestrelka keeps first blood as the trophy for starting the chaos.
Korumi burns to the end as Jano steals a 30:27 win
A six-point deficit, ten lead changes and a rocket in the final second: Jano had to earn every step of the comeback.
DM-1on1-Korumi started with no warm-up at all. Prestrelka claimed first blood after only five seconds, dropping hemeroid with the Link Gun. Jano answered at 15 seconds with the Rocket Launcher against Mieridlo, and hemeroid joined the scoring eight seconds later. The opening minute already delivered nine valid kills and set the tone for a match in which nobody could settle comfortably at the top. Jano eventually won 30:27, but reaching the goal score took 649 seconds and the lead changed hands ten times.
First blood and Mieridlo's four-kill run
Prestrelka had the sharpest opening, adding a Flak Cannon kill on Jano at 38 seconds. Jano returned the favor at 49, but two seconds later hemeroid produced the longest kill of the match: a 44.5-meter Bio Rifle hit on Jano.
Then Mieridlo took over. From 55 to 107 seconds he built the longest spree, four kills without dying, with Double Kills at 59 and 100 seconds. The longest quiet spell followed the action at 59 seconds: 30 seconds without a valid kill. hemeroid finally ended Mieridlo's run with the Rocket Launcher at 107.
A scoreboard on springs
The middle phase refused to stabilize. Mieridlo, hemeroid and Jano traded pressure while Prestrelka kept interfering with the leaders. At 212 seconds Jano produced a bizarre sequence: he killed Mieridlo with the Rocket Launcher, registered a rocket suicide, and also removed Prestrelka for a Double Kill in the same second.
Revenge kills explain much of the volatility. Mieridlo led that category with 11, followed by hemeroid with nine, Jano with eight and Prestrelka with four. Average life spans were also short: 20 seconds for Jano, 29 for hemeroid, 24 for Mieridlo and Prestrelka, and 14 for Strepina.
From 14:20 back into contention
At 404 seconds hemeroid looked best placed, holding 20 points while Jano had only 14. Jano answered mainly with the Rocket Launcher, cutting the gap through repeated close-range fights and arriving at the ninth minute with much stronger momentum.
That ninth minute was the busiest of the match with 11 valid kills. Jano killed Prestrelka at 518, Mieridlo at 519 for a Double Kill, Prestrelka again at 524 and Mieridlo again at 529. At 535 he added the match's only headshot with the Sniper Rifle. hemeroid reached 25 at 548, then lost a point to a rocket suicide at 550; Jano copied the mistake four seconds later.
A finish with no breathing room
hemeroid returned to 25 at 555. Jano tied him at 580, moved to 26 at 590 and 27 at 594. Mieridlo stopped Jano at 599, hemeroid reached 26 at 602, but Jano answered directly at 606 by killing hemeroid for a 28:26 edge.
Strepina complicated the ending despite playing only 58 seconds, killing Jano at 617 and hemeroid at 634. Jano responded with a 42.7-meter rocket on Strepina at 644 for point 29. hemeroid scored at 648 to reach 27, but one second later Jano hit hemeroid from 9.8 meters with the Rocket Launcher and closed the match at 30:27.
Match moments
- Prestrelka took first blood at five seconds with the Link Gun on hemeroid.
- hemeroid's 44.5-meter Bio Rifle kill on Jano at 51 seconds was the longest kill of the match.
- Mieridlo built the longest spree at four kills and recorded two Double Kills.
- hemeroid led Jano 20:14 at 404 seconds before the comeback.
- The ninth minute produced 11 valid kills and Jano's Double Kill at 519 seconds.
- Jano killed hemeroid with the Rocket Launcher at 649 seconds to finish 30:27.
Jano won a match that spent a long time refusing to look like his. He finished with 32 kills, two suicides and 30 points; hemeroid had 27, Mieridlo 20, Prestrelka 10 and Strepina 2. The decisive edge was Jano's close-range Rocket Launcher efficiency: 27 of his kills came from it, while his average kill distance was only nine meters. Korumi did not produce a wire-to-wire ruler, but a survivor who endured ten lead changes and saved the final answer for the final second.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should look like a seismograph: the lead changed ten times and no advantage felt safe for long. hemeroid had a major late edge at 20:14 after 404 seconds, but Jano caught him and, after taking the lead at 590, never gave first place back.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace ranged from five to eleven valid kills per minute, with the ninth minute peaking at 11. The longest lull lasted 30 seconds after the 59-second mark, after which the match returned to constant exchanges.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Prestrelka owned the opening flash and Mieridlo controlled the first major spree. hemeroid was strongest through much of the middle, while Jano claimed the final two minutes.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 32 | 30 | 2 | 52% | 1 | 4842 | 4701 | 4 | Double Kill | Rocket Launcher | 4 | 32 | 3,7 | 17 | 9,19 s | ~10 m | 47 | 5 | 10:49 | 0:20 | |
| 2 | 27 | 28 | 21 | 1 | 57% | 0 | 4178 | 3246 | 4 | Double Kill | Bio Rifle | 9 | 35 | 3,8 | 12 | 10,27 s | ~13 m | 49 | 12 | 10:49 | 0:29 | |
| 3 | B Mieridlo | 20 | 22 | 26 | 2 | 46% | 0 | 3254 | 3958 | 4 | Double Kill | Link Gun | 6 | — | 2,8 | 3 | 14,02 s | ~10 m | 168 | 22 | 10:49 | 0:24 |
| 4 | B Prestrelka | 10 | 13 | 25 | 3 | 34% | 0 | 2290 | 3965 | 3 | Flak Cannon | 6 | — | 2,6 | 10 | 7,76 s | ~11 m | 91 | 15 | 10:49 | 0:24 | |
| 5 | B Strepina | 2 | 2 | 3 | 0 | 40% | 0 | 332 | 382 | 2 | Enforcer | 2 | — | 0,2 | 1 | 17,56 s | ~15 m | 25 | 0 | 0:58 | 0:14 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 123 | 6 937 | 56,4 | 15:22 |
| Link Gun | 289 | 2 052 | 7,1 | 5:04 |
| Bio Rifle | 48 | 1 827 | 38,1 | 4:56 |
| Flak Cannon | 85 | 1 934 | 22,8 | 4:32 |
| Shock Rifle | 11 | 544 | 49,5 | 4:14 |
| Enforcer | 24 | 480 | 20,0 | 3:38 |
| Sniper Rifle | 10 | 770 | 77,0 | 2:06 |
| Stinger | 25 | 350 | 14,0 | 2:06 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most kills came at short to medium range: Jano averaged nine meters, hemeroid 14.8 and Mieridlo 13.7. The outliers were hemeroid's 44.5-meter Bio Rifle kill and Jano's 42.7-meter rocket on Strepina.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.