Match history — match detail
biggest overkill: KST (120 dmg) · airborne kills: 32 · gutsiest kill: Vybusnina (1 HP)
Match verdict: The match was decided after the 21:21 tie: between 621 and 652 seconds hemeroid scored four unanswered points and turned chaos into a controlled lead. Better survival and a broader weapon mix then carried him to a 30:24 win over Jano.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (32 kills) vs best bot Vybusnina (21 kills).
MVP goes to hemeroid for the 30:24 win, 32 kills and the strongest finish. Jano takes the longest-spree award, Vybusnina the early-chaos trophy, and KST the Double Kill that made an already noisy tenth minute even louder.
Eight lead swings on Korumi, hemeroid wins it 30:24
Jano struck first, Vybusnina kept scrambling the order, but hemeroid owned the final third.
DM-1on1-Korumi delivered exactly the kind of Deathmatch a compact arena invites: fast, loud, and unwilling to give anyone much time to think. Jano opened the scoring after only six seconds, landing a Rocket Launcher kill on hemeroid for first blood, but there was no calm after it. Four seconds later Vybusnina hit hemeroid with the Flak Cannon, then added another rocket kill at 21 seconds, so the opening belonged more to her than anyone else. The longest pause of the match followed — all of 22 seconds — and hemeroid answered it with style: at 43 seconds he tagged Jano with the Bio Rifle from 48.1 metres, the longest kill of the entire match. The first minute had already made one thing clear: neither the scoreboard nor anyone's pride was going to be protected.
An opening nobody could own
The first few minutes felt like a hot potato contest. Vybusnina reached five points with a Double Kill completed by a Shock Combo on KST at 122 seconds and briefly looked like the player who had found the map's rhythm first. But suicides at 55, 164 and 231 seconds repeatedly cut into her advantage. hemeroid, meanwhile, collected points with a wider spread of weapons — Bio Rifle, rockets and Link Gun — while Jano steadily built what amounted to a rocket-based economy.
By 236 seconds Jano had moved to 7:6 over hemeroid and was already inside the longest spree of the match. From 183 to 287 seconds he collected five kills without dying; Vybusnina finally ended it with the Flak Cannon. That stretch mattered beyond the raw numbers. Jano had pulled himself out of the four-player chaos and into the role of the man everyone else had to chase, but the margin was still too small to feel safe.
Three names on the same number
The middle of the match was an argument against tidy mathematics. At 306 seconds Vybusnina rocketed Jano and moved to 10:9, yet 42 seconds later hemeroid had tied Jano on 10 and the order opened again. At 348 seconds hemeroid, Jano and Vybusnina all stood on 10 points. One second later Vybusnina jumped to 11, only for hemeroid to catch her with a rocket at 353. When Jano made it 11 at 366 seconds, Korumi had three co-leaders and none of them seemed interested in patience.
Jano then leaned fully into the Rocket Launcher. Kills on Vybusnina and KST pushed him to 13, with the KST frag at 374 seconds completing a Double Kill. hemeroid stayed attached, though, and at 442 and 443 seconds produced his own quick one-two with the Sniper Rifle on Jano and Vybusnina. Neither was a headshot — there were no headshots in the entire match — but the effect was practical: suddenly Jano and hemeroid were level at 16 and the earlier leader had nowhere left to retreat.
The tenth minute becomes a blender
The pace peaked in the tenth minute, when 11 kills hit the log. KST forced himself into the centre of the action: he dropped hemeroid and then Jano with the Link Gun, completing a Double Kill at 542 seconds, then added Vybusnina with a rocket. Jano immediately answered with the Flak Cannon, but the table kept shaking. Jano led 20:18 and then 21:20, yet hemeroid pulled within one with a Bio Rifle kill at 589 seconds and five seconds later used the Flak Cannon to make it 21:21.
That was the last major tie. By then hemeroid also owned the highest average kill distance at 15.1 metres and the longest average life at 33 seconds. In practical terms, he was surviving exchanges long enough to create another chance more often than the others. Starting at 621 seconds he killed Vybusnina, KST, Vybusnina again and KST again, jumping from 21 to 25. For the first time all evening, his lead looked less like a temporary accident and more like control.
The Bio Rifle signs the result
Jano still refused to fold. At 654 seconds he rocketed hemeroid and, with the score at 25:22, the chase was still real. Vybusnina took another life from hemeroid eight seconds later, only for KST to answer her with the Flak Cannon. The decisive exchange came at 681 seconds: hemeroid rocketed Jano for 26:22; Jano answered in the same second, but hemeroid still owned the standings. A Bio Rifle kill on KST followed, Jano scored once more with the Flak Cannon, and then the road to 30 opened.
At 740 seconds hemeroid hit Jano with the Bio Rifle for 28:24, then five seconds later used the same weapon on KST for 29:14. Vybusnina interrupted the finish at 759 seconds with a rocket and reached 18, but the final word came almost immediately: hemeroid rocketed Vybusnina and closed the match on 30. Jano stayed at 24, Vybusnina at 18 and KST at 14. After eight lead changes, a chaotic night had finally produced a very clear final score.
Match moments
- Jano took first blood at six seconds with a Rocket Launcher kill on hemeroid.
- hemeroid answered at 43 seconds with a 48.1-metre Bio Rifle kill on Jano, the longest frag of the match.
- Vybusnina landed a Shock Combo Double Kill at 122 seconds, but three suicides cost her valuable points.
- Jano owned the longest spree: five kills from 183 to 287 seconds, ended by Vybusnina.
- At 348 seconds hemeroid, Jano and Vybusnina were all tied on 10 points.
- hemeroid tied Jano at 21:21 at 594 seconds and took a lead at 621 that he never gave back.
- The tenth minute produced a match-high 11 kills.
- hemeroid scored the final point at 759 seconds with the Rocket Launcher on Vybusnina.
The 30:24 scoreline looks more comfortable on paper than the match ever felt. Jano had first blood, the longest five-kill spree and 23 Rocket Launcher kills; Vybusnina spent long stretches directly involved in the fight for first; and KST repeatedly found moments to break the favourites' rhythm. hemeroid simply handled the most important phase best. After 21:21 he turned survival and a broader weapon mix into a stable gap. His 15 revenge kills were the most in the match, and the Bio Rifle, worth 12 of his kills, became the signature of the finish. Korumi did not produce a winner who dominated from the start; it produced one who mastered the final third.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should look like a crumpled accordion: eight lead changes, repeated ties and a long stretch without a clear owner. The decisive break came after 21:21 at 594 seconds; hemeroid moved to 22 at 621 and nobody got back in front of him.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace stayed high throughout, with 5 to 11 kills per minute and a peak of 11 in the tenth minute. The longest silence lasted only 22 seconds after the event at 21 seconds, so Korumi clearly did not order a coffee break.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening belonged to Jano and especially Vybusnina, while the middle featured Jano five-kill spree. From 621 seconds onward, hemeroid controlled the finish and turned 21:21 into the winning gap.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 32 | 22 | 2 | 59% | 0 | 4312 | 3687 | 5 | Double Kill | Bio Rifle | 7 | 35 | 4,3 | 10 | 15,12 s | ~12 m | 51 | 16 | 12:40 | 0:33 | |
| 2 | 24 | 27 | 27 | 3 | 50% | 0 | 4459 | 4505 | 5 | Double Kill | Rocket Launcher | 10 | 32 | 4,5 | 17 | 10,83 s | ~11 m | 23 | 17 | 12:40 | 0:27 | |
| 3 | B Vybusnina | 18 | 21 | 26 | 3 | 45% | 0 | 3160 | 4747 | 4 | Double Kill | Rocket Launcher | 11 | — | 3,4 | 12 | 12,99 s | ~10 m | 62 | 33 | 12:40 | 0:28 |
| 4 | 14 | 14 | 27 | 0 | 34% | 0 | 2633 | 3885 | 3 | Double Kill | Rocket Launcher | 5 | 57 | 4,4 | 10 | 14,92 s | ~11 m | 59 | 31 | 12:40 | 0:27 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 142 | 7 498 | 52,8 | 22:46 |
| Bio Rifle | 102 | 2 541 | 24,9 | 8:28 |
| Flak Cannon | 67 | 2 040 | 30,4 | 5:38 |
| Link Gun | 97 | 709 | 7,3 | 3:24 |
| Shock Rifle | 18 | 1 040 | 57,8 | 3:22 |
| Enforcer | 9 | 180 | 20,0 | 2:28 |
| Stinger | 18 | 276 | 15,3 | 1:40 |
| Sniper Rifle | 4 | 280 | 70,0 | 1:24 |
| Impact Hammer | 0 | 0 | — | 0:02 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights were short to medium range, but hemeroid had the highest average kill distance at 15.1 m. The outlier was his 48.1-metre Bio Rifle hit on Jano at 43 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.