Match history — match detail
biggest overkill: Jano (86 dmg) · airborne kills: 34 · gutsiest kill: Jano (1 HP)
Match verdict: The deciding passage was Trajbalajka’s run from 13:26 to 15:54, when rockets created a cushion for the finish. His longer average life and fewer suicides neutralized Jano’s five-kill spree; Trajbalajka won 30–25.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Trajbalajka (31 kills) vs best bot Spawnak (23 kills).
MVP goes to Trajbalajka for the 30–25 win, 31 kills and the most revenge kills. Jano earns the five-kill hurricane and longest-shot awards; Spawnak takes first blood and the tireless flak-tax trophy.
Korumi in Flames: Trajbalajka Survives Five Swings
The lead changed five times on tiny Korumi, but Trajbalajka’s rocket delivered the final word.
Spawnak opened DM-1on1-Korumi after only 15 seconds, dropping Jano with the Stinger for the authoritative first blood. The compact arena immediately became a pressure cooker. Trajbalajka answered with two Rocket Launcher kills, Spawnak brought the Flak Cannon into close quarters, and Jano tried to remain attached despite costly early mistakes. The match lasted 19 minutes and 16 seconds, recorded 92 deaths, changed leaders five times, and ended 30–25–19. This was never a smooth favorite’s procession; first place was a hot object passed around until one final rocket stopped the music.
First blood and Spawnak’s flak-powered opening
Spawnak struck first at 0:15, sending Jano back to spawn with the Stinger. Trajbalajka scored Rocket Launcher kills at 0:35 and 0:45, but Spawnak answered with the Bio Rifle in that same 45th second and then took command at close range. Three Flak Cannon kills between 1:19 and 1:35 pushed him to 5 points while Jano had 1 and Trajbalajka 2.
The advantage came with a repair bill. Spawnak blew himself up with a rocket at 1:40, allowing Trajbalajka to begin cutting the margin. Jano showed early resistance, yet suicides at 2:26 and 2:52 returned his score to zero. After four minutes, the contest remained open: Spawnak held the front, Trajbalajka was closing, and Jano was gathering rockets along with reasons to demand revenge later.
The sixth minute: seven kills and no silence
The busiest minute was minute six with seven kills. At 5:22 and 5:24, Jano eliminated Spawnak and Trajbalajka with rockets, the second hit completing a Double Kill. Ten seconds later Spawnak replied with his own flak double: Trajbalajka fell at 5:34 and Jano one second afterward. Scores compressed and the lead kept moving.
Jano kept firing rockets and tied Trajbalajka at seven at 6:36, then matched Spawnak at eight at 6:43. From 6:58, however, Trajbalajka began building a firmer position. Bio Rifle, Rocket Launcher and Stinger kills carried him to an 11–7 edge over Jano by 7:38. He did blow himself up at 7:40, but in the same second also took Spawnak with a rocket and registered a Double Kill. In a match with five lead changes, this was the first sign that Trajbalajka could turn disorder into profit.
Jano’s five-kill spree reshapes the middle
The longest quiet spell lasted 46 seconds after 4:10, and the arena never truly settled afterward. Trajbalajka protected a narrow advantage through the middle phase, but Jano found his best run between 10:10 and 11:42. He flak-killed Trajbalajka, eliminated Spawnak twice with rocket and flak, then added two more Spawnak kills. The sequence reached five consecutive kills, the longest spree of the match, and lifted Jano from 12 to 16 points and directly back into the race.
Spawnak ended the spree at 11:42 with a Rocket Launcher hit. It changed the rhythm immediately: sixteen seconds later Jano killed himself with his own Flak Cannon and dropped to 15. Trajbalajka, meanwhile, rebuilt separation through Bio Rifle and Stinger work. His average life lasted 44 seconds, compared with Jano’s 35 and Spawnak’s 32. Those extra seconds repeatedly allowed him to finish exchanges that the others began but could not survive.
Rocket finish and Jano’s last resistance
From 13:26, Trajbalajka launched the decisive rocket sequence. He killed Spawnak, Jano and Spawnak again, moving the board to 21–16–14. Jano replied with a Flak Cannon Double Kill at 14:02 and 14:04, then caught Trajbalajka with the Stinger, but the leader did not collapse. Between 15:04 and 15:54 Trajbalajka added four crucial kills, three with the Rocket Launcher, and reached 26. His duel with Jano was also the match’s bloodiest pairing: they exchanged 29 kills.
The ending still refused to become ceremonial. Jano hit Spawnak and Trajbalajka with rockets at 16:50 and 16:57, while Spawnak kept charging a flak tax and Trajbalajka worked through repeated instant revenge attempts. In the final minute, Jano killed Trajbalajka twice within four seconds and closed to 25–29. With ten seconds left, however, Trajbalajka landed a 7.1-meter Rocket Launcher kill on Jano, reached the 30-point goal and sealed 30–25–19. No headshot, no sniper pose—just a full stop written in explosives.
Match moments
- Spawnak claimed first blood with the Stinger against Jano after 15 seconds.
- Minute six produced seven kills and two Double Kills in rapid succession.
- Jano made the longest shot, killing Spawnak with the Flak Cannon from 28.8 meters.
- Jano built the match’s longest spree: five kills between 10:10 and 11:42.
- Spawnak ended Jano’s spree with a rocket and checked his charge toward first place.
- Trajbalajka recorded 13 immediate revenge kills, the highest total in the match.
- Jano cut the gap to 25–29 late, but Trajbalajka answered with the winning rocket.
Trajbalajka won because he paired the longest average life with better Rocket Launcher conversion during the decisive passages. Jano dealt more damage, owned the longest spree and produced the longest kill, yet four suicides removed the space needed for a complete comeback. Spawnak opened the scoring, repeatedly disturbed the hierarchy with the Flak Cannon and remained dangerous until the finish. Korumi therefore delivered exactly what a compact deathmatch should: close-range collisions, five lead changes, revenge arriving almost on schedule, and a winning rocket in the final second of combat.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows five lead changes and a long middle phase without a secure leader. Trajbalajka created the decisive separation roughly from 13:26 to 15:54, climbing from 19 to 26 points.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace peaked in minutes six and eight, both with seven kills; minutes nine and fifteen were also intense with six. The longest pause was 46 seconds after 4:10, after which Korumi rarely stopped making noise.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Spawnak controlled the opening with flak, while Jano owned the middle during his five-kill spree. The closing phase belonged to Trajbalajka, who converted mostly rocket engagements.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 25 | 1 | 55% | 0 | 4960 | 4846 | 3 | Double Kill | Rocket Launcher | 10 | 31 | 7,4 | 32 | 13,45 s | ~10 m | 80 | 7 | 19:16 | 0:44 | |
| 2 | 25 | 29 | 32 | 4 | 48% | 0 | 5787 | 5157 | 5 | Double Kill | Rocket Launcher | 11 | 33 | 6,3 | 19 | 16,11 s | ~12 m | 51 | 17 | 19:16 | 0:35 | |
| 3 | B Spawnak | 19 | 23 | 35 | 4 | 40% | 0 | 3816 | 6592 | 4 | Double Kill | Flak Cannon | 6 | — | 4,9 | 16 | 29,63 s | ~9 m | 152 | 30 | 19:16 | 0:32 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 133 | 7 038 | 52,9 | 20:06 |
| Flak Cannon | 119 | 3 211 | 27,0 | 8:26 |
| Bio Rifle | 52 | 1 428 | 27,5 | 7:46 |
| Stinger | 112 | 1 664 | 14,9 | 5:54 |
| Link Gun | 114 | 894 | 7,8 | 4:02 |
| Enforcer | 7 | 140 | 20,0 | 2:16 |
| Shock Rifle | 1 | 45 | 45,0 | 2:08 |
| Sniper Rifle | 2 | 140 | 70,0 | 1:16 |
| Impact Hammer | 0 | 0 | — | 0:04 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Combat clustered at short and medium range: Trajbalajka and Jano averaged 10.5 meters per kill, Spawnak 8. The longest kill was Jano’s 28.8-meter Flak Cannon hit on Spawnak.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.