Match history — match detail
biggest overkill: freedie00 (162 dmg) · airborne kills: 15 · gutsiest kill: freedie00 (22 HP)
Match verdict: The turning point was Vulgarus's eight-kill run between 10:59 and 13:10, built with Shock Rifle, Sniper Rifle, Shock Combo and rockets. Longer survival and 19 immediate revenge kills preserved pressure without surrendering the lead; he officially won 31:12 over freedie00, with Zerker on 10.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Vulgarus (31 kills) vs best bot Zerker (13 kills).
MVP goes to Vulgarus for the win, the eight-kill spree and 19 immediate revenge kills. freedie00 earns loudest entrance for his Redeemer Double Kill, while Zerker takes longest shot and the honour of ending the leader's decisive streak.
Vulgarus Rules DM-Deck after an Eight-Kill Rampage
Vulgarus scored first, never surrendered the lead, and turned the closing minutes into a private Shock Combo exhibition.
DM-Deck delivered 15 minutes and 20 seconds of classic Deathmatch in which almost every available weapon found a victim, yet the identity of the leader was settled unusually early. Zerker opened with Bio Rifle suicides at 0:07 and 0:55, so the authoritative first blood arrived only at 0:59, when Vulgarus hit Liandrik with the Shock Rifle from 20 metres. From that moment he never gave up first place. The match recorded zero lead changes, but it was not uncontested: freedie00 brought rockets and the Redeemer, Zerker answered with stubborn Link Gun pressure, and both produced bursts that forced the leader to keep working.
First blood after a silent minute
The longest pause lasted 59 seconds and came immediately after the start. It was not peaceful positioning: Zerker twice deducted a point from his own total with the Bio Rifle and fell to minus two. Vulgarus then took first blood on Liandrik at 0:59. Zerker answered with the Link Gun at 1:18 and tied Vulgarus at one point after another kill at 1:54, but the official lead never changed hands.
From 2:01 to 3:24, Vulgarus made the first major break. Two Sniper Rifle hits on Zerker, a Shock Combo on freedie00 and further precise shots lifted him from one to eight without dying. By alternating the Sniper Rifle and Shock Rifle, he made every open lane and every tight corner equally uncomfortable. DM-Deck was not finished, but the scoreboard already had a clear owner.
The Redeemer interrupts the monologue
At 3:45, freedie00 announced himself in the loudest possible way. One Redeemer caught both Vulgarus and Zerker, with the second frag registered as a Double Kill. He followed with a Rocket Launcher kill on Vulgarus at 4:09 and another on Zerker at 4:17. Vulgarus ended that four-kill spree with a rocket at 4:35, but the match had finally received an explosion in both the literal and competitive sense.
The middle phase became a chain of close-range trades. Vulgarus reached ten, freedie00 held five, and Zerker produced a Rocket Launcher Double Kill at 5:14 and 5:16 against freedie00 and Vulgarus. He added another frag eight seconds later, before Vulgarus stopped him with the Shock Rifle. Flak, Link Gun and rockets kept the traffic heavy, but the order remained unchanged: the challengers were fighting to slow the leader, not replace him.
Shock, rockets and green slime
After Zerker fell into slime at 6:46, Vulgarus struck three times in twelve seconds. A Shock Combo on freedie00 was followed by two Sniper Rifle kills on Zerker; the second was both a headshot and a Double Kill. The score moved to 14:7:5. freedie00 stayed visible with Bio Rifle and Rocket Launcher kills, reaching nine, while Vulgarus answered against both opponents and reached seventeen by 8:30.
The phase highlighted contrasting ranges. freedie00 averaged 19.9 metres per kill, the longest of the main trio, while Zerker averaged 16 and Vulgarus only 13.1, matching his willingness to close for Shock Combos. The longest single kill belonged to Zerker: at 2:46 he hit freedie00 with the Bio Rifle from 47.5 metres, just below the 50-metre sniper benchmark.
Eight kills that closed the Deck
The decisive sequence began at 10:59. Vulgarus hit freedie00 with the Shock Rifle, Zerker with a rocket seven seconds later, and then headshot freedie00 with the Sniper Rifle at 11:20. Two more kills on Zerker, a Shock Combo on freedie00, another Shock Rifle kill and a final rocket produced eight consecutive frags by 12:41. His score climbed from 18 to 26 and a comfortable advantage became a verdict.
Zerker ended the spree with a Redeemer at 13:10, but the gap was irreversible. Vulgarus added a rocket and Shock Combo on Zerker; Zerker replied with two late Sniper Rifle kills on Vulgarus and freedie00. Vulgarus reached 29 with the Flak Cannon, freedie00 moved to 12 at 15:17, and the last logged frag came two seconds later when Vulgarus Shock-Comboed freedie00 for a logged 30:12. The official export table nevertheless records a final 31:12:10.
Match moments
- Vulgarus took first blood at 0:59 with a Shock Rifle kill on Liandrik.
- freedie00 caught Vulgarus and Zerker with one Redeemer at 3:45 for a Double Kill.
- Zerker produced a Rocket Launcher Double Kill at 5:14 and 5:16.
- Vulgarus completed a Sniper Rifle Double Kill with a headshot on Zerker at 6:59.
- Zerker recorded the longest frag, a 47.5-metre Bio Rifle hit on freedie00.
- Vulgarus ran off eight straight kills from 10:59 to 13:10 before Zerker stopped him.
- The final logged kill was Vulgarus's Shock Combo on freedie00 at 15:19.
DM-Deck never produced a change at the top, but it supplied everything else: three Double Kills, two headshots, Redeemer blasts, slime and close rocket exchanges. Vulgarus officially won with 31 points, dealt 5,022 damage, lived an average of 60 seconds and registered 19 immediate revenge kills. freedie00 finished second on 12 and Zerker third on 10. The race for first was a display of control; the fight below it was a full weapons catalogue with the safety instructions removed.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
Vulgarus opened the scoring at 0:59 and, with zero lead changes, remained first throughout. freedie00 reduced the gap with his run from 3:45 and Zerker reached five in the middle phase, but Vulgarus's eight-kill streak from 10:59 permanently split the chart.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace peaked in the third minute with six kills, a maximum matched by the sixth minute segment. The longest lull was the opening 59 seconds; afterwards the match stayed between two and six kills per minute, with four in the last full interval.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Vulgarus controlled the opening surge from 2:01, freedie00 revived the middle with the Redeemer, and Zerker added a rocket Double Kill. From 10:59 onward, the closing phase belonged overwhelmingly to Vulgarus.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 31 | 31 | 14 | 0 | 69% | 2 | 5022 | 2995 | 8 | Double Kill | Shock Rifle | 3 | 44 | 5,3 | 21 | 21,02 s | ~16 m | 38 | 11 | 15:04 | 1:00 | |
| 2 | 12 | 13 | 17 | 1 | 43% | 0 | 1954 | 3470 | 4 | Double Kill | Rocket Launcher | 3 | 35 | 4,2 | 14 | 18,66 s | ~18 m | 7 | 4 | 13:33 | 0:45 | |
| 3 | B Zerker | 10 | 13 | 28 | 3 | 32% | 0 | 2398 | 4088 | 3 | Double Kill | Link Gun | 5 | — | 4,2 | 8 | 38,67 s | ~16 m | 37 | 8 | 15:18 | 0:31 |
| 4 | B Liandrikleft | 0 | 0 | 2 | 0 | 0% | 0 | 0 | 336 | 0 | 0 | — | 0,5 | 1 | — | — | 0 | 0 | 1:40 | 0:33 | ||
| 5 | B Prestrelkaleft | -1 | 0 | 1 | 1 | 0% | 0 | 45 | 0 | 0 | 1 | — | 0,1 | 1 | — | ~29 m | 0 | 0 | 0:22 | 0:11 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 53 | 2 908 | 54,9 | 12:56 |
| Shock Rifle | 41 | 2 575 | 62,8 | 9:24 |
| Sniper Rifle | 16 | 1 260 | 78,8 | 4:50 |
| Flak Cannon | 35 | 774 | 22,1 | 4:38 |
| Link Gun | 33 | 446 | 13,5 | 3:02 |
| Enforcer | 10 | 200 | 20,0 | 2:40 |
| Bio Rifle | 22 | 462 | 21,0 | 2:10 |
| Stinger | 12 | 192 | 16,0 | 0:48 |
| Redeemer | 9 | 601 | 66,8 | 0:38 |
| Impact Hammer | 0 | 0 | — | 0:08 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights occurred at short or medium range, reflected by Vulgarus's 13.1-metre average. The exception was Zerker's 47.5-metre Bio Rifle kill on freedie00, the longest shot of the match.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.