Match history — match detail
biggest overkill: hemeroid (134 dmg) · airborne kills: 41 · gutsiest kill: hemeroid (10 HP)
Match verdict: The match turned after the 25:25 tie at 25:09: silent_ collected five more points while hemeroid managed only one. silent_ therefore won 30:26, with the late combination of Shock Combo and Rocket Launcher outweighing hemeroid's longer spree.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human silent_ (31 kills) vs best bot Strafan (8 kills).
MVP goes to silent_, who reached 30 points and produced two Double Kill sequences. hemeroid takes the longest-spree, longest-shot and most-revenge honors with eight kills, 63.5 meters and 12 immediate revenge kills; Jano had 11 and silent_ 10.
DM-Deck_Hyperborea: silent_ seals a frantic finish
When Deck_Hyperborea reached full speed, nerve, Shock Combos and the final hundred seconds decided it.
DM-Deck_Hyperborea made it clear from the opening seconds that this would not be a clean procession for one favorite. Brokar and Anub1ss opened with suicides, but first blood belonged to hemeroid, who dropped Strafan with the Link Gun at 0:07. Nine seconds later he added Vystrel, and at 0:30 he killed Jano, building the first meaningful lead. silent_ answered with the Shock Rifle, then later landed two accurate sniper kills, gradually turning a comfortable opening into a crowded race. The match produced three lead changes, 120 non-suicide kills and a finish where every mistake became a point for somebody else.
hemeroid strikes first, then Strafan storms the table
hemeroid opened the scoring more efficiently than anyone else: Link Gun, Bio Rifle and a quick 3:0 score inside the first thirty seconds. silent_ slowed him with a Shock Rifle kill at 0:40, but hemeroid answered with the Rocket Launcher at 1:45. That was followed by the longest quiet spell of the match, 74 seconds without a kill. Deck_Hyperborea briefly went silent before the pace returned in a very different form.
Strafan then became the center of the action. Between 4:01 and 5:55 he killed hemeroid, silent_ twice and Jano three times, taking his score to seven. His final statistics also show a seven-kill spree, and for a while he disrupted what had looked like a hemeroid-versus-silent_ contest. Link Gun pressure and close-range fights brought disorder to the standings, but his log ends after 7:50. In 470 seconds, he left a larger mark on the first third than fifth place suggests.
Midgame: rockets, penalties and silent_ closing in
Once greg417 joined the flow of kills, the fight tightened. hemeroid remained near the front, silent_ kept closing, and Jano alternated productive Rocket Launcher exchanges with costly self-inflicted losses. Jano finished with 29 kills but six suicides, cutting his final score down to 23. hemeroid lost four points the same way, while silent_ gave away only one. In a race to 30, those deductions mattered almost as much as the successful attacks.
The major shift came between 13:49 and 14:36. silent_ killed greg417 and hemeroid with the Bio Rifle, then landed a Shock Combo on hemeroid and another Shock Combo on greg417 in the same second. The latter completed a Double Kill and pushed silent_ to 13. Jano immediately answered one second later with a 51.3-meter Rocket Launcher kill, but silent_ had already moved firmly into the group controlling the top of the scoreboard.
The busiest minute and hemeroid's eight-kill spree
Minute twenty was the statistical furnace: nine kills, the highest total of the match. Jano, silent_, hemeroid and greg417 traded points so quickly that the live score resembled a market ticker during a shock announcement. silent_ passed twenty, yet hemeroid refused to fade and at 19:59 began the longest spree of the night.
The run reached eight kills and lasted until 24:24. hemeroid used both Rocket Launcher and Sniper Rifle; at 22:06 he hit greg417 from 63.5 meters, the longest kill of the match, then added more sniper kills against silent_ and greg417. His average life of 52 seconds was the best among the main four players. The spree ended in the most consequential way possible: at 24:24 silent_ stopped it with a Shock Combo and opened the road to the decisive phase.
The final 107 seconds: silent_ shuts the door
At 25:09 hemeroid killed Jano to reach 25 and draw level with silent_ at 25:25. Fourteen seconds later silent_ hit hemeroid with a Shock Combo, moved to 26 and never surrendered the lead again. A Rocket Launcher kill on hemeroid and a Shock Combo on greg417 followed, making it 28:21 against greg417 while hemeroid remained behind. Jano removed silent_ with a rocket at 26:17, but the pressure no longer produced another lead swing.
hemeroid still struck at 26:42, sniping silent_ to make the front duel 28:26. That was the last real threat. silent_ replied with two rockets: Jano fell from 54.8 meters at 27:02, and greg417 was killed from 6.3 meters at 27:09 for the winning point. The final 30:26 was a fitting contrast — the penultimate frag came from distance, the last almost at point-blank range. The whole match had lived between those two extremes.
Match moments
- hemeroid scored first blood at 0:07 with the Link Gun on Strafan.
- The longest lull lasted 74 seconds and began after the kill at 1:45.
- silent_ recorded two Double Kills through Shock Combo sequences, at 14:36 and 18:54.
- Minute twenty produced nine kills, the busiest minute of the match.
- hemeroid built the longest spree at eight kills; silent_ ended it at 24:24.
- The longest kill belonged to hemeroid: a 63.5-meter Sniper Rifle shot on greg417.
- After 25:25, silent_ pulled away and closed the match 30:26.
The final table shows silent_ on 30, hemeroid on 26, Jano on 23 and greg417 on 21. The gap came from silent_'s response when hemeroid's late spree brought the contest back to 25:25. From there the winner handled the decisive exchanges better, using both Shock Combo and Rocket Launcher before securing the last frag at 27:09. hemeroid dealt more damage, had the longer spree and recorded more immediate revenge kills, but four suicides and the final losses blocked his route to thirty. Deck_Hyperborea got a finish that was tight on the scoreboard and even tighter on nerves.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart would show hemeroid's early lead, a crowded middle phase and three lead changes overall. The decisive break came after 25:25 at 25:23, when silent_ Shock Comboed hemeroid and never gave the lead back.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace increased with time: minute twenty was busiest with nine kills, while the longest lull lasted 74 seconds after 1:45. The closing stretch was dense again, with the last roughly 130 seconds turning into a point-by-point race.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening belonged to hemeroid and the early middle phase strongly to Strafan; after halfway, silent_ became increasingly influential. The late pace was driven mainly by silent_, hemeroid and Jano.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 34 | 1 | 48% | 3 | 5356 | 6275 | 3 | Double Kill | Shock Rifle | 11 | 90 | 10,5 | 29 | 18,96 s | ~19 m | 71 | 18 | 26:58 | 0:46 | |
| 2 | 26 | 30 | 30 | 4 | 50% | 4 | 5524 | 4445 | 8 | Rocket Launcher | 9 | 32 | 10,2 | 21 | 33,12 s | ~20 m | 52 | 10 | 27:10 | 0:52 | ||
| 3 | 23 | 29 | 41 | 6 | 41% | 0 | 5021 | 6385 | 4 | Rocket Launcher | 10 | 35 | 10,8 | 27 | 16,42 s | ~11 m | 38 | 27 | 27:00 | 0:38 | ||
| 4 | 21 | 22 | 22 | 1 | 50% | 0 | 3029 | 4034 | 5 | Rocket Launcher | 2 | 34 | 8,3 | 17 | 17,76 s | ~11 m | 58 | 24 | 19:25 | 0:50 | ||
| 5 | B Strafanleft | 7 | 8 | 5 | 1 | 62% | 0 | 1007 | 1285 | 7 | Link Gun | 3 | — | 2,6 | 15 | 19,35 s | ~18 m | 13 | 3 | 7:50 | 1:18 | |
| 6 | B Vystrelleft | 0 | 0 | 1 | 0 | 0% | 0 | 0 | 105 | 0 | 0 | — | 0,0 | 0 | — | — | 0 | 0 | 0:09 | 0:04 | ||
| 7 | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,0 | 0 | — | — | 0 | 0 | 0:05 | 0:02 | |||
| 8 | B Brokarleft | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,0 | 0 | — | — | 0 | 0 | 0:01 | 0:00 | ||
| 9 | B Doskokleft | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,0 | 0 | — | — | 0 | 0 | 0:10 | 0:05 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 152 | 7 548 | 49,7 | 36:52 |
| Shock Rifle | 80 | 4 531 | 56,6 | 22:16 |
| Flak Cannon | 93 | 2 288 | 24,6 | 15:10 |
| Bio Rifle | 52 | 1 407 | 27,1 | 11:40 |
| Sniper Rifle | 33 | 2 940 | 89,1 | 11:34 |
| Enforcer | 26 | 520 | 20,0 | 7:44 |
| Link Gun | 59 | 511 | 8,7 | 3:34 |
| Stinger | 10 | 188 | 18,8 | 0:26 |
| Impact Hammer | 0 | 0 | — | 0:02 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights were relatively close, but long sightlines still mattered: average kill distance among the main four ranged from 12 to 21.4 meters. The record was hemeroid's 63.5-meter Sniper Rifle kill on greg417.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.