Match history — match detail
biggest overkill: Anub1ss (134 dmg) · airborne kills: 17 · gutsiest kill: Anub1ss (5 HP)
Match verdict: The match turned in the middle, when Anub1ss produced ten consecutive kills from 160 to 313 seconds and built a gap nobody erased. Weapon variety and fast revenge kills protected that advantage, and he finished 30:20 ahead of silent_.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Anub1ss (30 kills) vs best bot Municak (0 kills).
MVP belongs to Anub1ss: 30 points, a ten-kill spree, seven revenge kills and the longest shot. Jano gets the spree-stopper nod, silent_ the busiest respawn, and hemeroid the reliable flak-work award.
Anub1ss controls Rankin from first frag to point thirty
One opening Shock Combo became a lead that Anub1ss never handed back.
DM-Rankin-2010 found its rhythm almost immediately in this Normal Deathmatch. Fourteen seconds in, Anub1ss landed the first blood on Jano with a Shock Combo, then repeated the trick on hemeroid one second later for a Double Kill. That flashy opening was not a false signal. Across all 571 seconds, Anub1ss kept the top spot without a single lead change. silent_ gradually raised the pace, hemeroid leaned heavily on the Flak Cannon and Rocket Launcher, and Jano fought through rough close-range exchanges and several costly suicides.
A Shock Combo starts the clock
Anub1ss turned first blood into immediate control. After the two opening Shock Combo kills, Municak died by suicide at 18 seconds and soon left the match at -1. Jano answered with a Bio Rifle kill on hemeroid, but a Rocket Launcher suicide then erased his point.
silent_ began to answer from 66 seconds onward, twice catching Jano with the Stinger and later adding more points with a mix of Shock Combo and Bio Rifle. hemeroid joined the scoring at 95 seconds with the Flak Cannon. By the end of the early phase, the contest for second place was alive, but the lead was not: Anub1ss had built a clean margin and the official lead-change count remained at zero. That pattern would survive the whole match.
Ten kills that broke the middle of the match
The decisive stretch began at 160 seconds. Anub1ss killed Jano with the Shock Rifle and started the longest spree of the match. silent_ fell to the Link Gun, Jano to the Stinger, then again to the Shock Rifle, while hemeroid was caught by another Shock Combo that also produced a Double Kill. The spree continued through Stinger, Sniper Rifle and Bio Rifle kills until it reached ten straight eliminations. It lasted from 160 to 313 seconds and showed his weapon variety.
Jano finally stopped the run at 313 seconds with a Flak Cannon kill, just one second after Anub1ss had killed him with the Stinger. It was one of Jano's six revenge kills and one of his best moments in a difficult game. The damage to the standings, however, was already substantial. Anub1ss was on 17 points, silent_ on eight and hemeroid on five. Even the longest quiet spell, a 33-second gap after 221 seconds, did not disrupt the leader's control.
A flak-heavy fight for the podium
Behind first place, the match became much less orderly. hemeroid produced his strongest sequence with the Flak Cannon and Rocket Launcher, the two weapons that accounted for twelve of his thirteen kills. Between 373 and 440 seconds he repeatedly punished silent_ and Jano with Flak, helping him climb toward third place. silent_ remained involved almost constantly and eventually recorded 21 kills, but 41 deaths and one suicide reduced his final score to 20. His average life lasted only 13 seconds, a clear sign of how aggressively he kept re-entering fights.
The busiest personal rivalry was silent_ against Jano. silent_ killed Jano nine times, while Jano returned six kills, giving the pair fifteen direct eliminations, more than any other matchup. Jano's own total of ten kills was dragged down to seven points by three suicides. hemeroid was steadier at 13 kills, 12 deaths and one suicide, and his six-kill maximum spree helped him hold third.
The eighth minute boils, the finish turns clinical
The eighth minute was the busiest of the match with nine kills. That burst of activity came while Anub1ss was already beyond twenty points. silent_ could still punish him and finished with four direct kills on the eventual winner, while hemeroid landed a Rocket Launcher kill at 479 seconds, but neither player could convert those moments into a sustained comeback. Anub1ss also logged seven revenge kills, the most in the game.
The final 45 seconds made the gap look inevitable. From 526 seconds onward Anub1ss scored with the Shock Rifle and Sniper Rifle, killing hemeroid, Jano and silent_ in quick succession. At 537 seconds he headshot silent_, and at 557 seconds he produced the longest kill of the match: 37.8 metres with the Sniper Rifle, again on silent_. Five seconds later Jano fell to another sniper headshot. At 570 seconds, one final Shock Rifle kill on hemeroid brought Anub1ss to 30 and ended the match without the lead ever changing hands.
Match moments
- Anub1ss took first blood at 14 seconds with a Shock Combo on Jano, then completed a Double Kill one second later.
- From 160 to 313 seconds, Anub1ss built the match-long ten-kill spree before Jano stopped it.
- The eighth minute was the busiest, producing nine kills.
- silent_ and Jano exchanged 15 direct kills, the highest total for any pair.
- Anub1ss recorded seven revenge kills; Jano had six.
- The longest kill was 37.8 metres: Anub1ss sniped silent_ at 557 seconds.
- There were zero lead changes; Anub1ss led from the first point to 30.
The 30:20 scoreline describes a clear winner, but not an empty match. silent_ generated constant action and built the most frequent head-to-head battle with Jano, hemeroid found real value from the Flak Cannon and Rocket Launcher, and Jano earned the distinction of ending the longest spree. What separated Anub1ss was continuity across every phase: first blood, a ten-kill run, seven revenge kills, two headshots and the longest shot of the match. When the Shock Rifle delivered point number thirty at 570 seconds, Rankin had a winner who had never once released control of the scoreboard.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
The score chart shows uninterrupted control at the top: Anub1ss took the lead at 14 seconds and never lost it, leaving lead_changes at zero. The ten-kill spree from 160 to 313 seconds created the decisive gap.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace stayed high, ranging from five to nine kills per minute. The eighth minute peaked at nine kills, while the longest lull lasted 33 seconds after the 221-second mark.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Anub1ss owned the opening, reinforced the middle with a ten-kill spree and closed with another precise run. hemeroid was strongest in the later flak-heavy phase, while silent_ stayed active throughout.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 6 | 0 | 83% | 2 | 3894 | 1948 | 10 | Double Kill | Shock Rifle | 4 | 28 | 4,0 | 17 | 14,67 s | ~14 m | 49 | 11 | 9:31 | 1:21 | |
| 2 | 20 | 21 | 41 | 1 | 34% | 0 | 2455 | 3107 | 2 | Shock Rifle | 6 | 88 | 3,4 | 9 | 25,63 s | ~18 m | 32 | 3 | 9:24 | 0:13 | ||
| 3 | 12 | 13 | 12 | 1 | 52% | 0 | 1679 | 1615 | 6 | Flak Cannon | 3 | 32 | 3,6 | 4 | 4,75 s | ~14 m | 31 | 2 | 9:31 | 0:43 | ||
| 4 | 7 | 10 | 32 | 3 | 24% | 0 | 2195 | 4200 | 2 | Flak Cannon | 7 | 33 | 2,9 | 2 | 19,76 s | ~13 m | 20 | 12 | 9:31 | 0:17 | ||
| 5 | B Municakleft | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,1 | 0 | — | — | 0 | 0 | 0:18 | 0:09 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 52 | 2 336 | 44,9 | 8:36 |
| Flak Cannon | 67 | 1 733 | 25,9 | 6:28 |
| Shock Rifle | 42 | 2 682 | 63,9 | 5:04 |
| Sniper Rifle | 16 | 1 260 | 78,8 | 4:42 |
| Bio Rifle | 39 | 924 | 23,7 | 3:30 |
| Enforcer | 9 | 180 | 20,0 | 3:10 |
| Stinger | 55 | 842 | 15,3 | 2:22 |
| Link Gun | 17 | 266 | 15,6 | 1:52 |
| Impact Hammer | 0 | 0 | — | 0:14 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights happened at short to medium range, with average kill distances among the main players between 11.4 and 16.7 metres. The exception was Anub1ss's 37.8-metre sniper kill on silent_ at 557 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.