Match history — match detail
biggest overkill: Trajbalajka (15900 dmg) · airborne kills: 44 · gutsiest kill: Jano (30 HP)
Match verdict: The match turned when hemeroid moved from chaser to leader between 225 and 271 seconds, backed by the longest spree and the highest average kill range. From 19:19 onward he repeatedly won key direct fights and finished 30:28 ahead of Firstblood.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (30 kills) vs best bot Firstblood (28 kills).
MVP goes to hemeroid for reaching 30, posting the seven-kill spree, and landing the longest shot; Jano earns the nod for two Mega Kill sequences and Trajbalajka for three headshots. The revenge category is shared by hemeroid, Firstblood, and Jano with seven each.
Korumi on Fire: hemeroid Turns the Race to Thirty!
Jano controlled the middle, Firstblood kept returning, but hemeroid saved the hardest swing for the final third.
DM-1on1-Korumi turned into five and a half minutes of constant point trading under UltraInstagib. Ranar claimed first blood on Firstblood with the Link Gun at 10 seconds, then recorded a suicide in that very same second, setting the tone for a strange and nervous opening. After the longest pause of the match, 20 seconds, the fight properly ignited: Firstblood took the first lead, Rozparovac briefly joined the leaders, and Jano started to push forward. Almost every frag came from the Ultra Instagib Rifle, while the scoreboard changed so quickly that a lead felt more like a temporary condition than a possession.
The first ninety seconds had no owner
Firstblood opened the scoring against Rozparovac at 30 seconds and quickly built a 3:1 edge over him, but Jano kept interrupting that momentum. At 53 seconds they were tied 3:3, and a little later Rozparovac had four points by the 68-second mark. Firstblood answered immediately, yet the gaps stayed tiny. hemeroid was the slowest of the eventual contenders to get moving, scoring his first point only at 74 seconds, a delay that would later look almost irrelevant.
At 90 seconds Jano became the first player to take a clear solo lead on six points, and the match accelerated sharply. Two seconds later he killed hemeroid, then Trajbalajka at 94 seconds to complete a Mega Kill. Firstblood stopped him at 95 seconds, but Jano had already entered a stretch in which anyone crossing his line of fire was in immediate danger.
Jano surges and builds the first real gap
Between 101 and 135 seconds, Jano collected points in waves. He moved to 11:7 over Firstblood, then a burst from 122 to 128 seconds carried him to 15 and ended with another four-frag sequence capped by a Mega Kill. At 135 seconds Jano stood on 16, while Firstblood had nine and hemeroid only five. For the first time, the leader looked capable of creating separation.
That was exactly when hemeroid started the most important streak of the night. From 138 to 176 seconds he scored seven kills without dying, the longest spree of the match. At 143 seconds he registered two eliminations at the same timestamp and reached Mega Kill level; by 176 seconds he had climbed to 12. Firstblood finally ended the run and stayed in touch with Jano. The third minute was the busiest of all, producing 23 kills, making Korumi feel like a place where the only safe space was the respawn screen.
From 18:18 to a three-way deadlock
Around 219 seconds, the fight for first became a genuine three-player race. Firstblood drew level with Jano on 18, then moved to 19 at 225 seconds and looked ready to take over. In that same second, however, hemeroid hit Firstblood from 39.4 meters, the longest kill of the match. One second later he killed Jano and tied Firstblood at 19:19; at 230 seconds, another hit on Firstblood gave hemeroid his first solo lead, 20:19.
Then came a chain of ties. Jano matched hemeroid on 20 at 242 seconds, Firstblood joined them immediately afterward, and at 255 seconds all three had 21. Jano briefly moved ahead on 22 at 258, but hemeroid and Firstblood quickly closed the gap. Firstblood reached 23 at 266, hemeroid tied him at 268, and by 271 hemeroid led 24:23. The official total of six lead changes captures how little room anyone had for a mistake.
hemeroid escapes in the final stretch
From 271 seconds onward, hemeroid began turning a knife-edge match into his finish. He killed Trajbalajka, then Jano three seconds later, Firstblood at 280, and Trajbalajka again at 282. Suddenly he had 27 points and, for the first time in this pace, a lead that actually mattered. Trajbalajka stopped him at 296 seconds, but Firstblood and Jano were also taking points from one another and never fully erased the gap.
The final thirty seconds remained tense. Firstblood reached 28 at 319 seconds and tied hemeroid 28:28, but hemeroid killed Jano at 322 to move to 29. Trajbalajka then dropped hemeroid twice in succession, stretching the uncertainty to the final moment. At 332 seconds, however, hemeroid found Jano from 21.5 meters, scored point number thirty, and closed the match at 30:28:26. The deciding frag was not a lucky flourish; it completed a late attack that had started back at 19:19.
Match moments
- Ranar took first blood on Firstblood with the Link Gun at 10 seconds, then recorded a suicide in the same second.
- Jano completed Mega Kills at both 94 and 128 seconds and built the largest mid-match advantage.
- hemeroid produced the longest spree: seven kills between 138 and 176 seconds.
- The third minute was the busiest with 23 kills, after the opening frag had been followed by the match-long 20-second pause.
- hemeroid hit Firstblood from 39.4 meters at 225 seconds, the longest kill of the match.
- At 255 seconds, hemeroid, Firstblood, and Jano were all tied on 21 points.
- Firstblood tied hemeroid 28:28 at 319 seconds, but hemeroid scored the final two decisive points.
The final 30:28:26 for hemeroid, Firstblood, and Jano describes the match better than any dramatic adjective. There were six lead changes, two major Mega Kill sequences from Jano, a seven-kill spree by hemeroid, and a relentless Firstblood who kept returning to the fight for first. Trajbalajka added 20 points and three headshots, Rozparovac scored four before leaving, and Ranar ignited the chaos with first blood. In the end, hemeroid's transition from slow starter to strongest finisher decided it: from 226 seconds onward he was continuously part of the lead, and his final frag on Jano hit the 30-point goal exactly.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The chart should show Jano's long middle stretch in front and hemeroid's sharp recovery after 138 seconds. The key zone is 219 to 271 seconds, where hemeroid, Firstblood, and Jano repeatedly converge; after 271, hemeroid breaks away and never loses the lead again.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Tempo rose after the match-long 20-second pause following the 10-second mark: the six minutes produced 10, 20, 23, 22, 22, and 12 kills. The third minute was busiest with 23, so the middle of the match offered almost no breathing room.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening belonged to Firstblood, with Rozparovac briefly joining him, while Jano clearly controlled the middle. From 138 seconds onward hemeroid took more initiative and turned it into the winning final phase.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 20 | 0 | 60% | 0 | 240000 | 160000 | 7 | Mega Kill | Ultra Instagib Rifle | 0 | 33 | 1,5 | 1 | — | ~19 m | 13 | 11 | 5:27 | 0:15 | |
| 2 | B Firstblood | 28 | 28 | 32 | 0 | 47% | 1 | 232058 | 264119 | 5 | Double Kill | Ultra Instagib Rifle | 0 | — | 1,2 | 0 | 7,47 s | ~11 m | 9 | 7 | 5:32 | 0:10 |
| 3 | 26 | 26 | 24 | 0 | 52% | 0 | 208000 | 200075 | 5 | Mega Kill | Ultra Instagib Rifle | 0 | 30 | 1,5 | 0 | — | ~14 m | 5 | 6 | 5:32 | 0:13 | |
| 4 | 20 | 20 | 27 | 0 | 43% | 3 | 184000 | 224000 | 3 | Double Kill | Ultra Instagib Rifle | 0 | 30 | 1,1 | 0 | — | ~11 m | 8 | 5 | 4:18 | 0:09 | |
| 5 | B Rozparovacleft | 4 | 4 | 6 | 0 | 40% | 0 | 32055 | 48018 | 3 | Double Kill | Ultra Instagib Rifle | 0 | — | 0,3 | 0 | 56,29 s | ~18 m | 0 | 2 | 1:15 | 0:10 |
| 6 | B Ranarleft | 0 | 1 | 1 | 1 | 50% | 0 | 119 | 20 | 1 | Link Gun | 0 | — | 0,0 | 0 | 1,56 s | ~4 m | 13 | 0 | 0:10 | 0:05 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Ultra Instagib Rifle | 108 | 896 000 | 8 296,3 | 15:16 |
| Bio Rifle | 0 | 0 | — | 0:34 |
| Shock Rifle | 1 | 55 | 55,0 | 0:18 |
| Flak Cannon | 1 | 18 | 18,0 | 0:12 |
| Sniper Rifle | 0 | 0 | — | 0:12 |
| Link Gun | 19 | 119 | 6,3 | 0:08 |
| Enforcer | 2 | 40 | 20,0 | 0:08 |
| Rocket Launcher | 0 | 0 | — | 0:02 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The export contains no kill coordinates, so only distances can be judged safely: most fights were short to medium range. hemeroid had the highest average kill distance at 19.2 m and also the longest hit, 39.4 m on Firstblood.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.