Match history — match detail
biggest overkill: Zasah (94 dmg) · airborne kills: 24 · gutsiest kill: Zasah (1 HP)
Match verdict: Zasah won 30:27:27:17 because the decisive middle phase combined a five-kill spree with strong Rocket Launcher and Flak Cannon output. iHyobi and Jumpboots finished hard, but they could not fully erase the advantage created between 186 and 260 seconds.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human iHyobi (28 kills) vs best bot Zasah (32 kills).
MVP goes to Zasah for reaching 30, producing the five-kill spree and landing the longest shot. The revenge award is shared by iHyobi and Jumpboots with nine each, while Ranar unintentionally claims the costliest self-destruction prize with six suicides.
Zasah ruled Korumi in a firefight to the final second
Korumi delivered two lead changes, one 54-metre calling card and a finish where the thirtieth point stayed undecided until the final second.
DM-1on1-Korumi hardly looked like a quiet duel map this time. Four players turned it into thirteen minutes and fifteen seconds of constant crossfire, with the scoreboard moving in small bursts and no lead feeling completely safe. Zasah eventually won 30:27:27:17 ahead of iHyobi, Jumpboots and Ranar, but the three-point margin concealed how close the chase remained. The match featured two lead changes, rockets and flak as the main working tools, and a closing stretch in which both iHyobi and Jumpboots still had a real chance to extend the drama.
First sparks and iHyobi's early charge
The opening 32 seconds were, ironically, the longest stretch without a valid kill. Ranar had already managed a Bio Rifle suicide at 27 seconds, but the authoritative first blood came next: Zasah dropped iHyobi with the Link Gun to open the scoring at 1:0. Ranar answered on Zasah five seconds later, while iHyobi quickly found rhythm with the Shock Rifle. At 83 seconds iHyobi reached three points and briefly became the sole leader; in that same second Zasah levelled at 3:3 by hitting Ranar with the Bio Rifle.
The early phase became a tug-of-war between Zasah and iHyobi. iHyobi repeatedly moved one or two points clear, only for Zasah to pull him back. At 7:7 in the 164th second, Zasah produced his first Double Kill, removing Ranar and Jumpboots with two rockets. Ranar, meanwhile, was paying for aggression with his own score; early suicides repeatedly forced him to recover from negative territory. The pace kept rising, and the fight for first was no longer a duel in any strict sense because Jumpboots and Ranar kept entering exchanges and changing their direction.
Fifty-four metres, five kills and the turning point
The key swing arrived at 186 seconds. Zasah hit Jumpboots with the Sniper Rifle from 54 metres, the longest kill of the match. Six seconds later he added another sniper kill on iHyobi and then launched the most important run of the game. From 186 to 260 seconds he collected five kills without dying; the computed data identifies that as the longest spree, and iHyobi finally ended it with an Enforcer kill at 260. By then Zasah had built a cushion, and from this phase onward he never surrendered the lead.
That did not mean one-way control. Jumpboots leaned harder on the Flak Cannon and became increasingly dangerous at close range, while iHyobi mixed Rocket Launcher, Shock Rifle and Link Gun. Ranar stayed involved through quick replies, but his own errors were expensive: he finished with six suicides. Zasah, by contrast, kept switching ranges. He followed the long sniper shot with close flak kills and rocket exchanges, and that weapon flexibility became the foundation of the lead he created through the middle third.
Ninth minute: Korumi without brakes
The densest passage came in the ninth minute, when 13 kills landed. Across a few dozen seconds the scoreboard changed after nearly every contact and there was almost no room for a safe reset. At 465 and 468 seconds Zasah removed iHyobi and Ranar, the second kill producing another Double Kill. Jumpboots stopped him shortly afterwards with the Bio Rifle, but Zasah answered with more points; at 491 and 492 he killed Ranar and iHyobi with two flak shots and registered his third Double Kill of the match.
This stretch exposed the different styles. Jumpboots earned a large share of his points with the Flak Cannon and finished with 12 kills from it, the highest single-weapon total by any player. iHyobi, meanwhile, had the highest average kill distance at 11.9 metres and spread his work more evenly across short and medium range. Zasah had ten kills each with the Rocket Launcher and Flak Cannon. Overall, rockets were the deadliest weapon with 29 kills, just ahead of flak with 26.
Survival and revenge numbers help explain why the match stayed open: Jumpboots lived an average 31 seconds, Zasah 26, iHyobi 24 and Ranar 22. iHyobi and Jumpboots also recorded nine immediate revenge kills each, while Zasah and Ranar had seven apiece.
A finish balanced on thirty
After the tenth minute the question was whether the chasers could force Zasah into mistakes before he touched thirty. iHyobi and Jumpboots stayed close. At 658 seconds iHyobi moved to 22 with a rocket kill, and one second later Jumpboots killed iHyobi to reach 22 himself. Zasah then cut his own score from 25 to 24 with a rocket suicide at 673, opening the door to a tense finish. Instead of retreating, he answered with a Bio Rifle kill on iHyobi, a rocket on Ranar and more points that restored breathing room.
The final half-minute still reshuffled the order behind him. iHyobi reached 26, Jumpboots 25 and Zasah sat on 27. At 776 Zasah killed Jumpboots with the Link Gun for 28; four seconds later he survived the fight with iHyobi on a single health point and used the Stinger to make it 29. Jumpboots immediately cut him down, but time was running out. iHyobi reached 27 against Ranar at 793 seconds; exactly one second later Zasah rocketed Jumpboots and closed the match at 30:27:27:17.
Match moments
- Zasah scored first blood at 32 seconds with the Link Gun against iHyobi.
- iHyobi took the sole lead early, but Zasah took control for good after the 186-second mark.
- The longest kill was Zasah's 54-metre Sniper Rifle shot on Jumpboots.
- Zasah's five-kill spree ran from 186 to 260 seconds and was ended by iHyobi.
- The ninth minute produced 13 kills, the busiest minute of the match.
- The Rocket Launcher scored 29 kills and the Flak Cannon 26; Zasah had ten with each.
- iHyobi and Jumpboots recorded nine revenge kills each, the joint-highest total.
- Zasah secured the decisive 30th point at 794 seconds with a rocket kill on Jumpboots.
Korumi ultimately rewarded the player who best moved between close-range chaos and more precise work at distance. Zasah did not win by shutting everyone else out; iHyobi and Jumpboots stopped only three points behind, and the final second was needed to close the door completely. What mattered was his ability to answer every attempted comeback after taking over the lead, with the five-kill spree creating a cushion that lasted into the finish. Ranar provided the other lesson of the night: six suicides can turn 23 raw kills into just 17 scoreboard points very quickly in Deathmatch.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart shows two lead changes: Zasah opened in front, iHyobi briefly moved past him, and Zasah settled into first after 186 seconds. He never gave up the lead again, even though iHyobi and Jumpboots closed to within three points at the end.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
After 4 kills in the first minute, the next three produced 8, 10 and 11 before the pace peaked at 13 in minute nine. The longest quiet spell was the opening 32 seconds; after that, Korumi delivered regular bursts of contact.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
iHyobi was strongest in the early fight for the lead, while Zasah controlled the decisive middle phase and protected the advantage to the finish. Jumpboots was most dangerous in the second half, using flak to reach 27 points.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Zasah | 30 | 32 | 29 | 2 | 52% | 0 | 4570 | 4375 | 5 | Double Kill | Flak Cannon | 9 | — | 3,5 | 14 | 15,11 s | ~10 m | 116 | 6 | 13:15 | 0:26 |
| 2 | 27 | 28 | 32 | 1 | 47% | 0 | 4405 | 4515 | 3 | Rocket Launcher | 10 | 52 | 4,0 | 11 | 15,88 s | ~11 m | 63 | 14 | 13:15 | 0:24 | ||
| 3 | B Jumpboots | 27 | 27 | 24 | 0 | 53% | 0 | 3832 | 4238 | 5 | Flak Cannon | 9 | — | 3,5 | 14 | 10,55 s | ~9 m | 132 | 21 | 13:14 | 0:31 | |
| 4 | B Ranar | 17 | 23 | 34 | 6 | 40% | 0 | 3724 | 4806 | 4 | Rocket Launcher | 10 | — | 3,2 | 10 | 18,91 s | ~7 m | 83 | 15 | 13:13 | 0:22 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 81 | 4 654 | 57,5 | 14:40 |
| Shock Rifle | 38 | 1 806 | 47,5 | 6:58 |
| Enforcer | 57 | 1 140 | 20,0 | 6:20 |
| Link Gun | 358 | 2 727 | 7,6 | 6:16 |
| Bio Rifle | 28 | 856 | 30,6 | 6:10 |
| Flak Cannon | 157 | 3 274 | 20,9 | 5:06 |
| Stinger | 93 | 1 470 | 15,8 | 4:24 |
| Sniper Rifle | 8 | 560 | 70,0 | 2:40 |
| Impact Hammer | 2 | 44 | 22,0 | 0:22 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Kill distances show that most fighting happened at short to medium range, with every player's average sitting roughly between 9 and 12 metres. The clear exception was Zasah's 54-metre sniper kill on Jumpboots at 186 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.