Match history — match detail
biggest overkill: Comboholic (7917 dmg) · airborne kills: 42 · gutsiest kill: Anub1ss (2 HP)
Match verdict: The decisive swing began at 1259 seconds: Anub1ss erased Jano’s lead with a six-kill spree, effective distance shooting and zero suicides. He won Deathmatch Normal 30–18 over Jano.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Anub1ss (30 kills) vs best bot Ampjunkie (18 kills).
Anub1ss claims match MVP on 30 kills, a six-kill spree, three headshots and 15 immediate revenge kills. Ampjunkie takes first blood and one Double Kill, but also five suicides; Anub1ss recorded the other Double Kill.
Anub1ss Turns Deck Around with a Sniper-Rifle Finish
The opening belonged to the Stinger; the closing shots belonged to the Sniper Rifle.
Deathmatch Normal on DM-(]FRC[)Deck_UT3 lasted 28 minutes and 20 seconds on September 21, 2026, with a target of 30 points. Ampjunkie, Comboholic and Jano shaped the first act, while Anub1ss and Liandrik only appeared in recorded combat after the fifteenth minute. The lead changed four times, but the final margin does not tell the whole story. Jano played all 1,700 seconds; Anub1ss amassed 30 kills in only 754 seconds of playing time. Across two very different phases, the log covers close encounters, risky explosives and long-range shots.
First blood and a rocket-fuelled comeback
At five seconds Ampjunkie drew first blood on Jano with an Ultra Instagib Rifle shot from 65.3 metres. Comboholic hit Ampjunkie nine seconds later, before Ampjunkie retaliated with a Stinger at 34 seconds and lost a point to his own Rocket Launcher at 40. Jano was repeatedly targeted and did not score his first kill until 174 seconds, when his Flak Cannon caught Comboholic.
Jano then hit Ampjunkie at 186 and 230 seconds and Comboholic at 235 and 292. He had five points and had wrestled away the initiative. The computed longest gap between opponent kills was 57 seconds after the kill at 235, although Ampjunkie managed another rocket suicide inside that interval. A quiet minute need not be a safe one.
Stinger dominance and the Redeemer tax
Ampjunkie recovered through Stinger kills on Comboholic and Jano, taking Jano at 379, 504, 623 and 674 seconds. Jano answered with rockets, Flak Cannon and Shock Rifle; Comboholic mixed weapons and was credited with Ampjunkie falling to his death at 529. The lead was contested throughout these exchanges. At 757 seconds a Redeemer blast killed Comboholic and its owner, then Jano fell a second later to complete Ampjunkie’s recorded Double Kill.
Another Redeemer at 900 took Comboholic and Ampjunkie together. Ampjunkie finished with 18 kills but five suicides, leaving 13 points. Both Ampjunkie and Comboholic have their last recorded events at 951 seconds, with Comboholic on 12 points. The fight was about to change cast rather than simply change weapon.
Two arrivals, Liandrik answers, Anub1ss breaks free
Jano welcomed Liandrik with a rocket at 966 seconds and Anub1ss with another at 981. Anub1ss first scored at 998 when Jano fell to his death, then collected five more kills by 1068. They included a Sniper Rifle headshot on Jano at 1033 and close-range Flak Cannon work. Jano halted that run with a rocket at 1074, but the deficit kept shrinking.
Liandrik landed an 84.5-metre sniper shot on Anub1ss at 1176 and followed with Link Gun and Flak Cannon kills. He also took four kills from Jano between 1215 and 1250. Anub1ss responded with the match’s longest six-kill spree from 1259 to 1373. Jano ended it with a rocket at 1393, but also registered a rocket suicide at that same timestamp.
A long shot before the final whistle
A Jano rocket suicide cut his score to 14 at 1336 seconds; Anub1ss reached 15 at 1339 and pulled clear. He headshot Liandrik at 1435, reached 20 at 1462 and recorded a Sniper Rifle Double Kill against Liandrik and Jano across 1506–1507, finishing the pair with a headshot. Jano still hit back with a Stinger at 1575, but Anub1ss immediately answered with Flak Cannon for point 25.
Liandrik and Jano each stopped Anub1ss again, yet he kept scoring. At 1687 he picked off Jano with the match-record 84.9-metre sniper shot, then killed Jano once more with the same weapon at 1699. The final score was Anub1ss 30, Jano 18, with the finishing shot logged one second before the stated duration elapsed.
Match moments
- Ampjunkie drew first blood after five seconds from 65.3 metres.
- Jano scored first at 174 seconds and turned the opening around.
- Ampjunkie earned a Redeemer Double Kill at 757–758 seconds, despite killing himself.
- Liandrik hit Anub1ss with a sniper shot from 84.5 metres at 1176 seconds.
- Anub1ss ran off six straight kills before Jano stopped him at 1393 seconds.
- Two sniper kills on Jano at 1687 and 1699 sealed the result.
Anub1ss topped the standings with 30 points and 12 deaths, followed by Jano on 18, Liandrik on 15, Ampjunkie on 13 and Comboholic on 12. The recorded 108 death events include ten suicides, with Ampjunkie losing five points and Jano three. The winner lost none to self-inflicted damage and led the immediate-revenge count with 15. More importantly, the opening trio’s fight and the later two arrivals were genuinely different chapters: treating the scoreboard as one unbroken duel would miss the match’s defining change. The final record needs no fictional flourish: the decisive last kill really was a Sniper Rifle shot on Jano.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The lead changed four times. Jano fought back in the opening stage, but after his rocket suicide at 1336 seconds Anub1ss moved ahead 15–14 at 1339 and never surrendered the points lead.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The computed busiest period was the 18th minute with seven kills; the 21st also had seven in kills_per_minute. The longest gap between kills of opponents was 57 seconds after 235, while the closing minutes sustained three to five kills each.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Ampjunkie’s Stinger and Jano’s rockets drove the opening; after 998 seconds, Anub1ss and Liandrik supplied the late pressure. Anub1ss took both final kills.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 12 | 0 | 71% | 3 | 4647 | 2947 | 6 | Double Kill | Sniper Rifle | 3 | 26 | 5,4 | 25 | 16,77 s | ~20 m | 88 | 9 | 12:34 | 0:58 | |
| 2 | 18 | 21 | 53 | 3 | 28% | 1 | 4377 | 16098 | 5 | Rocket Launcher | 9 | 29 | 10,5 | 33 | 45,86 s | ~19 m | 31 | 14 | 28:20 | 0:31 | ||
| 3 | B Liandrik | 15 | 16 | 14 | 1 | 53% | 0 | 2616 | 3083 | 5 | Flak Cannon | 6 | — | 4,1 | 24 | 14,98 s | ~18 m | 87 | 9 | 12:28 | 0:49 | |
| 4 | B Ampjunkieleft | 13 | 18 | 16 | 5 | 53% | 0 | 10560 | 10782 | 4 | Double Kill | Stinger | 4 | — | 5,0 | 28 | 40,41 s | ~17 m | 68 | 8 | 15:51 | 0:55 |
| 5 | B Comboholicleft | 12 | 13 | 13 | 1 | 50% | 0 | 10238 | 3170 | 3 | Flak Cannon | 7 | — | 4,9 | 16 | 35,06 s | ~18 m | 61 | 4 | 15:51 | 1:07 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 79 | 4 010 | 50,8 | 27:42 |
| Flak Cannon | 150 | 3 525 | 23,5 | 13:44 |
| Sniper Rifle | 34 | 2 660 | 78,2 | 10:18 |
| Link Gun | 194 | 1 715 | 8,8 | 9:24 |
| Stinger | 121 | 1 958 | 16,2 | 8:26 |
| Shock Rifle | 15 | 700 | 46,7 | 7:48 |
| Enforcer | 11 | 220 | 20,0 | 5:26 |
| Bio Rifle | 28 | 798 | 28,5 | 5:06 |
| Redeemer | 12 | 851 | 70,9 | 0:52 |
| Ultra Instagib Rifle | 2 | 16 000 | 8 000,0 | 0:44 |
| Impact Hammer | 0 | 0 | — | 0:02 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The log has distances but no kill coordinates, so precise map clusters cannot be located. Recorded shots range from a few metres to Anub1ss’s 84.9-metre sniper kill on Jano; his average kill distance was 22.9 metres.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.