Match history — match detail
biggest overkill: eero (107 dmg) · airborne kills: 42 · gutsiest kill: Deemer (1 HP)
Match verdict: The key was the transition from the three-quarter state, led by Kemper on 23, to the final table. Jano won with 30, backed by a 33/38 line and a maximum spree of 4.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (33 kills) vs best bot Kemper (30 kills).
MVP goes to Jano for first place and 30. The spree award belongs to Kegger (6), revenge specialist to Jano (14), and the long-range signature to Deemer (84.5 m).
UT3.sk match 121: the exact chronicle of the fight to win
Exact numbers, sharp weapons, and a finish in which Jano turned the match into victory.
Match 121 took UT3.sk to DM-Deck in Normal mode and the Deathmatch game type. Across 1524 seconds, the log recorded 150 events among 5 participants, so this chronicle rests on exact points, times, and hits. The final table placed Jano first with 30, while Kemper ended the duel in second place with 27. The goal score was 30, but the actual result stored in the data remains decisive. There were 3 lead changes, showing whether control swung repeatedly or grew steadily. The story follows first blood, pace, weapons, sprees, and the last recorded event without adding scenes the server never saw.
The opening in the log
Kemper took first blood against Kegger at 23 with SniperRifle from 8.8 m. At the first quarter of playing time, the recorded scores had Kegger leading on 8. The longest gap between events lasted 50 seconds and began after 23. The opening is therefore defined by the exact order of early hits and scores, not by impressions.
At halftime, the log showed Kemper in front with 15. After three quarters, Kemper held the highest recorded score at 23. The lead changed 3 times in total, precisely framing the movement at the top. Lead changes must be read together with suicides, which can lower a score without an opponent landing a hit.
Weapons and the main rivalry
RocketLauncher caused the most valid kills with 35; Jano listed RocketLauncher as the favorite weapon. The log records 1 headshots and 7 multikill-marked events, with a maximum level of 1. Weapon distribution shows whether short range or safer distance converted fights into points.
The busiest direct exchange belonged to Jano and Kemper: 21 kills, split 10 for Jano and 11 for Kemper. The longest valid hit was Deemer on Jano: ShockRifle, 84.5 m at 1020. Jano had the highest average kill distance at 18.4 m. Mutual kills give the main rivalry a measurable basis rather than a dramatic label.
The decisive tempo
Kegger produced the longest spree: 6 kills from 231; it was ended by Deemer at 431. Jano led immediate revenge kills with 14. Pace peaked in minute 18 with 9 kills; the minute profile was 1, 4, 3, 6, 4, 4, 4, 3, 7, 3, 8, 3, 6, 5, 6, 3, 6, 9, 3, 3, 7, 9, 6, 9, 9, 2. The spree and revenge data reveal who held rhythm and who answered immediately.
At halftime, the log showed Kemper in front with 15. After three quarters, Kemper held the highest recorded score at 23. The busiest minute alone did not decide the match; its points had to survive into the final table.
A result without embellishment
The last valid kill was Jano on Kemper at 1524 with RocketLauncher. The result, Jano 30 ahead of Kemper 27, is the final state rather than an estimate from the chart. The last phase separated a brief burst of activity from stable scoring.
eero achieved the longest average life at 46 seconds. Jano dealt 5451 damage, took 5975, collected 14 items, and closed with a 33/38 kill-death line. The final order respects every valid frag and every self-inflicted deduction. Jano recorded 33 kills, 38 deaths, and 3 self-inflicted deaths. The final score of 30 already includes every server-recorded deduction. Jano's damage line shows 5451 dealt and 5975 taken. Jano's longest spree was 4, with a maximum multikill level of 1. Jano played 1524 seconds and collected 14 items.
Match moments
- Kemper took first blood against Kegger at 23 with SniperRifle from 8.8 m.
- Pace peaked in minute 18 with 9 kills; the minute profile was 1, 4, 3, 6, 4, 4, 4, 3, 7, 3, 8, 3, 6, 5, 6, 3, 6, 9, 3, 3, 7, 9, 6, 9, 9, 2.
- Kegger produced the longest spree: 6 kills from 231; it was ended by Deemer at 431.
- The longest valid hit was Deemer on Jano: ShockRifle, 84.5 m at 1020.
- The busiest direct exchange belonged to Jano and Kemper: 21 kills, split 10 for Jano and 11 for Kemper.
- The last valid kill was Jano on Kemper at 1524 with RocketLauncher.
Match 121 ends with Jano winning on DM-Deck. The score of 30 did not come from one isolated scene: it combines minute-by-minute pace, weapon work, the longest spree, revenge kills, and survival through decisive stretches. Kemper remained second with 27, yet the pressure is visible in the direct rivalry and intermediate scores. Most importantly, the ending agrees with the log through its final event and needs no invented twist.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart recorded 3 lead changes. At halftime Kemper led on 15, after three quarters it was Kemper on 23, and Jano closed on 30.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute 18 was busiest with 9 kills. The longest pause lasted 50 seconds after 23, providing both a clear peak and a quiet stretch.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Kegger led at the first quarter; Jano led the final table. That movement identifies the early and closing controllers.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 33 | 38 | 3 | 46% | 0 | 5451 | 5975 | 4 | Double Kill | RocketLauncher | 16 | 38 | 8,8 | 14 | 13,25 s | ~17 m | 36 | 16 | 25:24 | 0:39 | |
| 2 | B Kemper | 27 | 30 | 38 | 3 | 44% | 1 | 4466 | 6348 | 6 | Double Kill | FlakCannon | 3 | — | 7,6 | 17 | 25,79 s | ~12 m | 112 | 14 | 25:24 | 0:39 |
| 3 | 26 | 27 | 11 | 1 | 71% | 0 | 2774 | 1782 | 5 | Double Kill | ShockRifle | 2 | 30 | 3,2 | 15 | 16,34 s | ~12 m | 35 | 12 | 9:13 | 0:46 | |
| 4 | B Deemer | 20 | 26 | 37 | 6 | 41% | 0 | 4218 | 5811 | 3 | Double Kill | FlakCannon | 12 | — | 7,1 | 12 | 30,00 s | ~13 m | 145 | 25 | 24:15 | 0:38 |
| 5 | B Keggerleft | 13 | 17 | 26 | 4 | 40% | 0 | 2873 | 4030 | 6 | Double Kill | FlakCannon | 6 | — | 5,0 | 8 | 17,12 s | ~14 m | 45 | 2 | 16:11 | 0:35 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| RocketLauncher | 105 | 5 662 | 53,9 | 30:42 |
| FlakCannon | 124 | 2 538 | 20,5 | 16:44 |
| ShockRifle | 56 | 3 231 | 57,7 | 14:38 |
| Enforcer | 30 | 600 | 20,0 | 11:18 |
| BioRifle | 38 | 1 274 | 33,5 | 6:46 |
| Stinger | 123 | 1 890 | 15,4 | 6:22 |
| SniperRifle | 16 | 1 190 | 74,4 | 6:22 |
| LinkGun | 188 | 1 258 | 6,7 | 5:28 |
| Redeemer | 23 | 1 950 | 84,8 | 2:12 |
| ImpactHammer | 3 | 183 | 61,0 | 0:34 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The distance profile peaked at Deemer – Jano, 84.5 m. The highest player average belonged to Jano (18.4 m), describing range without inventing named locations.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.