Match history — match detail
biggest overkill: Quickswap (116 dmg) · airborne kills: 51 · gutsiest kill: Uskok (1 HP)
Match verdict: The key was the transition from the three-quarter state, led by Jano on 15, to the final table. Jano won with 30, backed by a 34/24 line and a maximum spree of 14.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (34 kills) vs best bot Mieridlo (24 kills).
MVP goes to Jano for first place and 30. The spree award belongs to Jano (14), revenge specialist to Jano (5), and the long-range signature to Quickswap (60.8 m).
UT3.sk match 120: the exact chronicle of the fight to win
Exact numbers, sharp weapons, and a finish in which Jano turned the match into victory.
Match 120 took UT3.sk to DM-Deck in Normal mode and the Deathmatch game type. Across 669 seconds, the log recorded 255 events among 12 participants, so this chronicle rests on exact points, times, and hits. The final table placed Jano first with 30, while Mieridlo ended the duel in second place with 21. The goal score was 30, but the actual result stored in the data remains decisive. There were 3 lead changes, showing whether control swung repeatedly or grew steadily. The story follows first blood, pace, weapons, sprees, and the last recorded event without adding scenes the server never saw.
The opening in the log
Stingray took first blood against Jano at 35 with SniperRifle from 23.9 m. At the first quarter of playing time, the recorded scores had Stingray leading on 8. The longest gap between events lasted 35 seconds and began after 0. The opening is therefore defined by the exact order of early hits and scores, not by impressions.
At halftime, the log showed Stingray in front with 13. After three quarters, Jano held the highest recorded score at 15. The lead changed 3 times in total, precisely framing the movement at the top. Lead changes must be read together with suicides, which can lower a score without an opponent landing a hit.
Weapons and the main rivalry
FlakCannon caused the most valid kills with 59; Jano listed Redeemer as the favorite weapon. The log records 2 headshots and 21 multikill-marked events, with a maximum level of 3. Weapon distribution shows whether short range or safer distance converted fights into points.
The busiest direct exchange belonged to Mieridlo and Quickswap: 10 kills, split 6 for Mieridlo and 4 for Quickswap. The longest valid hit was Quickswap on Mieridlo: Shock Combo, 60.8 m at 293. Jano had the highest average kill distance at 28.2 m. Mutual kills give the main rivalry a measurable basis rather than a dramatic label.
The decisive tempo
Jano produced the longest spree: 14 kills from 635; it remained unbroken through the end of the log. Jano led immediate revenge kills with 5. Pace peaked in minute 9 with 33 kills; the minute profile was 2, 11, 15, 16, 21, 17, 15, 26, 33, 30, 32, 6. The spree and revenge data reveal who held rhythm and who answered immediately.
At halftime, the log showed Stingray in front with 13. After three quarters, Jano held the highest recorded score at 15. The busiest minute alone did not decide the match; its points had to survive into the final table.
A result without embellishment
The last valid kill was Jano on Mieridlo at 669 with Redeemer. The result, Jano 30 ahead of Mieridlo 21, is the final state rather than an estimate from the chart. The last phase separated a brief burst of activity from stable scoring.
Uskok achieved the longest average life at 38 seconds. Jano dealt 4464 damage, took 4984, collected 15 items, and closed with a 34/24 kill-death line. The final order respects every valid frag and every self-inflicted deduction. Jano recorded 34 kills, 24 deaths, and 4 self-inflicted deaths. The final score of 30 already includes every server-recorded deduction. Jano's damage line shows 4464 dealt and 4984 taken. Jano's longest spree was 14, with a maximum multikill level of 3. Jano played 669 seconds and collected 15 items. The data lists Redeemer as Jano's favorite weapon. Mieridlo recorded 24 kills, 30 deaths, and 3 self-inflicted deaths.
Match moments
- Stingray took first blood against Jano at 35 with SniperRifle from 23.9 m.
- Pace peaked in minute 9 with 33 kills; the minute profile was 2, 11, 15, 16, 21, 17, 15, 26, 33, 30, 32, 6.
- Jano produced the longest spree: 14 kills from 635; it remained unbroken through the end of the log.
- The longest valid hit was Quickswap on Mieridlo: Shock Combo, 60.8 m at 293.
- The busiest direct exchange belonged to Mieridlo and Quickswap: 10 kills, split 6 for Mieridlo and 4 for Quickswap.
- The last valid kill was Jano on Mieridlo at 669 with Redeemer.
Match 120 ends with Jano winning on DM-Deck. The score of 30 did not come from one isolated scene: it combines minute-by-minute pace, weapon work, the longest spree, revenge kills, and survival through decisive stretches. Mieridlo remained second with 21, yet the pressure is visible in the direct rivalry and intermediate scores. Most importantly, the ending agrees with the log through its final event and needs no invented twist.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart recorded 3 lead changes. At halftime Stingray led on 13, after three quarters it was Jano on 15, and Jano closed on 30.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute 9 was busiest with 33 kills. The longest pause lasted 35 seconds after 0, providing both a clear peak and a quiet stretch.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Stingray led at the first quarter; Jano led the final table. That movement identifies the early and closing controllers.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 34 | 24 | 4 | 59% | 1 | 4464 | 4984 | 14 | Mega Kill | Redeemer | 7 | 35 | 2,7 | 15 | 11,83 s | ~26 m | 34 | 7 | 11:09 | 0:26 | |
| 2 | B Mieridlo | 21 | 24 | 30 | 3 | 44% | 0 | 3432 | 3965 | 7 | Double Kill | FlakCannon | 7 | — | 3,0 | 4 | 15,98 s | ~10 m | 58 | 13 | 11:09 | 0:21 |
| 3 | B Quickswap | 21 | 23 | 30 | 2 | 43% | 1 | 2836 | 3965 | 3 | FlakCannon | 7 | — | 2,5 | 4 | 4,97 s | ~11 m | 71 | 18 | 10:14 | 0:19 | |
| 4 | B Uskok | 21 | 22 | 15 | 1 | 59% | 0 | 2604 | 2583 | 4 | Double Kill | FlakCannon | 6 | — | 2,7 | 6 | 12,05 s | ~13 m | 44 | 9 | 10:14 | 0:38 |
| 5 | B Stingray | 18 | 19 | 23 | 1 | 45% | 0 | 2954 | 3191 | 4 | Double Kill | FlakCannon | 8 | — | 3,0 | 3 | 17,26 s | ~15 m | 54 | 20 | 11:09 | 0:27 |
| 6 | B Gibko | 16 | 21 | 27 | 5 | 44% | 0 | 2504 | 3766 | 4 | Double Kill | Enforcer | 8 | — | 2,6 | 3 | 14,18 s | ~12 m | 46 | 5 | 10:15 | 0:21 |
| 7 | B Axonite | 15 | 17 | 26 | 2 | 40% | 0 | 2709 | 3440 | 2 | FlakCannon | 11 | — | 2,6 | 2 | 10,33 s | ~16 m | 40 | 8 | 10:15 | 0:22 | |
| 8 | B Vybusnina | 14 | 18 | 18 | 4 | 50% | 0 | 2670 | 2830 | 5 | Double Kill | ShockRifle | 7 | — | 2,9 | 9 | 10,56 s | ~13 m | 44 | 30 | 10:15 | 0:32 |
| 9 | B Vybuch | 11 | 17 | 31 | 6 | 35% | 0 | 2821 | 3737 | 5 | Double Kill | ShockRifle | 11 | — | 2,5 | 4 | 14,48 s | ~16 m | 36 | 14 | 10:14 | 0:19 |
| 10 | B Masakr | 11 | 11 | 8 | 0 | 58% | 0 | 1613 | 1097 | 4 | Double Kill | FlakCannon | 2 | — | 1,0 | 0 | 5,58 s | ~15 m | 27 | 3 | 3:58 | 0:26 |
| 11 | B Raketak | 9 | 9 | 6 | 0 | 60% | 0 | 1035 | 1028 | 5 | FlakCannon | 4 | — | 1,0 | 2 | 9,75 s | ~12 m | 22 | 13 | 3:59 | 0:34 | |
| 12 | B Rikoset | 6 | 9 | 17 | 3 | 35% | 0 | 1042 | 2097 | 2 | Enforcer | 2 | — | 0,9 | 1 | 15,51 s | ~12 m | 21 | 17 | 3:59 | 0:13 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Enforcer | 179 | 3 580 | 20,0 | 21:08 |
| RocketLauncher | 94 | 4 932 | 52,5 | 16:50 |
| FlakCannon | 309 | 6 836 | 22,1 | 16:44 |
| ShockRifle | 90 | 4 831 | 53,7 | 16:18 |
| Stinger | 127 | 2 066 | 16,3 | 7:50 |
| BioRifle | 64 | 2 049 | 32,0 | 7:48 |
| SniperRifle | 27 | 2 030 | 75,2 | 7:12 |
| LinkGun | 234 | 2 015 | 8,6 | 5:58 |
| Redeemer | 32 | 2 226 | 69,6 | 1:06 |
| ImpactHammer | 3 | 111 | 37,0 | 0:42 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The distance profile peaked at Quickswap – Mieridlo, 60.8 m. The highest player average belonged to Jano (28.2 m), describing range without inventing named locations.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.