Match history — match detail
biggest overkill: Anub1ss (147 dmg) · airborne kills: 20 · gutsiest kill: Jano (7 HP)
Match verdict: The decisive phase ran from 0:54 through the end of the second minute, when Anub1ss converted a level contest into a safe margin and expanded it without dying. Precise sniping and quick switches to Shock Combos or rockets delivered a 30–7 win over trajbalajko.
The undisputed MVP is Anub1ss for a 30-kill spree, four headshots, and a deathless match. trajbalajko earns the fast-start prize, Jano and trajbalajko share the revenge award with two each, and Jano gets the costliest-rocket trophy for a kill and suicide in the same second.
Anub1ss Goes Deathless and Rules Rankin by 30 to 7
The first blood belonged to a rival, but Anub1ss claimed everything that followed.
Rankin can be cramped, loud, and merciless, and this Deathmatch began in ordinary fashion: four players, a 30-point target, and a frantic search for the right weapon. At 0:13, trajbalajko opened the scoring by dropping Jano with the Stinger. Six seconds later, Anub1ss answered with a rocket against trajbalajko. It looked like a simple equalizer at 1–1, yet it became the first step in a spree nobody would stop. While hemeroid also fought his own Shock Combo and Jano tried to keep pace with rockets, Anub1ss steadily turned DM-Rankin-2010 into a carefully measured shooting range.
First blood, a brief lead, and the only turn
trajbalajko made the sharpest start. His first blood on Jano came at 0:13, and at 0:40 he used the Shock Rifle on Jano again to lead 2–1. In between, hemeroid accidentally sent his score to −1 with a self-inflicted Shock Combo. Jano replied at 0:56 with a rocket, but the decisive shift was already forming elsewhere.
After his rocket at 0:19, Anub1ss added a Sniper Rifle kill on hemeroid and tied the lead at 2–2. At 1:08 he caught trajbalajko with a Shock Combo, reached three points, and produced the match’s only lead change. Seven seconds later he rocketed hemeroid, then sniped Jano at 1:16 for the first Double Kill. From then on, the table was no longer about who led, but about how far Anub1ss would escape.
The rifle sets the rhythm
The second minute joined the eighth as the busiest stretch, with seven kills. Anub1ss moved from three points to eight while alternating the Shock Rifle and Sniper Rifle. hemeroid recovered from negative territory with a rocket and Flak Cannon, but the leader kept answering with greater accuracy. By 2:45, when Anub1ss reached ten, the gap already felt like a separate time zone.
Two headshots on hemeroid arrived between 2:59 and 3:20, with another rocket in between. The sniper worked even at ranges shorter than its job description suggested. At 1:55 it showed its classic reach: Anub1ss hit Jano from 38 meters for the longest kill of the match. Jano later answered trajbalajko with a 30.7-meter rocket, but the top never moved. By four minutes Anub1ss had 16 and a second Double Kill, combining a Shock Combo on trajbalajko with a headshot on Jano one second later.
The only silence changes nothing
The middle phase offered a strange contrast. trajbalajko, hemeroid, and Jano traded points, lost some to suicides, and searched for a route to second place. trajbalajko used a Shock Combo on Jano at 4:17, hemeroid landed a 35.6-meter Enforcer shot on Jano at 4:53, and at 5:41 Jano rocketed trajbalajko—but the same blast also killed Jano, instantly erasing the point. Rankin was issuing receipts with no refunds.
Anub1ss continued without a death: BioRifle, Sniper Rifle, Shock Combo, then the rifle again. After his shot on trajbalajko at 6:07 came the longest pause, 38 seconds without a kill. He ended it at 6:45 by sniping Jano, and the 23–2 score showed that the break had not cooled him. His average kill distance was a match-high 18.1 meters, but his weapon changes mattered more. His rivals averaged lives of only 28 to 31 seconds; his one life lasted all 569.
A flak-powered finish and the thirtieth seal
The race for silver finally caught fire late. Jano used the Stinger to climb past trajbalajko, then surrendered another point with his second rocket suicide at 7:18. Anub1ss kept advancing through 24, 25, 26, and 27, with his fourth headshot arriving against Jano at 7:47. trajbalajko then drew the Flak Cannon and, from 8:16 to 8:32, eliminated Jano, hemeroid, and Jano again. The first two hits formed a Double Kill and opened the route to second place.
Anub1ss halted that surge one second later with the sniper, while his own spree remained untouched. hemeroid answered with a BioRifle Double Kill on Jano and trajbalajko, Jano rocketed hemeroid, and trajbalajko flakked Jano at 9:25. The final word still belonged to the leader: at 9:28, Anub1ss sniped trajbalajko, reached 30, and sealed the 30–7–5–4 result. Thirty kills, zero deaths, and a spree spanning the entire match—dominance in sporting language, a restraining order in everyday speech.
Match moments
- trajbalajko scored first blood on Jano with the Stinger at 0:13.
- Anub1ss took the lead at 3–2 in the match’s only lead change.
- Anub1ss recorded the longest kill by sniping Jano from 38 meters.
- The winner produced two Double Kills and four headshots without dying.
- The longest quiet spell lasted 38 seconds after 6:07.
- trajbalajko and hemeroid added their own late Double Kills.
- Nobody ended Anub1ss’s 30-kill spree.
After 569 seconds, the scoreboard needed no embellishment: Anub1ss 30, trajbalajko 7, hemeroid 5, and Jano 4. The match featured another player’s first blood, immediate revenge kills, four Double Kills in total, and a genuine fight for second, but the story at the top became one-way traffic at 1:08. Anub1ss leaned on the Sniper Rifle, added Shock Combos, rockets, and the BioRifle, and never gave anyone a chance to stop his spree. Rankin closed after nine minutes and 28 seconds with all thirty targets checked off.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
trajbalajko opened the scoring and briefly led 2–1, but Anub1ss created the only lead change at 3–2. From there his line rose without interruption to 30 while second place remained unsettled until late.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The second and eighth minutes were busiest with seven kills each; the computed summary marks the second as the first peak. The deepest lull began after 6:07 and lasted 38 seconds, before the final three minutes returned totals of 7, 6, and 4 kills.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
trajbalajko owned the opening, but Anub1ss controlled the main flow from the second minute onward. trajbalajko’s Flak Cannon and hemeroid’s BioRifle animated the finish while the winner kept scoring.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 0 | 0 | 100% | 4 | 4491 | 1038 | 30 | Double Kill | SniperRifle | 7 | 28 | 4,3 | 14 | 11,23 s | ~18 m | 19 | 19 | 9:29 | 9:29 | |
| 2 | 7 | 8 | 18 | 1 | 31% | 0 | 1699 | 2903 | 4 | Double Kill | FlakCannon | 5 | 39 | 3,3 | 3 | 6,33 s | ~14 m | 38 | 6 | 9:29 | 0:29 | |
| 3 | 5 | 6 | 17 | 1 | 26% | 0 | 1582 | 2456 | 3 | Double Kill | BioRifle | 3 | 36 | 3,5 | 3 | 11,41 s | ~13 m | 30 | 7 | 9:29 | 0:31 | |
| 4 | 4 | 6 | 19 | 2 | 24% | 0 | 975 | 2737 | 1 | RocketLauncher | 5 | 35 | 3,3 | 4 | 11,60 s | ~13 m | 14 | 1 | 9:29 | 0:28 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| RocketLauncher | 45 | 2 010 | 44,7 | 9:52 |
| SniperRifle | 34 | 2 660 | 78,2 | 7:30 |
| BioRifle | 34 | 1 029 | 30,3 | 4:52 |
| FlakCannon | 22 | 512 | 23,3 | 3:48 |
| ShockRifle | 26 | 1 649 | 63,4 | 3:38 |
| Enforcer | 15 | 300 | 20,0 | 3:20 |
| LinkGun | 19 | 139 | 7,3 | 1:42 |
| Stinger | 32 | 448 | 14,0 | 1:26 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Without coordinates, honest spatial clusters cannot be identified, but the distances show a blend of tight corridors and medium sightlines. Anub1ss’s 38-meter shot on Jano was the peak, and his average reached 18.1 meters.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.