Match history — match detail
biggest overkill: becool (139 dmg) · airborne kills: 38 · gutsiest kill: becool (2 HP)
Match verdict: hemeroid’s late consistency and ability to score again after each Jano counterattack decided the match; his five-kill streak helped create the platform for victory. Jano had more eliminations, but 11 suicides and a shorter average life held him to 22, while hemeroid closed Deathmatch on 30.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (33 kills) vs best bot Headhunter (22 kills).
MVP goes to hemeroid for his winning 30 points and the match’s longest streak of five eliminations. Jano earns the longest-shot award and most revenge kills (10), though eleven suicides are an expensive way to complicate a scoreboard. Double Kills went to Jano and hemeroid.
DM-Faze: hemeroid survives four lead changes to win
Four lead changes, two Double Kills, and the final point belongs to hemeroid.
DM-Faze turned an ordinary Deathmatch into an eighteen-minute test of nerves, accuracy, and the ability to survive your own rockets. hemeroid eventually reached the target of 30 and won 30–22 over Jano, but the route was anything but straight: the lead changed four times, and Jano and Headhunter each had a turn in the spotlight. The log records 115 events, including self-inflicted blasts; the Rocket Launcher was by far the most frequent cause, while Shock Combos, the Flak Cannon, and costly mistakes added their own twists. Not a single headshot landed—the drama came from pace, revenge kills, and a scoreboard that refused to settle.
First blood and the first swings
hemeroid opened the account at 17 seconds, sending Headhunter back with a Rocket Launcher hit from 27.5 metres. Jano soon blew himself up with his own rocket, while Headhunter scored against becool with a point-blank Flak Cannon. hemeroid kept pressing becool, but Headhunter answered with another frag. The opening made one thing clear: nobody was getting a comfortable start, and sometimes the most dangerous opponent was the trigger in your own hands.
The first lead change came at 137 seconds, when Headhunter rocketed hemeroid and moved ahead. Headhunter was no sideshow: he kept collecting eliminations and later landed important hits from range. hemeroid reclaimed the lead around 6:53, when his score moved back above the others. In between, Jano traded quick fights with both hemeroid and Headhunter, while his own rocket suicides repeatedly stalled his momentum.
Shock Combos light up the fight
At around the fourth minute, becool showed that his favourite Shock Rifle was more than a profile detail. First he hit Headhunter with a Shock Combo from 29.1 metres; ten seconds later he finished him with the Shock Rifle, then used the same weapon to take out hemeroid. It was one of becool’s sharpest bursts, even though his final numbers were the hardest: 15 kills, 43 deaths, and an average life of just 25 seconds.
Jano produced his own burst at 324–326 seconds: first he eliminated Headhunter with a rocket, then hemeroid two seconds later. The second hit earned him a Double Kill. hemeroid answered by hitting Headhunter twice with the Stinger at 337 and 347 seconds. Then came the longest spree of the match: five eliminations from 396 seconds onward, until becool ended it with a Rocket Launcher hit at 522 seconds. The streak helped hemeroid build a cushion, but the match was far from settled.
Forty-two metres, then silence
At 580 seconds, Jano landed one of the match’s most unlikely shots: a Flak Cannon hit on hemeroid from 42.4 metres, the longest recorded kill. That distance deserves a marker of its own on the map. In the same second, Headhunter destroyed himself with a rocket, giving the moment this match’s familiar flavour: one precise hit and one explosion with no opponent involved.
After Jano eliminated becool at 626 seconds, the match entered its longest pause—42 seconds without a recorded kill. The action resumed, and Jano gradually took the lead around 11:36, reaching 15 points. It looked like his moment, but hemeroid responded with more hits and moved ahead again by 754 seconds. Jano still recorded the most revenge kills, ten, but his 11 suicides show the price of aggression when it does not end with an opponent down.
The final sprint: from 20 to 30
In the final third, hemeroid and Jano fought over every point. hemeroid reached 20 at 880 seconds; Jano immediately answered with a rocket, and hemeroid soon replied with the Bio Rifle. becool tried to enter the duel too, taking out Jano with a Shock Combo at 947 seconds, but hemeroid added more Rocket Launcher kills and widened the gap again. At 991 seconds, Headhunter briefly slowed him with the Flak Cannon, yet hemeroid soon hit becool, Jano, and Headhunter in quick succession.
At 1026 seconds, hemeroid eliminated becool, then took out Headhunter with the Rocket Launcher at 1028 seconds to complete a Double Kill. He had 29 points—one frag from victory—but Jano answered twice more and becool landed another Shock Combo on Jano. The finish was no formality: Jano’s score survived his own suicide only on paper, then he took out becool with the Flak Cannon, while Headhunter claimed two late kills. At 1116 seconds, becool again fell to his own Bio Rifle. Seven seconds later, hemeroid ended the match by killing becool with the Link Gun and reached 30.
Match moments
- hemeroid scored first blood against Headhunter with a Rocket Launcher at 17 seconds, from 27.5 metres.
- The lead changed four times; Headhunter and Jano both moved in front before hemeroid reclaimed it.
- Jano earned a Double Kill at 326 seconds by eliminating Headhunter and hemeroid within two seconds.
- Jano’s Flak Cannon hit on hemeroid from 42.4 metres at 580 seconds was the match’s longest kill.
- hemeroid’s longest streak lasted five eliminations and ended when becool hit him with a Rocket Launcher at 522 seconds.
- At 1028 seconds, hemeroid earned a Double Kill to reach 29 points; a Link Gun frag at 1123 seconds secured the win.
hemeroid won 30–22–20–13, and his biggest advantage was not one miraculous weapon but his ability to survive longer than the others and rebuild momentum after every counterattack. His average life was 74 seconds, far above Jano’s 36, Headhunter’s 38, and becool’s 25. Jano recorded the most eliminations and revenge kills, but 11 suicides cost him too many points. Headhunter collected the most items, 28, while becool produced several excellent Shock hits; in the end, hemeroid’s consistency decided it. On DM-Faze, victory went not simply to the player who could attack, but to the one who kept scoring until the final second.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart shows four lead changes: hemeroid led first, Headhunter moved ahead, hemeroid reclaimed the lead, Jano took over briefly, and hemeroid finished in front again. The decisive swing was hemeroid’s response after Jano’s short lead; he reached 30, ahead of Jano on 22.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace accelerated over time, with the busiest minute recorded as minute 17 at eight kills; the neighbouring stretch was similarly active. The longest pause lasted 42 seconds after the event at 626 seconds, before the closing run brought rapid kills and suicides.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
hemeroid opened the scoring, while Headhunter also pushed into the lead early; Jano was especially active in the middle phase. The finish belonged to hemeroid, who pulled away after Jano’s replies and reached 30 with the final kill.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 14 | 0 | 68% | 0 | 4351 | 2713 | 5 | Double Kill | Rocket Launcher | 8 | 36 | 7,1 | 11 | 9,40 s | ~16 m | 68 | 16 | 18:43 | 1:14 | |
| 2 | 22 | 33 | 30 | 11 | 52% | 0 | 5029 | 5175 | 4 | Double Kill | Rocket Launcher | 9 | 33 | 7,1 | 19 | 20,36 s | ~11 m | 50 | 16 | 18:43 | 0:36 | |
| 3 | B Headhunter | 20 | 22 | 28 | 2 | 44% | 0 | 3583 | 5304 | 3 | Bio Rifle | 10 | — | 5,5 | 28 | 18,31 s | ~12 m | 94 | 24 | 18:43 | 0:38 | |
| 4 | 13 | 15 | 43 | 2 | 26% | 0 | 3835 | 5812 | 3 | Shock Rifle | 9 | 74 | 6,1 | 12 | 20,30 s | ~13 m | 34 | 8 | 18:43 | 0:25 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 168 | 8 262 | 49,2 | 30:00 |
| Bio Rifle | 53 | 1 218 | 23,0 | 11:40 |
| Stinger | 119 | 2 074 | 17,4 | 9:14 |
| Flak Cannon | 70 | 1 786 | 25,5 | 7:12 |
| Shock Rifle | 38 | 2 234 | 58,8 | 6:44 |
| Link Gun | 34 | 509 | 15,0 | 6:06 |
| Enforcer | 8 | 160 | 20,0 | 2:14 |
| Sniper Rifle | 6 | 420 | 70,0 | 1:50 |
| Impact Hammer | 2 | 135 | 67,5 | 0:08 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The longest recorded elimination covered 42.4 metres, when Jano hit hemeroid with the Flak Cannon. Average kill distance was highest for becool (14.4 m) and Headhunter (13.6 m), and lowest for Jano (8.8 m); the data does not include exact fight coordinates.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.