Match history — match detail
biggest overkill: Raketak (82 dmg) · airborne kills: 27 · gutsiest kill: Longshot (7 HP)
Match verdict: Longshot won 30:25 mainly because of the 17:26–17:53 run in which four kills turned a one-point chase into a lead he never lost. Close-range Flak Cannon efficiency and the cleaner finish decided the match after KST had controlled the middle phase.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (24 kills) vs best bot Longshot (32 kills).
MVP goes to Longshot for reaching 30 and owning the decisive finish. KST gets the five-kill spree award, Biosludge the 43.8-meter long shot, and Raketak the only headshot plus the kill that ended KST's spree.
Longshot breaks DM-Faze with a wild 30-point finish
Six lead changes, two dead-even rivalries and a finish where Longshot turned chaos into a five-point win.
DM-Faze opened cautiously: for 46 seconds the scoreboard did not move. Then Raketak hit Biosludge with the Rocket Launcher for first blood and the first lead. One second later Longshot answered with the Shock Rifle on KST, and the quiet phase was over. KST built the longest spree, Raketak kept scoring with the Flak Cannon and Stinger, Biosludge stayed disruptive through medium-range exchanges, and Longshot recovered from two early suicides. Once the leaders moved beyond twenty points, Longshot found the cleanest rhythm and turned a crowded race into a controlled finish.
Raketak sets the opening pace
The first minute belonged to Raketak. First blood came at 0:46 with a Rocket Launcher kill on Biosludge, and at 1:05 he added Longshot with the Flak Cannon. Longshot replied, but two self-kills — with the Flak Cannon at 1:24 and the Rocket Launcher at 2:33 — dragged him back to zero. Raketak had four points by 3:08.
The fourth minute was the busiest of the match with seven kills. KST accelerated from 3:47 and started a five-kill spree that lasted until 5:48. Link Gun opened it, then came a Shock Combo and three Rocket Launcher kills. At 5:25 KST took sole possession of first place at 7:6. Raketak answered with three quick Stinger kills; the last one on KST at 5:48 was a Double Kill, ended KST's five-kill spree and put Raketak back ahead 9:8.
KST takes command, Longshot returns
KST did not fold. At 6:14 he killed Raketak with the Rocket Launcher and five seconds later added Biosludge to reach ten and regain the lead. His weapon mix was at its best here: Shock Combo punished distance, Rocket Launcher handled tight areas, and Link Gun later sustained pressure. Raketak added the match's only headshot, a Sniper Rifle shot on Biosludge at 6:43, but it did not restore his lead.
Longshot meanwhile erased the damage from his early mistakes. A Stinger Double Kill at 7:34, followed by Bio Rifle and Link Gun kills from 8:06 to 8:25, pulled him into contention. At 8:48 he killed Biosludge with the Rocket Launcher and took his first sole lead, 13:12:12. KST replied with a Shock Combo on Longshot at 9:41 and retook first. After five changes at the top, every small breakaway still triggered an immediate answer.
KST owns the middle, but the field closes
KST held first place for the longest continuous stretch. A Bio Rifle kill on Longshot made it 16 at 10:48, a Link Gun Double Kill carried him to 18 at 12:57, and by 14:37 he had 20 while still ahead of Longshot and Raketak. Biosludge took points from the favorites; his average life of 57 seconds was the longest of the four and helped him remain a persistent third presence in fights.
The gaps began to shrink after the fifteenth minute. Longshot removed KST twice with the Flak Cannon at 15:15 and 15:27. Raketak also pressed with his own Flak, and at 16:43 Longshot hit Raketak with a Shock Combo from 34.1 meters. At 17:04 the scores stood Longshot 20, Raketak 20, KST 21. KST still led, but his control was reduced to one point and close trades.
Longshot attacks thirty
The decisive swing came between 17:26 and 17:53. Longshot first killed Raketak with the Flak Cannon to draw level with KST on 21. Seven seconds later he used the same weapon on Biosludge and moved ahead 22:21. Another Flak kill on Biosludge and a Bio Rifle kill on Raketak followed. In less than half a minute he reached 24 and never surrendered the lead again.
At 18:42 another Flak kill on Biosludge made it 25, later he reached 26, and at 20:24 another Flak kill on Raketak produced point 27. Biosludge answered immediately and Raketak eventually climbed to 25, but the buffer held. Longshot reached 28 at 21:17 with the Flak Cannon on Biosludge. His final two points came with the Stinger against KST: 29:24 at 22:52 and the winning 30th point ten seconds later. Final scores behind him were Raketak 25, KST 24 and Biosludge 20.
Match moments
- Raketak took first blood at 0:46 with the Rocket Launcher against Biosludge.
- KST produced the longest spree, five kills from 3:47 to 5:48, before Raketak ended it.
- The fourth minute delivered seven kills and was the busiest minute of the match.
- Raketak scored the only headshot, with the Sniper Rifle on Biosludge at 6:43.
- Longshot first led at 8:48, but KST reclaimed the top at 9:41.
- The final lead change came at 17:33 when Longshot's Flak Cannon made it 22:21 over KST.
- Longshot closed the match with two Stinger kills on KST to reach the 30-point limit.
DM-Faze ultimately rewarded the player who handled the transition from chaos to order best. Longshot recorded 32 kills, but two suicides reduced his score to the winning 30. Raketak finished second with 25, KST third with 24 after leading for a long stretch, and Biosludge fourth with 20. The Flak Cannon was the match's signature weapon with 32 kills overall, including 14 by Longshot. KST owned the five-kill spree, Biosludge the longest kill at 43.8 meters, and Raketak the only headshot. After six lead changes, Longshot was the name left on top.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows six lead changes: Raketak opened in front, KST repeatedly took over, and Longshot first led at 8:48. The decisive change came at 17:33, when Longshot moved to 22:21 and never gave up first place.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute four was the busiest with seven kills; the precomputed pace also shows seven in minutes six, thirteen and eighteen. The longest pause was 46 seconds, right at the start before first blood.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Raketak controlled the opening and KST owned the longest middle phase. Longshot took over the final third and stayed ahead from 17:33 onward.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Longshot | 30 | 32 | 32 | 2 | 50% | 0 | 4844 | 5589 | 5 | Double Kill | Flak Cannon | 11 | — | 7,4 | 24 | 28,74 s | ~10 m | 155 | 21 | 23:03 | 0:41 |
| 2 | B Raketak | 25 | 26 | 27 | 1 | 49% | 1 | 5069 | 4638 | 5 | Double Kill | Flak Cannon | 12 | — | 7,3 | 22 | 31,53 s | ~10 m | 121 | 11 | 23:03 | 0:49 |
| 3 | 24 | 24 | 25 | 0 | 49% | 0 | 3992 | 4621 | 5 | Double Kill | Link Gun | 7 | 51 | 9,0 | 23 | 27,14 s | ~11 m | 105 | 28 | 23:03 | 0:53 | |
| 4 | B Biosludge | 20 | 21 | 23 | 1 | 48% | 0 | 4034 | 4399 | 5 | Stinger | 11 | — | 7,1 | 28 | 26,25 s | ~13 m | 93 | 7 | 23:03 | 0:57 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 71 | 3 724 | 52,5 | 22:16 |
| Link Gun | 367 | 2 545 | 6,9 | 18:02 |
| Stinger | 196 | 2 960 | 15,1 | 13:08 |
| Shock Rifle | 32 | 1 888 | 59,0 | 12:00 |
| Flak Cannon | 201 | 4 216 | 21,0 | 11:34 |
| Bio Rifle | 59 | 1 554 | 26,3 | 9:24 |
| Enforcer | 26 | 520 | 20,0 | 8:24 |
| Sniper Rifle | 6 | 490 | 81,7 | 3:42 |
| Impact Hammer | 2 | 41 | 20,5 | 0:36 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights were short to medium range, with player averages between 7.8 and 13.2 meters. The longest kill belonged to Biosludge, who hit KST with the Stinger from 43.8 meters at 22:20.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.