Match history — match detail
biggest overkill: Vulgarus (103 dmg) · airborne kills: 39 · gutsiest kill: Jano (2 HP)
Match verdict: Vulgarus won 30:18 primarily because his early five-kill breakaway created a buffer and he kept scoring after the match's only lead change. Fewer self-inflicted mistakes than Jano and a broader weapon mix helped him absorb Trajbalajka's midgame push.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Vulgarus (31 kills) vs best bot Masakr (1 kill).
MVP goes to Vulgarus for the 30:18 win, 31 kills and the longest five-kill spree. Trajbalajka gets the only Double Kill, hemeroid the longest shot, and Jano the unofficial pyrotechnics award for seven rocket suicides.
Vulgarus Rules Terminal with Rockets and Steady Aim
Masakr struck first, Jano kept answering and Trajbalajka surged, but Vulgarus gradually made Terminal his own.
DM-1on1-Terminal skipped the polite opening. At 11 seconds, Masakr recorded the authoritative first blood, dropping Jano with the Link Gun from 2.4 metres. In that very same second Jano answered with a rocket and removed Masakr, so the opening shock lasted barely longer than a respawn. Then the main story began: from 15 seconds onward Vulgarus stacked frag after frag, using the Link Gun, Shock Combo, Shock Rifle, Sniper Rifle and Rocket Launcher. The match logged only one lead change, and once Vulgarus moved ahead the scoreboard steadily tilted his way. The final 30:18 still hides how hard the chase became at times, because both Jano and Trajbalajka produced stretches in which the leader had to keep fighting for every point.
The first breakaway: Vulgarus builds the gap
After Masakr's first blood, Vulgarus took over the initiative. At 15 seconds he caught Trajbalajka with the Link Gun, eight seconds later finished him with a Shock Combo, and at 46 seconds sent Jano back to spawn with the Shock Rifle. A Sniper Rifle headshot at 67 seconds made it four, and a rocket into Jano at 78 seconds made it five. That run became the longest spree of the match: five kills from 15 to 89 seconds. Jano ended it with a rocket from 5.5 metres and added another hit fourteen seconds later, briefly suggesting that the scoreline might tighten.
Vulgarus did not panic. Jano, meanwhile, was fighting both the opposition and his own Rocket Launcher: suicides at 157 and 170 seconds erased two points. Trajbalajka had been stuck on zero for a long time, but at 145 seconds he finally killed Vulgarus and later began building momentum of his own. Even so, before the three-minute mark the picture was stark: Vulgarus had 11, Jano 3 and Trajbalajka 1. The third minute was one of the busiest phases with seven kills, and it established the evening's basic pattern: close-range collisions, rockets everywhere, and very little time to breathe.
Midgame: Trajbalajka forces his way back
From 273 seconds onward, Trajbalajka changed the texture of the match. He took down Vulgarus with the Flak Cannon, killed Jano eleven seconds later, then hit the leader with a rocket at 324. Three seconds after that he added a rocket Double Kill on Jano, the only recorded multikill of the match. Vulgarus kept answering and maintained a substantial advantage, but Trajbalajka started collecting both rivals regularly. Between 403 and 538 seconds he rotated through the Flak Cannon, Link Gun and Rocket Launcher and climbed to 14 points. The race for first never fully reset, but second place became a real contest and Vulgarus could no longer coast.
Jano remained most dangerous in direct exchanges with Vulgarus. Their pairing produced 31 mutual kills, more than any other matchup, and Jano was the player who stopped Vulgarus's five-kill spree. The problem was self-inflicted damage: seven suicides across the match. That is why 25 kills translated into only 18 final points. Vulgarus, by contrast, spread his 31 kills across a broader arsenal: 13 with rockets, seven with the Shock Rifle, six with the Link Gun, three Shock Combos and two with the Sniper Rifle. Both sniper kills were headshots. When the fight changed distance, he usually had a weapon ready for it.
Finale: silence, a late arrival and the last shock
After 687 seconds came the longest quiet spell of the match: 43 seconds without a kill. Jano broke the silence at 730 with a rocket into Trajbalajka, and soon after hemeroid entered the late chaos. At 780 he killed Vulgarus with the Rocket Launcher while also recording a suicide at the same timestamp. Vulgarus responded immediately: Shock Rifle on Jano at 789, then a Shock Combo and Link Gun on hemeroid to reach 27. Trajbalajka still took Vulgarus down with the Link Gun at 825, Jano hit him with a rocket at 845, and the closing seconds turned into a rapid exchange of frags.
The curiosity came at 859 seconds. hemeroid hit Vulgarus with a rocket from 29.2 metres, the longest kill of the match, a distance that made the Rocket Launcher feel like a sniper rifle in disguise. Vulgarus refused to let the ending unravel. At 867 he removed hemeroid with the Shock Rifle, and exactly at 875 seconds he finished the match with a Shock Combo on Trajbalajka. That reached the 30-point goal. Jano and Trajbalajka both ended on 18, hemeroid on 3 and Masakr on 1. The decisive difference was not one miracle frag, but Vulgarus scoring consistently through every phase after his early breakaway.
Match moments
- Masakr scored first blood at 11 seconds with the Link Gun on Jano, who returned the kill with a rocket in the same second.
- Vulgarus produced the longest spree: five kills from 15 to 89 seconds, finally stopped by Jano.
- Trajbalajka recorded the match's only Double Kill at 327 seconds after two rapid rocket frags.
- The Rocket Launcher dominated with 49 of the 81 non-suicide kills.
- Jano collected 25 kills, but seven suicides pulled his final score down to 18.
- hemeroid killed Vulgarus from 29.2 metres with a rocket at 859 seconds, the longest kill of the match.
- Vulgarus closed the match at 30:18 with a Shock Combo on Trajbalajka at exactly 875 seconds.
Terminal ultimately belonged to the player who combined pace, weapon variety and scoring discipline most effectively. Vulgarus died 33 times and did blow himself up once, but 31 kills were enough for a clean 30 points and a clear margin. Jano and Trajbalajka reached the same score of 18 by very different routes: Jano was the busier shooter but paid heavily for seven suicides, while Trajbalajka had fewer kills, only two self-inflicted deaths and the night's only Double Kill. Masakr, meanwhile, needed just eleven seconds to claim first blood and become part of the shortest but most memorable chapter of the match.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph broke open very early: after Masakr's opening point, Vulgarus moved ahead and never surrendered the lead, leaving the match with only one lead change. Jano and Trajbalajka closed some ground in the second half, but Vulgarus accelerated again after point 22 and finished 30:18.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace stayed high and fairly even: minutes 3, 8, 9, 10 and 14 each contained seven kills, with the computed summary naming minute 3 as the busiest. The longest lull lasted 43 seconds after 687, before the closing phase burst back into action.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Vulgarus controlled the opening with his five-kill spree, while the middle belonged to Trajbalajka's recovery and repeated Jano-Vulgarus duels. hemeroid joined the late firefight, but the final two kills again belonged to Vulgarus.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 33 | 1 | 48% | 2 | 4575 | 4700 | 5 | Rocket Launcher | 7 | 42 | 5,2 | 21 | 18,72 s | ~10 m | 87 | 24 | 14:35 | 0:25 | ||
| 2 | 18 | 25 | 30 | 7 | 45% | 0 | 3556 | 4880 | 4 | Rocket Launcher | 11 | 31 | 5,3 | 20 | 13,27 s | ~9 m | 25 | 12 | 14:35 | 0:28 | ||
| 3 | 18 | 20 | 24 | 2 | 45% | 0 | 3105 | 3777 | 5 | Double Kill | Rocket Launcher | 8 | 32 | 5,5 | 12 | 10,97 s | ~9 m | 55 | 12 | 14:31 | 0:34 | |
| 4 | 3 | 4 | 4 | 1 | 50% | 0 | 610 | 668 | 3 | Rocket Launcher | 1 | 36 | 0,7 | 3 | 19,82 s | ~13 m | 2 | 3 | 2:13 | 0:26 | ||
| 5 | B Masakrleft | 1 | 1 | 1 | 0 | 50% | 0 | 183 | 58 | 1 | Link Gun | 0 | — | 0,0 | 1 | 2,06 s | ~8 m | 22 | 11 | 0:11 | 0:05 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 131 | 6 934 | 52,9 | 20:58 |
| Link Gun | 150 | 1 399 | 9,3 | 5:56 |
| Flak Cannon | 37 | 1 065 | 28,8 | 5:52 |
| Shock Rifle | 25 | 1 393 | 55,7 | 4:24 |
| Enforcer | 10 | 200 | 20,0 | 3:12 |
| Sniper Rifle | 11 | 910 | 82,7 | 2:26 |
| Stinger | 9 | 126 | 14,0 | 1:10 |
| Impact Hammer | 0 | 0 | — | 0:06 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Average kill distances stayed roughly between eight and ten metres, so most fights were close to mid-range. The longest hit came from a Rocket Launcher: hemeroid caught Vulgarus from 29.2 metres at 859 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.