Maps: DM-Fearless
A Necris maze where courage helps — but route and pickup control help more.
DM-Fearless is an official Unreal Tournament 3 deathmatch map wrapped in dark Necris architecture. Its roughly 79 × 64 metre footprint contains 2,771 m² of walkable space and 13 recorded obstacles or holes, so the fight is not only about aim: movement, route reading and avoiding the wrong opening in the floor matter just as much.
UT3.sk has recorded 2 matches so far, producing 175 kills with an average of 5 players and a 12-minute duration. MaxRus collected 70 kills across both matches, Freylih scored 24 in one and the bot Deckrat scored 29 in one; MaxRus also holds the records for 37 kills in a match and a 7-kill streak without dying. A small sample, but a very loud opening.
Battle tips
- Do not stay in one corridor for long. Rotate between central and side routes so opponents cannot easily predict your next entry into a fight.
- The centre-left, dead-centre and upper-centre zones each account for 2.1% of kills in the current data. Treat them as higher-contact areas and enter with a loaded weapon and a planned escape.
- Keep a precise weapon for more open crossings and explosive or splash damage for tight entrances. DM-Fearless rewards fast switching by range, not loyalty to one barrel.
- Use obstacles to break line of sight, but watch edges and holes while dodging. Thirteen recorded obstacles and openings provide plenty of cover and just as many chances for a comic fall.
- With an average of five players, expect frequent third-party attacks. After winning a duel, move immediately, restock and do not wait beside the body for applause.
MaxRus has scored exactly 40% of all recorded kills on DM-Fearless: 70 out of 175.
Map floor plan
Wall outline assembled from the positions players and bots have walked through – it sharpens with every match. True map aspect ratio. Diamonds = spawn points (size ~ frequency, color ~ area danger: green calm, red risky). Overlays are hidden by default – enable them by clicking a legend item below the chart.
Kill density (heatmap)
Death locations from all matches on this map – the darker, the deadlier the zone.
Where kills come from (power positions)
Where players most often score kills - the map’s "power" positions (the opposite of the death spots above).
Records
Most Used Weapons
Top weapons by kills on this map (% of all kills). Light bar = the weapon's share of kills across the whole server.
How matches end
How matches on this page ended.
Top players
Combat metrics
Latest matches
| Date | Map | Mode | Duration | Players | Winner |
|---|---|---|---|---|---|
| 09.10.2026 14:51 | DM-Fearless | Normal | 18:23 | 4 | KST |