Match history — match detail
biggest overkill: hemeroid (118 dmg) · airborne kills: 46 · gutsiest kill: Skokan (1 HP)
Match verdict: The match turned between seconds 322 and 428, when Jano first seized the lead and then created separation with four straight Rocket Launcher kills. Weapon control decided it: Jano scored 27 rocket kills and won 30:24 ahead of Skokan.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (31 kills) vs best bot Skokan (26 kills).
MVP goes to Jano for the win and 27 rocket kills; hemeroid takes the long-range prize for 50.3 m, and Skokan earns the stubborn-pursuer award. Revenge kills were led by Jano with 13, ahead of hemeroid 10, Skokan 8 and Ohnostroj 6.
Jano Rockets to 30 in a Wild DM-1on1-Devastation Finale
Four lead changes, a storm of rockets, and a final minute in which Jano refused to let the win escape.
DM-1on1-Devastation did not play like a tidy duel; it became a crowded junction of rockets, flak and instant retaliation. hemeroid opened the scoring after 15 seconds, hitting Ohnostroj with the Rocket Launcher for first blood. Skokan then grabbed the early rhythm, but Jano fully entered the match from second 49 onward. Starting from zero, he produced a four-kill spree, including the match’s only Double Kill, and briefly moved into first place. hemeroid stopped that run at second 86, however, and the long middle phase began with the lead moving repeatedly between the main contenders.
First spark, first reversal
hemeroid fired the opening Rocket Launcher greeting at 0:15, yet the early scoreboard leaned toward Skokan. A Shock Combo on Jano at 26 seconds and two quick kills on Ohnostroj pushed him to 3 points while Jano still had none. Then Jano struck: he killed hemeroid at 49 seconds, added Skokan three seconds later for the only Double Kill, and followed with kills on Ohnostroj and Skokan to lead 4:3 at 77 seconds.
That four-kill run from 49 to 86 seconds was the longest spree of the match. hemeroid ended it with the Bio Rifle, hit Jano again to make it 4:4, and kept answering every attempt to escape. After Jano briefly retook first place, hemeroid moved into a solo 7:6 lead at 129 seconds by sniping Skokan. The four official lead changes were already taking shape.
hemeroid presses, Jano returns
From second 129, hemeroid protected his edge with a mix of Rocket Launcher, Bio Rifle and Sniper Rifle. Jano complicated matters with a Flak Cannon suicide at 178 seconds, while Skokan and Ohnostroj kept collecting points in close-range exchanges. The longest quiet spell came after second 144: 39 seconds without a kill, almost a meditation break by the standards of this match.
Jano found his rhythm again from second 196. Repeated Rocket Launcher kills on Skokan pulled him level with hemeroid at 9:9 by second 247. hemeroid jumped back to 10:9 with the Bio Rifle and later 11:9, but around seconds 322–325 Jano finally changed the shape of the match: he killed Skokan, then Ohnostroj, reached 12, and took a lead he would never surrender.
The rocket-powered middle
The decisive dominance did not arrive in one explosion, but between seconds 403 and 428 it became obvious. Jano scored four straight Rocket Launcher kills against Skokan and Ohnostroj, moving from 12 to 16. hemeroid broke the sequence at 440 seconds and Skokan stayed within reach, yet Jano had created a cushion the others never erased.
The most spectacular single hit came at 510 seconds, when hemeroid killed Jano with a Rocket Launcher from 50.3 metres. It was the longest kill of the match and the only one beyond 50 metres. hemeroid also led average kill distance at 17.9 m, compared with 10.2 for both Jano and Skokan and 10.0 for Ohnostroj. Jano answered with volume: 27 of his 31 kills came from the Rocket Launcher.
Fourteenth minute, no brakes
When Jano reached 25 at second 702, he was eight points clear of Skokan and the target of 30 was in sight. Skokan still refused to fade, adding five kills between seconds 739 and 817 to finish on 24. hemeroid and Ohnostroj both reached 20, and hemeroid added the match’s only headshot at second 825 with the Sniper Rifle on Ohnostroj.
The final, fourteenth minute was the busiest of all with 12 kills. Jano entered it on 28, killed Skokan at second 784 to reach 29, then got stopped by hemeroid and Ohnostroj. The winning point therefore waited until exactly 840 seconds: Jano hit Ohnostroj with the Rocket Launcher and closed the Deathmatch at 30:24:20:20.
Match moments
- hemeroid scored first blood at 15 seconds with a Rocket Launcher kill on Ohnostroj.
- Jano built the longest spree, four kills from seconds 49 to 86, and recorded the match’s only Double Kill.
- The lead changed four times; hemeroid led from second 129 before Jano took first place for good at second 325.
- The longest pause lasted 39 seconds after second 144.
- hemeroid hit Jano with a 50.3-metre Rocket Launcher kill, the longest of the match.
- The 14th minute produced 12 kills, and Jano sealed the match at second 840 on 30 points.
Jano won a match that never gave him a comfortable opening. He first chased Skokan, then hemeroid, and only after second 325 did he settle into the lead that lasted to the finish. The decisive factor was repeated access to the Rocket Launcher and the ability to convert short encounters into points: 27 rocket kills are impossible to ignore. Skokan remained the closest pursuer, hemeroid combined the longest hit with the longest average life, and Ohnostroj kept trading until the last seconds. Devastation produced chaos, but the final signature was clear: Jano, 30 points.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows four genuine lead changes: Skokan’s early edge, Jano in front from second 77, hemeroid from second 129, and Jano’s final takeover at second 325. From 12 points onward, Jano never lost first place and stretched the margin to six over Skokan.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Tempo ranged from only 4 kills in minute three to 12 in the final, fourteenth minute. The longest lull lasted 39 seconds after 2:24, but the ending was the opposite: almost continuous trading.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
hemeroid and Skokan controlled the opening, before Jano broke through with his own four-kill spree. In the second half Jano dictated the direction of the match, while Skokan reduced the final gap to 24.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 33 | 1 | 48% | 0 | 4382 | 5981 | 4 | Double Kill | Rocket Launcher | 7 | 32 | 5,0 | 20 | 21,40 s | ~11 m | 33 | 3 | 14:00 | 0:24 | |
| 2 | B Skokan | 24 | 26 | 29 | 2 | 47% | 0 | 4196 | 4535 | 2 | Flak Cannon | 14 | — | 3,8 | 6 | 11,57 s | ~12 m | 148 | 26 | 14:00 | 0:28 | |
| 3 | 20 | 23 | 19 | 3 | 55% | 1 | 4348 | 3200 | 4 | Rocket Launcher | 11 | 35 | 5,0 | 14 | 18,51 s | ~15 m | 69 | 21 | 14:00 | 0:42 | ||
| 4 | B Ohnostroj | 20 | 22 | 29 | 2 | 43% | 0 | 3801 | 4573 | 4 | Flak Cannon | 13 | — | 3,9 | 6 | 17,32 s | ~10 m | 134 | 30 | 14:00 | 0:28 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 124 | 6 220 | 50,2 | 14:34 |
| Enforcer | 77 | 1 540 | 20,0 | 8:12 |
| Link Gun | 190 | 1 694 | 8,9 | 7:38 |
| Bio Rifle | 44 | 966 | 22,0 | 6:20 |
| Shock Rifle | 25 | 1 297 | 51,9 | 5:02 |
| Stinger | 101 | 1 582 | 15,7 | 4:28 |
| Flak Cannon | 110 | 2 517 | 22,9 | 4:16 |
| Sniper Rifle | 12 | 910 | 75,8 | 3:42 |
| Impact Hammer | 0 | 0 | — | 0:10 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
hemeroid fought from the longest average range at 17.9 m and also produced the record 50.3-metre rocket kill on Jano. Everyone else averaged around ten metres, so most fights were much tighter.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.