Match history — match detail
biggest overkill: Jano (92 dmg) · airborne kills: 24 · gutsiest kill: Jano (1 HP)
Match verdict: The match was decided between roughly the third and fifth minutes, when hemeroid combined an eight-kill spree with frequent immediate revenge kills and turned a packed scoreboard into a durable gap. After taking a 10:9 lead at 248 seconds, he was never displaced and won with 30 points, ahead of Brokar and Ohnostroj on 18.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (30 kills) vs best bot Brokar (20 kills).
MVP goes to hemeroid for 30 points, an eight-kill spree and 11 revenge kills. Ohnostroj wins the long-distance postcard at 43.1 metres, Jano gets the Rocket Launcher loyalty badge, and Brokar’s late Double Kill earns him a share of second.
hemeroid conquers Devastation after a wild turnaround
Six lead changes, rockets at arm’s length, and hemeroid finding the one rhythm nobody else could stop.
DM-1on1-Devastation was anything but a quiet duel. Four players turned the map into a crowded sprint in which the lead changed shape almost as quickly as the next weapon appeared. Ohnostroj drew first blood at 13 seconds, dropping hemeroid with the Flak Cannon, only for hemeroid to answer in the very same second with the Bio Rifle. Jano then pushed forward with the Rocket Launcher, while Brokar announced himself with a Sniper Rifle headshot on hemeroid. Early scores repeatedly folded back into ties, and the match recorded six lead changes. The important pattern, though, emerged gradually: hemeroid stopped merely reacting to the chaos and started dictating how long each exchange would last.
Three opening minutes with no safe leader
Jano was the first to create a small gap, reaching two points at 35 seconds when a Rocket Launcher kill on Ohnostroj completed his first Double Kill. hemeroid stayed close and moved to 3:2 over Ohnostroj at 47 seconds. Brokar and Jano kept forcing their way back into the race; by 106 seconds hemeroid, Brokar and Jano all sat on four. Jano then took a 5:4 solo lead at 127 seconds before hemeroid tied him seven seconds later. After that came the longest quiet spell of the match: 33 seconds without a kill after the 134-second mark.
The restart only made the table tighter. At 174 seconds hemeroid, Brokar and Jano were all on five, and Ohnostroj joined them by killing hemeroid. Brokar then produced one of the strangest sequences of the night: he killed Ohnostroj with a Rocket Launcher from just 0.8 metres, then died to his own rocket in the same second. The deadlock survived. It was hemeroid’s Bio Rifle kill on Brokar at 182 seconds that finally opened the passage that would become the first truly decisive stretch.
The eight-kill run that changed the match
From 182 to 315 seconds, hemeroid built the longest spree of the game: eight kills without dying. It was not a one-weapon routine. The Bio Rifle remained his signature, but he also scored with the Shock Rifle and Rocket Launcher, preventing his opponents from settling into a single defensive answer. Jano was still ahead 7:6 at 198 seconds and added another Rocket Launcher Double Kill at 200, yet hemeroid kept closing. They were tied 9:9 at 231 seconds, and at 248 hemeroid’s rocket on Brokar made it 10:9. That lead never changed hands again.
The spree carried hemeroid to 13 points before Ohnostroj finally ended it with the Flak Cannon at 315 seconds. By then the damage was structural rather than cosmetic: hemeroid had both margin and momentum. The computed revenge statistic tells the same story from another angle. hemeroid recorded 11 revenge kills, compared with seven each for Ohnostroj and Brokar and four for Jano. He was not untouchable; he was simply the best at turning a death into an immediate answer instead of a prolonged loss of control.
Ohnostroj pushes back, but Bio Rifle widens the gap
The middle phase still produced a real counterattack. From 362 seconds onward, Ohnostroj strung together a sharp sequence in which the Sniper Rifle worked at ranges that were often closer than the weapon’s reputation suggests. He killed hemeroid, then Brokar, completed a Double Kill on Jano at 383 seconds, and hit hemeroid again at 389. Jano answered Ohnostroj almost immediately with the Bio Rifle, and around the seventh minute the arena became a continuous exchange. The computed data marks the eighth minute as the busiest with 10 kills; the tenth minute also reached 10.
Inside that traffic, hemeroid showed why the Bio Rifle ended as his favourite weapon. Between 449 and 461 seconds he killed Brokar three straight times with it, moving from 18 to 20 points. Ohnostroj stopped him at 470 seconds with the Enforcer, but the reply took one second: hemeroid killed Ohnostroj with the Bio Rifle at 471 and reached 21. Ohnostroj remained the hardest direct rival—the pair traded 20 mutual kills, 11:9 to hemeroid—but the overall scoreboard was already losing its uncertainty.
The finish: one late Brokar burst, then point thirty
After 513 seconds the chase group still tried to create a final complication. Ohnostroj landed a Shock Combo on hemeroid, Jano immediately removed Ohnostroj, then completed another Double Kill on Brokar. hemeroid kept scoring through the same practical blend of Bio Rifle and Rocket Launcher. At 548 seconds Brokar killed him with the Link Gun, yet hemeroid also killed Ohnostroj in that same second and moved to 25. From there, the goal score of 30 was too close for the field to reset the match.
Ohnostroj owned the longest recorded kill: at 570 seconds he hit hemeroid with the Stinger from 43.1 metres. It was spectacular but not transformative. hemeroid worked through Jano and Brokar to reach 29. Brokar still had one late statement, scoring a Stinger Double Kill at 667 seconds—hemeroid first, then Jano—to secure 18 points. The leader kept the last word. At 684 seconds hemeroid hit Ohnostroj with the Flak Cannon from 29 metres and ended the match on 30: hemeroid 30, Brokar 18, Ohnostroj 18, Jano 17.
Match moments
- Ohnostroj drew first blood at 13 seconds with the Flak Cannon on hemeroid.
- Jano recorded three Double Kills, all powered by the Rocket Launcher.
- hemeroid produced the longest spree: eight kills between 182 and 315 seconds.
- After moving to 10:9 over Jano at 248 seconds, hemeroid never lost the lead.
- The eighth minute delivered 10 kills and was marked busiest; the tenth also had 10.
- Ohnostroj scored the longest kill, a 43.1-metre Stinger hit on hemeroid.
- Brokar’s Stinger Double Kill at 667 seconds secured his final total of 18.
- hemeroid finished at 684 seconds with a Flak Cannon kill for point 30.
The final margin looks comfortable, but the opening four minutes were anything but. Jano held an early lead, all four players met on five points, and Ohnostroj twice interrupted hemeroid in memorable fashion—first blood at the start and the kill that ended the eight-frag spree. The difference was what happened after 182 seconds. hemeroid repeatedly converted a good exchange into a longer period of control, finishing with 30 kills against 17 deaths, the highest damage dealt in the player table and the best average life at 38 seconds. Devastation did not turn on one miraculous play; it tilted piece by piece until everyone else was chasing a match hemeroid had already shaped.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph is packed with ties and shifting leads through the first half, with six lead changes in total. The decisive break arrives around 248 seconds, when hemeroid reaches 10 and never gives the top spot back.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The computed data marks minute eight as the busiest with 10 kills, while minute ten also produced 10. The longest quiet spell lasted 33 seconds after 134 seconds; otherwise the match kept a high firing rate deep into the finish.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening was shared among Ohnostroj, Jano and hemeroid, with Jano briefly creating an early solo gap. From the middle phase onward, hemeroid controlled the scoring rhythm while the others increasingly fought over second place.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 17 | 0 | 64% | 0 | 4065 | 2978 | 8 | Bio Rifle | 6 | 33 | 4,3 | 14 | 12,64 s | ~15 m | 53 | 11 | 11:25 | 0:38 | ||
| 2 | B Brokar | 18 | 20 | 22 | 2 | 48% | 1 | 2522 | 3186 | 3 | Double Kill | Link Gun | 8 | — | 3,1 | 3 | 11,86 s | ~12 m | 87 | 25 | 11:25 | 0:29 |
| 3 | B Ohnostroj | 18 | 18 | 26 | 0 | 41% | 1 | 3503 | 3650 | 4 | Double Kill | Sniper Rifle | 12 | — | 3,0 | 6 | 27,39 s | ~12 m | 73 | 17 | 11:25 | 0:25 |
| 4 | 17 | 19 | 26 | 2 | 42% | 0 | 3407 | 4427 | 3 | Double Kill | Rocket Launcher | 10 | 33 | 4,0 | 14 | 8,27 s | ~12 m | 18 | 14 | 11:25 | 0:25 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 94 | 4 690 | 49,9 | 10:56 |
| Bio Rifle | 91 | 2 577 | 28,3 | 7:58 |
| Enforcer | 47 | 940 | 20,0 | 6:30 |
| Sniper Rifle | 24 | 1 820 | 75,8 | 5:34 |
| Link Gun | 97 | 767 | 7,9 | 4:24 |
| Flak Cannon | 68 | 1 493 | 22,0 | 3:22 |
| Stinger | 50 | 796 | 15,9 | 2:52 |
| Shock Rifle | 9 | 413 | 45,9 | 2:20 |
| Impact Hammer | 0 | 0 | — | 0:10 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Without position coordinates, the distance data gives the clearest spatial clue: player averages ranged from 11.4 to 14.7 metres, pointing to mostly close and mid-range fights. The outlier was Ohnostroj’s 43.1-metre Stinger kill on hemeroid.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.