Match history — match detail
biggest overkill: hemeroid (138 dmg) · airborne kills: 50 · gutsiest kill: Municak (1 HP)
Match verdict: hemeroid beat Jano 30–27 by turning the closing phase into a decisive seven-kill streak and then a Double Kill at second 954. Jano recorded 31 frags, all with the Rocket Launcher, but four suicides reduced his score and left hemeroid room for a narrow win.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (31 kills) vs best bot Municak (8 kills).
MVP goes to hemeroid for the winning 30 points, two sniper headshots, the longest hit, and a seven-kill streak. Jano earns a special mention for rocket-launcher industry—31 kills with one weapon—though four suicides proved an expensive side effect.
hemeroid seals the Devastation win with a final rocket
One precise Bio Rifle shot, a seven-frag streak, and the final rocket settled it at 30–27.
DM-1on1-Devastation delivered fifteen minutes and fifty-five seconds of combat in which no lead felt safe. hemeroid eventually reached the target of 30 points, but Jano finished only three behind and Trajbalajka remained a threat deep into the match. The record shows three lead changes, ten suicides across the game, and a verdict that came in the final seconds. hemeroid opened the scoring with a Bio Rifle kill on Jano at 29 seconds; from there, the match became a story of rockets, revenge, and one astonishingly long-range hit.
Bio Rifle opens the account; rockets answer
The first entry in the chronicle came at 29 seconds, when hemeroid hit Jano with the Bio Rifle from 21.9 metres. That was no invitation to settle in. Less than twenty seconds later, Trajbalajka also caught Jano with the Bio Rifle, and Municak immediately brought down Trajbalajka with the Shock Rifle. The players had barely found their rhythm on Devastation before the kill log was already changing names.
Jano soon found his most reliable answer: the Rocket Launcher. He sent Trajbalajka back to respawn twice, then managed to blow himself up at the same timestamp. Four suicides across the match ultimately cost him score, but his rocket accuracy remained a threat to the very end. hemeroid kept returning through the Bio Rifle and Stinger, while Municak showed that the Flak Cannon could also make a mess of anyone nearby.
Jano applies pressure, hemeroid refuses to disappear
The middle stretch became a tug-of-war. Jano collected points mostly with the Rocket Launcher, and his final tally of 31 kills with that weapon stands out clearly in the stats; four suicides explain why the scoreboard ultimately gave him 27 points. hemeroid repeatedly closed the gap, and their duels became one of the match’s central storylines. They traded 17 kills in total: hemeroid took 12, Jano five. The revenge counts also tell a story: hemeroid had 13, Jano 12, Trajbalajka 6, Municak 2, and becool 1.
Trajbalajka remained a live contender for the top places, mixing the Rocket Launcher with the Stinger and reaching a personal best streak of five kills. At 5:15, the match recorded its longest gap between kills: 33 seconds. That pause did not mean the duel had calmed for good; frags returned, and the pace rose again.
Devastation speeds up, and distance offers no guarantee
The pace stayed high in the second half. The busiest was minute eleven, with nine kills; minute twelve recorded the same number. According to the precomputed figures, the rhythm ranged from three kills in a quieter minute to nine in the hottest phase. Jano remained especially dangerous at close range: his average kill distance was only 7.7 metres, the lowest of all players. Average kill distance was 13.8 m for hemeroid, 12.3 for Trajbalajka, 10.3 for becool, 10.1 for Municak, and 7.7 for Jano. Average life lasted 68 seconds for hemeroid, 38 for Trajbalajka, 30 for Jano, 24 for Municak, and 17 for becool.
At second 817, hemeroid produced the match’s longest hit: a Bio Rifle kill on becool from 49 metres, while hemeroid had only one health point left. It is the sort of moment that makes even a sceptic check the kill log twice. hemeroid also landed both recorded headshots, using the Sniper Rifle against Trajbalajka at second 278 and again at second 676.
A seven-frag streak and the final rocket
Late in the match, hemeroid launched his longest streak: seven kills between seconds 723 and 863 without being stopped. It ended only at second 883, when Trajbalajka hit him with the Link Gun. The game was still no one-way march: Trajbalajka and Jano continued to land important shots, and Jano stayed within reach of the winning threshold.
Then came the final three seconds of the decision. At second 951, hemeroid eliminated Trajbalajka with the Rocket Launcher; three seconds later, he hit Jano with the same weapon from 15.9 metres. The second hit was marked as a Double Kill and gave hemeroid his thirtieth point. Jano finished on 27 and Trajbalajka on 23, leaving a gap between first and second smaller than one brief firefight.
Match moments
- hemeroid claimed first blood at 29 seconds with a Bio Rifle kill on Jano.
- Jano recorded 31 Rocket Launcher kills, but four suicides left him with a final score of 27.
- The busiest minute was minute eleven, with nine kills.
- hemeroid hit becool with the Bio Rifle from 49 metres while on just 1 HP.
- hemeroid’s seven-kill streak ran from second 723 to 863 and was ended by Trajbalajka.
- The match ended with a Double Kill: hemeroid reached 30 by rocketing Jano at second 954.
The final 30–27 result for hemeroid does not look like a crushing win—and it was not one. Jano delivered a huge Rocket Launcher performance, Trajbalajka struck at important moments, and becool and Municak each had dangerous flashes of their own. The difference was hemeroid’s persistence, his long late streak, and his ability to turn the final opportunity into point number thirty. Devastation leaves a simple Deathmatch lesson: a lead only counts after the last frag, and sometimes the final sentence is written by a rocket three seconds before time runs out.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart should show three lead changes and a long stretch in which hemeroid and Jano stayed within reach of each other. The decisive separation came late: hemeroid reached 30 at second 954, while Jano finished on 27.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute eleven was the busiest, with nine kills; minute twelve also recorded nine. The longest lull lasted 33 seconds after 5:15, but the match returned to a high pace afterwards.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
hemeroid opened the scoring and owned the longest late streak, while Jano was extremely dangerous in the middle phase and recorded 31 Rocket Launcher kills. Trajbalajka stayed in the fight for the top places and ended hemeroid’s seven-kill run.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 13 | 0 | 70% | 2 | 4259 | 3004 | 7 | Double Kill | Bio Rifle | 6 | 35 | 6,1 | 21 | 17,47 s | ~15 m | 42 | 15 | 15:55 | 1:08 | |
| 2 | 27 | 31 | 30 | 4 | 51% | 0 | 5797 | 5756 | 4 | Rocket Launcher | 13 | 32 | 6,2 | 15 | 21,67 s | ~9 m | 32 | 20 | 15:55 | 0:30 | ||
| 3 | 23 | 25 | 24 | 2 | 51% | 0 | 3820 | 4305 | 5 | Double Kill | Rocket Launcher | 7 | 32 | 6,3 | 17 | 25,24 s | ~14 m | 71 | 31 | 15:55 | 0:38 | |
| 4 | 5 | 7 | 23 | 2 | 23% | 0 | 1400 | 2866 | 2 | Double Kill | Shock Rifle | 5 | 76 | 2,0 | 1 | 20,55 s | ~12 m | 19 | 6 | 6:57 | 0:17 | |
| 5 | B Municakleft | 6 | 8 | 21 | 2 | 28% | 0 | 1930 | 3307 | 1 | Flak Cannon | 9 | — | 2,6 | 2 | 23,91 s | ~14 m | 55 | 17 | 9:06 | 0:24 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 183 | 9 474 | 51,8 | 23:54 |
| Bio Rifle | 53 | 2 163 | 40,8 | 8:58 |
| Enforcer | 23 | 460 | 20,0 | 7:16 |
| Shock Rifle | 24 | 1 278 | 53,3 | 6:12 |
| Sniper Rifle | 17 | 1 330 | 78,2 | 5:28 |
| Stinger | 86 | 1 324 | 15,4 | 4:52 |
| Link Gun | 43 | 448 | 10,4 | 3:52 |
| Flak Cannon | 35 | 727 | 20,8 | 2:10 |
| Impact Hammer | 0 | 0 | — | 0:04 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Average distances show contrasting styles: hemeroid averaged 13.8 metres, while Jano averaged just 7.7. The longest hit travelled 49 metres, but many of Jano’s frags came at close range.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.