Match history — match detail
biggest overkill: hemeroid (112 dmg) · airborne kills: 41 · gutsiest kill: becool (2 HP)
Match verdict: hemeroid won 30–25 because, after five lead changes, he produced the longest five-frag spree in the middle phase and converted pressure into the final point. Jano recorded 29 kills and 13 revenge kills, but four suicides and fewer collected items left him five points short.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (30 kills) vs best bot Deemer (11 kills).
MVP goes to hemeroid for 30 points and the deciding final frag. Jano earns the revenge award with 13 revenge kills, Deemer takes the longest-shot award and the short three-frag burst, while becool deserves credit for ending hemeroid’s longest spree.
Rising Sun: hemeroid survives five lead swings to win
Ninety credited frags, six self-inflicted detours and five lead changes — yet the final shot decided it.
DM-RisingSun in Normal mode delivered 11 minutes and 17 seconds of Deathmatch, with the lead changing five times and calm feeling more like a logging error than a game plan. hemeroid eventually reached the target of 30 and beat Jano 30–25, but the score alone misses the story: Jano drew first blood, becool landed Shock Combos against the leaders, and Deemer produced one of the match’s sharpest short bursts. The statistics record 96 kill events, including six suicides. Not a single headshot was logged; rockets, flak, bio projectiles and the ability to return to the fight after another explosion did the talking.
Jano draws first blood, but nobody backs off
Jano needed just seven seconds to send Deemer down with a Rocket Launcher and claim first blood. hemeroid answered with a Flak Cannon kill on Jano, becool hit Deemer with a Shock Combo, and hemeroid then punished becool with a rocket. Within the opening moments everyone was involved; nobody could afford to wait on the sidelines.
Jano took revenge on hemeroid with a rocket, then promptly blew himself up with his own launcher. becool soon fell to his own Bio Rifle, and the scoreboard kept shifting. Jano recovered by killing hemeroid at 82 seconds for a Double Kill. Deemer got Jano with the Link Gun at 109 seconds, but hemeroid immediately answered with the Flak Cannon. The opening two minutes set the tone: no lead was safe, and every revenge had its own chapter.
The lead changes hands as hemeroid finds a rhythm
Jano and hemeroid stayed within striking distance, repeatedly closing in on a tie. At 148 seconds Jano levelled the score at six, then lost a point to his own rocket while hemeroid built momentum with the Flak Cannon and Bio Rifle. becool stayed relevant with Shock Combos, including one from 26.9 metres. But Jano struck hemeroid again at 195 seconds, bringing the score level at 7–7.
From 214 seconds, hemeroid began the match’s longest spree: five frags across a run that lasted until 290 seconds. He hit Jano, repeatedly punished becool with the Bio Rifle, and kept Deemer in range too. It was not a single instant multikill, but sustained pressure that kept hemeroid gaining ground. becool finally ended the spree with a Shock Combo at 290 seconds. The run was over, but the match was far from decided.
Deemer’s three-hit burst shakes the middle game
The busiest minute was minute nine, with twelve kills in a single sixty-second stretch. The match had become a running exchange of debts with no time to file a complaint. Jano remained close to hemeroid, while becool managed to hit both leading rivals. Average lives were 37 seconds for hemeroid, 23 for Jano, 25 for becool and 26 for Deemer; their average kill distances in the same order were 11.2, 8.8, 13.8 and 16.3 metres. Revenge kills numbered 13 for Jano, seven for hemeroid, five for becool and three for Deemer.
At 342, 343 and 345 seconds, Deemer suddenly took the spotlight. He hit Jano with the Stinger, then hemeroid, then becool, earning a multikill that climbed through Double Kill to Multi Kill. That brief burst showed that fourth place did not mean he was just scenery. hemeroid later pressed again with the Bio Rifle, while Jano kept answering with rockets. The longest pause was only 24 seconds after time 154 — a brief breath before the chaos resumed.
A long-range rocket and a nervous race to thirty
At 559 seconds, Deemer landed the match’s longest kill: a Rocket Launcher hit on Jano from 46.3 metres. It stood out in a match where players’ average kill distances ranged from Jano’s 8.8 metres to Deemer’s 16.3. Deemer then added another frag against becool, and hemeroid answered with the Flak Cannon. The final stretch became a race for every point: Jano reached 25, becool reached 18, but hemeroid stayed ahead.
Jano beat Deemer and becool in the closing seconds, while Deemer hit hemeroid at 655 seconds. The winner did not blink: at 677 seconds, hemeroid killed becool with the Bio Rifle and reached 30. Jano finished on 25, becool on 18 and Deemer on 11. In a match with five lead changes, the difference was hemeroid winning the final duel, despite having been taken down shortly before the finish.
Match moments
- Jano drew first blood by killing Deemer with a Rocket Launcher at seven seconds.
- At 82 seconds, Jano earned a Double Kill by taking down hemeroid.
- hemeroid’s longest spree was five frags, ended by becool’s Shock Combo at 290 seconds.
- Between 342 and 345 seconds, Deemer hit Jano, hemeroid and becool to reach Multi Kill.
- Deemer’s 46.3-metre Rocket Launcher kill on Jano was the longest of the match.
- Minute nine was the busiest with 12 kills; the lead changed five times overall.
- hemeroid sealed the match at 677 seconds by killing becool and reaching 30 points.
hemeroid leaves DM-RisingSun with a 30–25 win and the match’s longest spree, but Jano kept chasing him and recorded 13 revenge kills. becool ended the five-frag run, while Deemer claimed the night’s longest shot despite finishing last. hemeroid collected nine items compared with Jano’s two, although the data does not identify which items they were. Six suicide events and zero headshots complete the picture of a match decided by the ability to win the final duel.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
Five lead changes capture the volatility: Jano drew first blood and repeatedly caught up, but hemeroid held the decisive advantage late on. The final margin was five points, 30–25.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Kills per minute were 6, 9, 5, 8, 8, 10, 6, 7, 12, 7, 9 and 3; minute nine was busiest with 12. The longest pause was only 24 seconds after time 154, and the closing stretch remained intense.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Jano opened with first blood and remained the most persistent revenge hunter. hemeroid took decisive initiative in the middle phase and finished with the final frag.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 17 | 0 | 64% | 0 | 3601 | 2973 | 5 | Bio Rifle | 4 | 34 | 4,5 | 9 | 9,68 s | ~12 m | 74 | 17 | 11:17 | 0:37 | ||
| 2 | 25 | 29 | 28 | 4 | 51% | 0 | 4080 | 4242 | 4 | Double Kill | Rocket Launcher | 7 | 32 | 4,2 | 2 | 13,89 s | ~10 m | 37 | 15 | 11:17 | 0:23 | |
| 3 | 18 | 20 | 26 | 2 | 43% | 0 | 2863 | 3533 | 2 | Shock Rifle | 8 | 75 | 3,2 | 3 | 11,23 s | ~12 m | 25 | 15 | 11:17 | 0:25 | ||
| 4 | B Deemer | 11 | 11 | 25 | 0 | 31% | 0 | 2544 | 4036 | 3 | Multi Kill | Stinger | 9 | — | 3,0 | 3 | 14,93 s | ~12 m | 64 | 8 | 11:17 | 0:26 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 117 | 5 894 | 50,4 | 15:06 |
| Bio Rifle | 50 | 1 701 | 34,0 | 7:44 |
| Shock Rifle | 22 | 1 408 | 64,0 | 5:48 |
| Flak Cannon | 65 | 1 827 | 28,1 | 4:22 |
| Stinger | 67 | 1 370 | 20,4 | 4:18 |
| Link Gun | 46 | 368 | 8,0 | 3:10 |
| Enforcer | 26 | 520 | 20,0 | 2:30 |
| Impact Hammer | 0 | 0 | — | 0:02 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The longest recorded hit travelled 46.3 metres from Deemer to Jano, and Deemer also had the highest average kill distance at 16.3 metres. Jano fought closer in, averaging 8.8 metres; exact map coordinates are not included in the data.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.