Match history — match detail
Match verdict: The match was decided by Daria repeatedly winning close fights against Ilja and keeping the lead even after her own suicide. The turning stretch came from 164 to 181 seconds, when she added two quick points and created a gap Jano and Ilja never closed. Daria won on DM-Deck in Normal Deathmatch by a final score of 4:1:0.
Daria held Deck through rockets and slime
A short match, plenty of explosions, and a scoreboard Daria never let out of her hands.
DM-Deck in Normal Deathmatch delivered 289 seconds of compact chaos, where nothing dragged on and every mistake carried an immediate price on the scoreboard. Daria opened with first blood after ten seconds, hitting Ilja with the Stinger from only 0.8 meters. Jano, instead of answering, recorded a CampKiller suicide at 23 seconds, and the table started bending before anyone could settle in. The lead never changed after that, but the match was far from calm: RocketLauncher, Redeemer, BioRifle, LinkGun and Slime shaped a duel with more traps than patience.
First blood and first stumble
Daria opened the match exactly as Deck allows: no long introduction and a weapon close enough for Ilja to feel the draft. At 0:10 came first blood, Stinger, 0.8 meters, and a 1:0 lead for Daria. It was a small number on paper but a major signal to the scoreboard, because from that point nobody else took the lead.
Jano had room to start his own story, but at 23 seconds CampKiller stopped him. The suicide pushed him to -1, and the match instantly looked like bad accounting. The first minute had only one regular kill, yet it did enough psychologically: Daria was ahead, Jano was negative, and Ilja already knew the taste of the Stinger.
Silence before the rocket answer
After the opening noise came the passage that stands out as the longest silence of the match. After Daria's kill at 72 seconds, there were 54 seconds without a kill, the longest pause of the game. Before it, Daria had added a second kill on Ilja with the RocketLauncher from 3.9 meters, moving to 2:0. It was also part of her longest spree: two kills from 10 to 126 seconds.
The silence did not break by accident. At 2:06 Jano arrived and ended Daria's run with a RocketLauncher hit from 5.1 meters. His score returned to zero, Daria stayed on two, and the match received its first sharp personal mark. The computed data credits Jano with one revenge kill, and that is exactly how the moment felt: not a takeover, but a firm reminder that the leader would pay for every meter on Deck.
The third minute exploded
The busiest minute was the third, with three kills and a mood shift from careful chess to a lift with no brakes. First, at 138 seconds, Ilja used the Redeemer against Jano. The 35.4-meter hit was the longest kill of the whole match and Ilja's only clean scoring blast. On Deck it sounded like a loud sentence: even a struggling player can land the most memorable shot of the evening.
Daria did not let that sentence echo for long. At 164 seconds she dropped Ilja again with the RocketLauncher, this time from 6.9 meters, and moved to 3 points. Seventeen seconds later she added a BioRifle kill from 8 meters and jumped to 4. Then, at 182 seconds, Slime arrived, Daria suicided, and her score fell back to 3. The match briefly joked at its own expense: the leader built a lead, then stepped into it herself.
No comeback, but a finish
Ilja's average life lasted only 36 seconds, and the flow showed it clearly. Daria hit him five times through different kinds of pressure, and at 226 seconds Ilja added his own Slime suicide, returning his score to zero. This was not a phase of grand turnarounds, more a hard confirmation that Deck punishes anyone who loses rhythm or position.
At 243 seconds Daria used the LinkGun from 7.7 meters to cut down Ilja again and set her final score at 4. Jano added a Redeemer kill on Ilja at 254 seconds from 22.6 meters, reaching his final 1 point. The end did not change the winner, but it gave the match a neat stamp: Daria won through stability in close fights, Jano rescued a positive line, and Ilja took the longest hit of the night despite a painful table.
Momenty zápasu
- Daria scored first blood at 10 seconds with the Stinger on Ilja from 0.8 meters.
- Jano fell to -1 after a CampKiller suicide at 23 seconds.
- The longest pause lasted 54 seconds after Daria's rocket kill at 72 seconds.
- Jano ended Daria's longest spree with the RocketLauncher at 126 seconds.
- Ilja landed the match's longest kill: a 35.4-meter Redeemer on Jano at 138 seconds.
- The busiest third minute brought three kills and the leader's Slime suicide.
- Daria sealed her winning score with a LinkGun kill on Ilja at 243 seconds.
The 4:1:0 result looks calm at first glance, but the route to it had sharp edges. Daria never gave up the lead, yet she had to absorb Jano's rocket answer, her own Slime mistake and one loud Redeemer shot by Ilja into Jano. The match was decided less by huge sprees or multikills and more by repeated control of short-range fights. In the end, Deck showed a winner who did not need to dominate every second, only the seconds that hurt most.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Daria | 4 | 5 | 2 | 1 | 71% | 0 | 1012 | 537 | 2 | RocketLauncher | 4:49 | 1:36 | |
| 2 | 1 | 2 | 2 | 1 | 50% | 0 | 257 | 373 | 1 | RocketLauncher | 4:49 | 1:36 | ||
| 3 | B Ilja | 0 | 1 | 7 | 1 | 13% | 0 | 421 | 1194 | 1 | Redeemer | 4:49 | 0:36 |
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.