Match history — match detail
biggest overkill: Trajbalajka (194 dmg) · airborne kills: 22 · gutsiest kill: Kombo (7 HP)
Match verdict: The match turned when the balanced middle phase became stable control for hemeroid after the final 8:8 tie; from 872 seconds he never gave the lead back. Rocket efficiency, a six-kill spree and 12 revenge kills carried him to 30 points, ahead of Trajbalajka on 12.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (30 kills) vs best bot Kombo (9 kills).
MVP goes to hemeroid for 30 points, the longest six-kill spree and a match-high 12 revenge kills. Trajbalajka takes the long-range rocket prize at 52.3 meters, while Vulgarus earns the award for the wildest late entrance with his Redeemer Double Kill.
hemeroid rules DM-Deck with a relentless rocket finish
A quiet opening on DM-Deck turned into a rocket marathon, and after midgame hemeroid took command for good.
DM-Deck looked almost restrained at first, but only until the heavy weapons woke up. First blood arrived at 29 seconds when Kulomet hit Zamerovac with the Redeemer; in the same moment the blast also killed Kulomet, immediately returning his score to zero. The opening belonged to short bursts from Kulomet, Zamerovac and Jano, followed by a 228-second drought after the 149-second mark. When combat finally restarted in earnest, Jano was collecting points while hemeroid began to close the gap. What had looked like a scattered deathmatch gradually became a contest of pace, rocket control and nerve.
First shots and an unusual opening
Kulomet opened with a Redeemer kill on Zamerovac and instantly became a victim of his own explosion. Six seconds later he added an Enforcer frag, but Zamerovac answered with the Flak Cannon and Sniper Rifle. At 149 seconds Zamerovac had two points, then the match entered its longest silence: 228 seconds without a kill. For a moment DM-Deck seemed to take a break of its own.
When the action returned, (___NiHiLvS___) made an impression. He dropped hemeroid twice, first with a Shock Combo from 19.7 meters and then with a Shock Rifle from 48.2 meters. Jano meanwhile seized the initiative: between 398 and 460 seconds he killed (___NiHiLvS___) and Kombo twice, one of those frags coming from a Redeemer. By 518 seconds Jano had five points, and after a rocket into hemeroid he looked like the first serious candidate to break away.
hemeroid closes in and the rivalry ignites
hemeroid began cutting the deficit methodically. Between 570 and 723 seconds he repeatedly hunted Jano with the Rocket Launcher and Bio Rifle, tied the score at 5:5 at 655 seconds, then moved ahead 6:5 thirteen seconds later with another rocket. Jano still answered against Kombo and tied the lead at 8:8 by 824 seconds, but that was the final deadlock at the top. From 872 seconds onward hemeroid led 9:8 and started stretching the margin.
The hemeroid–Jano duel became the central axis of the match. They traded 23 kills directly, with hemeroid winning that personal battle 16:7. At 891 seconds he landed a rocket from 50.3 meters, already sniper-like range, then soon caught Jano with Slime and Bio Rifle as well. Jano refused to disappear: at 959 seconds he immediately finished hemeroid with the Flak Cannon and at 986 seconds hit him with the Redeemer. One second later, however, that same Redeemer punished Jano too and erased part of the gain.
Midgame belongs to rockets and revenge
After the 1000-second mark the pace rose and the Rocket Launcher became the match's main language. It produced 38 kills in total, far ahead of the Redeemer's 12 and the Bio Rifle's eight. Around 1100 seconds hemeroid held a safe lead, although Kombo managed to hit him in exchanges where Kombo also died. Then Trajbalajka entered and changed the rhythm at once: at 1210 seconds he killed hemeroid with the Bio Rifle, and forty seconds later used the Redeemer to take Jano and then hemeroid for a Double Kill.
Trajbalajka stayed aggressive and finished with 12 points, a five-kill spree and second place. Even that surge came too late to erase hemeroid's cushion. The computed data also show hemeroid excelling at immediate payback: 12 revenge kills, the highest total in the match. Jano had eight and Trajbalajka six. hemeroid rarely left a defeat unanswered, repeatedly returning to the opponent who had just killed him and maintaining pressure even when DM-Deck broke into several smaller fights.
A six-kill spree and a final explosion
From 1403 seconds hemeroid launched the longest spree of the match. He moved through Trajbalajka, Jano and Trajbalajka again, added a Shock Rifle kill from 48.4 meters and a Sniper Rifle frag, then eliminated Vulgarus with the Redeemer at 1659 seconds. The run stopped at six only at 1680 seconds, when Vulgarus ended it with a Shock Combo. hemeroid had 26 points by then and the target of 30 was clearly in sight.
The finish was pure chaos. Trajbalajka hit hemeroid with a Rocket Launcher from 52.3 meters, the longest kill of the match. Vulgarus then produced his own late burst: at 1791 seconds one Redeemer sequence took both hemeroid and Jano for a Double Kill, before he added Trajbalajka and Jano. Minute 30 delivered eight kills, the busiest of all. hemeroid still held his line: he was on 29 at 1775 seconds, survived the interruptions, and at 1810 seconds hit Trajbalajka with a Rocket Launcher from 9.4 meters. Point 30, game over, with second place on 12.
Match moments
- Kulomet scored first blood at 29 seconds with a Redeemer on Zamerovac, but the same blast immediately cost him the point.
- After 149 seconds came the longest lull: 228 seconds without a single kill.
- hemeroid moved ahead of Jano 6:5 at 668 seconds and never surrendered the lead after the final 8:8 tie.
- hemeroid and Jano traded 23 direct kills, with hemeroid winning the personal duel 16:7.
- Trajbalajka recorded a Redeemer Double Kill across seconds 1249 and 1250.
- Vulgarus finally stopped hemeroid's match-best six-kill spree with a Shock Combo at 1680 seconds.
- Trajbalajka hit hemeroid with a Rocket Launcher from 52.3 meters for the longest kill of the match.
- Minute 30 produced eight kills and ended with hemeroid completing the run to 30 points.
hemeroid won in a way that became increasingly inevitable on DM-Deck: survive the broken opening, catch Jano, then turn nearly every exchange after midgame into another step toward 30. His 30 kills, six-kill spree and 12 immediate revenge kills created a gap that neither Trajbalajka's late arrival nor Vulgarus's wild finish could erase. Jano ended third on 11 despite 18 kills because seven suicides repeatedly removed hard-earned progress. The final rocket landed at 1810 seconds, closing a deathmatch that began with a comic self-inflicted explosion and ended under clear rocket control.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score swung among several players early and the match recorded three lead changes. Jano led through the middle phase, but hemeroid tied 5:5, separated himself from the field after 872 seconds, and only widened the gap from there.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The slowest stretch started after 149 seconds and lasted 228 seconds without a kill. Activity then climbed steadily; minute 30 was the busiest with eight kills, while minute 29 produced seven.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Short spells from Kulomet, Zamerovac and Jano defined the opening, while the middle belonged to the Jano–hemeroid battle. Late action was driven by hemeroid, Trajbalajka and a suddenly explosive Vulgarus.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 21 | 0 | 59% | 0 | 5215 | 3675 | 6 | Rocket Launcher | 3 | 35 | 8,1 | 11 | 24,75 s | ~20 m | 78 | 17 | 25:01 | 1:08 | ||
| 2 | 12 | 12 | 10 | 0 | 55% | 0 | 2196 | 2069 | 5 | Double Kill | Rocket Launcher | 4 | 31 | 3,8 | 9 | 12,15 s | ~24 m | 24 | 5 | 10:18 | 0:56 | |
| 3 | 11 | 18 | 36 | 7 | 33% | 0 | 4108 | 7002 | 4 | Rocket Launcher | 8 | 32 | 8,2 | 24 | 24,56 s | ~20 m | 45 | 22 | 30:11 | 0:48 | ||
| 4 | 10 | 10 | 7 | 0 | 59% | 0 | 1434 | 1461 | 4 | Double Kill | Rocket Launcher | 1 | 45 | 1,7 | 8 | 43,78 s | ~18 m | 16 | 5 | 4:42 | 0:35 | |
| 5 | B Komboleft | 4 | 9 | 16 | 5 | 36% | 0 | 1273 | 2804 | 3 | Link Gun | 1 | — | 3,5 | 12 | 49,12 s | ~15 m | 37 | 11 | 12:32 | 0:44 | |
| 6 | 2 | 2 | 2 | 0 | 50% | 0 | 223 | 267 | 1 | Shock Rifle | 0 | 61 | 0,8 | 2 | 9,59 s | ~31 m | 1 | 0 | 3:14 | 1:04 | ||
| 7 | B Zamerovacleft | 1 | 2 | 4 | 1 | 33% | 0 | 494 | 887 | 2 | Flak Cannon | 0 | — | 1,6 | 8 | 45,83 s | ~18 m | 4 | 0 | 5:11 | 1:02 | |
| 8 | B Kulometleft | -1 | 2 | 5 | 3 | 29% | 0 | 501 | 819 | 1 | Enforcer | 0 | — | 1,3 | 3 | 0,61 s | ~16 m | 3 | 0 | 4:15 | 0:42 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 132 | 7 206 | 54,6 | 43:34 |
| Shock Rifle | 22 | 1 213 | 55,1 | 8:52 |
| Flak Cannon | 55 | 1 146 | 20,8 | 8:24 |
| Bio Rifle | 42 | 1 302 | 31,0 | 8:14 |
| Sniper Rifle | 12 | 840 | 70,0 | 6:48 |
| Enforcer | 23 | 460 | 20,0 | 5:40 |
| Redeemer | 30 | 2 434 | 81,1 | 2:28 |
| Stinger | 36 | 624 | 17,3 | 1:50 |
| Link Gun | 32 | 217 | 6,8 | 1:28 |
| Impact Hammer | 0 | 0 | — | 0:06 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The distances show a mix of close contacts and longer sightline hits across DM-Deck. The longest kill belonged to Trajbalajka, who hit hemeroid with a Rocket Launcher from 52.3 meters at 1763 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.