Match history — match detail
biggest overkill: Blackbone (129 dmg) · airborne kills: 20 · gutsiest kill: Blackbone (9 HP)
Match verdict: The decisive phase ran from 649 to 726 seconds, when Blackbone stacked six straight kills and turned a manageable lead into control of the finish. His close-range Impact Hammer plan and longer survival neutralised the rivals' broader shooting game; Blackbone won 30:18.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Blackbone (30 kills) vs best bot Deemer (21 kills).
MVP goes to Blackbone for the 30:18 win, a six-kill spree and a full-scale hammer occupation of the arena. Deemer takes longest shot, Ostrelovac gets first blood, and Telefrag wins the shortest but very intense appearance.
Blackbone hammers Blood Money all the way to a 30:18 win
Ostrelovac drew first blood, but Blackbone's hammer had the final word.
The match on DM-1on1-Blood_Money_Beta2 opened in a way Blackbone would probably never volunteer for the highlight reel: at 24 seconds he killed himself with the Bio Rifle and dropped to -1. One second later came the authoritative first blood, as Ostrelovac hit Telefrag with the Bio Rifle, then finished him again ten seconds later with the Link Gun. Telefrag's brief 35-second stay was effectively over. By the time the opening dust settled, Deemer and Ostrelovac were on the board and Blackbone was repairing his own bad start. Then he found the Rocket Launcher, levelled the pace, and from 67 seconds onward began bending the match in his favour.
From minus one to the lead
Blackbone scored his first clean kill at 56 seconds, sending Deemer down with the Rocket Launcher. Eleven seconds later he added Ostrelovac with the Enforcer and moved to 2 while Ostrelovac remained on 1. In a match that recorded only one lead change, that shift mattered: Blackbone took control and never gave it back. Ostrelovac answered immediately with a Bio Rifle kill at 89 seconds, but the gap slowly started to grow.
The opening minutes were not one-sided. Deemer punished Blackbone with the Stinger and Shock Rifle, Ostrelovac stayed involved with the Bio Rifle, and Blackbone mixed rockets with increasingly brazen Impact Hammer attacks. At 156 and 173 seconds he twice dropped Ostrelovac at point-blank range. By 291 seconds Blackbone had reached 10 while Ostrelovac and Deemer were hovering around four. The player who began at -1 had become the leader with a clear idea: collapse the distance and deny everyone else breathing room.
Crossfire in the middle
From the sixth minute onward, the rhythm became uneven. Blackbone protected his score cushion, while Deemer and Ostrelovac kept stripping points from one another so regularly that their duel almost became a separate match. Ostrelovac landed Shock Rifle damage from 38.8 metres and at 526 seconds caught Blackbone with a Shock Combo from 44.6 metres. Eleven seconds later Deemer answered with the longest kill of the entire game: a 48.3-metre Sniper Rifle shot on Ostrelovac.
That stretch exposed the stylistic split. Deemer averaged 13.2 metres per kill and Ostrelovac 12.9, while Blackbone sat at just 5.2. They looked for lines with the Shock Rifle, Bio Rifle and sniper; Blackbone kept driving forward. Even so, the game then hit its longest quiet spell: 53 seconds without a kill after 575. When combat resumed, Ostrelovac pulled the score back to 12:14, but the return to a close-looking table was only a short delay before the decisive surge.
The hammer storm
The turning point arrived at 649 seconds. Blackbone launched the longest spree of the match, six kills lasting until 726. Five of those six came from the Impact Hammer, and the run was pure arena audacity: Ostrelovac fell from 0.8 metres, Deemer from 1.9, later from 2.4, and Ostrelovac again from 1.2 and 1.7. At 726 seconds Blackbone hammered Deemer for the match's only Double Kill and reached a score of 20.
Deemer instantly answered with the Bio Rifle and was the player who ended the six-kill spree. The damage, however, was already done. The thirteenth minute became the busiest of the match with seven kills, and Blackbone emerged as the clear ruler of the space. His average life lasted 59 seconds, well above Deemer's 40 and Ostrelovac's 32, so the aggression came with survival. When he did die, he often answered quickly: the computed data records 16 revenge kills for Blackbone, against nine for Deemer and eight for Ostrelovac.
Closing the last ten points
Once he passed 20, Blackbone stopped chasing spectacle and started closing the game. Ostrelovac still caught him with the Bio Rifle at 765 seconds and later twice with the Stinger, while Deemer scored Bio Rifle kills at 867 and 1026. The leader kept returning to the same solution: get into touching distance and swing. Between scores 21 and 29 he added seven Impact Hammer kills, and neither rival could consistently keep him outside that range.
Ostrelovac eventually reached 18 and Deemer tied his own score at 18 with a Shock Rifle kill at 1049. They therefore finished level on points, although Deemer had 21 kills and three suicides while Ostrelovac had 20 kills and two. The final scene came exactly at 1065 seconds: Blackbone found Deemer 1.7 metres away and used the Impact Hammer for point number 30. No cross-map shot, no complication — simply the weapon that had defined the entire closing phase.
Match moments
- Ostrelovac took first blood at 25 seconds with a Bio Rifle kill on Telefrag.
- Blackbone began with a suicide and a -1 score, yet was already in front by 67 seconds.
- Deemer produced the longest kill of the match: 48.3 metres with the Sniper Rifle on Ostrelovac at 537 seconds.
- After 575 seconds came the longest kill-free pause, lasting 53 seconds.
- Blackbone built the match's longest spree of six kills from 649 to 726 seconds.
- At 726 seconds Blackbone completed the only Double Kill of the match with the Impact Hammer.
- The thirteenth minute delivered seven kills and was the busiest minute of the game.
- Blackbone scored the final point for 30:18 on Deemer with an Impact Hammer hit from 1.7 metres.
The final 30:18 for Blackbone looks comfortable, but the path to it was far messier and more interesting than the twelve-point gap suggests. Ostrelovac opened the scoring, Deemer owned the longest shot, and both were capable of punishing the leader. Blackbone simply lived longer, answered deaths with more immediate revenge kills, and in the second half turned the Impact Hammer into a working tool. Nineteen of his 30 kills came with it. From minus one at the start to the thirtieth point on the final timestamp, the entire match can be read as one long recovery that became domination.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The chart begins with Blackbone dropping to -1, but after 67 seconds he is in front and the single recorded lead change is also the last. The decisive separation comes during his six-kill spree from 649 seconds, and he closes at 30:18.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The busiest stretch was minute 13 with seven kills; minutes 3, 5, 8, 10 and 15 were also fast. The longest silence lasted 53 seconds after 575, before the match accelerated into its decisive phase.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Ostrelovac controlled the very start with first blood and two early kills on Telefrag. From the middle onward, Blackbone increasingly dictated the engagements and dominated the closing phase with the Impact Hammer.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 17 | 1 | 64% | 0 | 6667 | 3938 | 6 | Double Kill | Impact Hammer | 6 | 173 | 6,5 | 26 | 17,92 s | ~12 m | 40 | 7 | 17:45 | 0:59 | |
| 2 | B Deemer | 18 | 21 | 25 | 3 | 46% | 0 | 4092 | 5467 | 3 | Bio Rifle | 9 | — | 4,8 | 24 | 36,61 s | ~12 m | 26 | 14 | 17:20 | 0:40 | |
| 3 | B Ostrelovac | 18 | 20 | 32 | 2 | 38% | 0 | 4259 | 6524 | 2 | Bio Rifle | 11 | — | 5,1 | 25 | 12,88 s | ~11 m | 79 | 14 | 17:45 | 0:32 | |
| 4 | B Telefragleft | 0 | 0 | 2 | 0 | 0% | 0 | 115 | 261 | 0 | 0 | — | 0,1 | 1 | — | ~6 m | 2 | 0 | 0:35 | 0:11 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Bio Rifle | 119 | 3 234 | 27,2 | 9:40 |
| Impact Hammer | 29 | 4 060 | 140,0 | 8:40 |
| Rocket Launcher | 40 | 2 225 | 55,6 | 8:28 |
| Enforcer | 26 | 520 | 20,0 | 7:04 |
| Shock Rifle | 32 | 1 737 | 54,3 | 6:12 |
| Stinger | 110 | 1 636 | 14,9 | 5:34 |
| Sniper Rifle | 17 | 1 190 | 70,0 | 5:24 |
| Link Gun | 72 | 526 | 7,3 | 2:38 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The distance data shows two different games: Blackbone averaged 5.2 m per kill, Deemer 13.2 m and Ostrelovac 12.9 m. The longest hit belonged to Deemer, a 48.3 m Sniper Rifle kill on Ostrelovac.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.