Match history — match detail
biggest overkill: Vulgarus (94 dmg) · airborne kills: 34 · gutsiest kill: Jano (3 HP)
Match verdict: Vulgarus won 30:17:15:14 because he converted an even first half into a sustained scoring run while minimizing self-inflicted losses. The key period was roughly 300 to 460 seconds, when he built the margin the others never erased.
MVP goes to Vulgarus for 30 points and the cleanest finish; hemeroid gets the five-kill spree, Trajbalajka the 25.3-meter rocket, and Jano the 11 revenge kills. Jano also wins the expensive self-damage award with nine suicides.
Vulgarus controls Katami and rockets his way to 30
Katami kept changing leaders early, then Vulgarus turned the chaos into control and never released the lead.
DM-1on1-Katami produced a match that looked ownerless for several minutes. Jano drew first blood after only 10 seconds, dropping Vulgarus with the Flak Cannon, while Trajbalajka answered three seconds later against hemeroid and Vulgarus joined the scoreboard at 19 seconds with the Link Gun. The standings kept folding back on themselves, the lead changed five times, and a single suicide or short run could reorder the field. That volatility made the first half much closer than the final score suggests, and it also made self-inflicted deaths an unusually important part of the story.
An opening with no stable leader
Jano started fastest, but the advantage was never comfortable. Trajbalajka stayed near the front with the Stinger and Rocket Launcher, Vulgarus collected points with the Link Gun and rockets, and hemeroid slowly found his rhythm. Between roughly 80 and 200 seconds the scores remained compressed. Jano kept producing Flak Cannon kills, yet suicides at 87, 177 and 188 seconds erased part of his work and repeatedly pulled him back toward the pack.
The longest quiet spell followed the kill at 122 seconds and lasted 26 seconds. Once combat resumed, Vulgarus reached five points at 188 seconds and six at 200, but hemeroid was already closing. Nobody looked inevitable yet. The match was still defined by short bursts, immediate replies and temporary leads rather than sustained control.
hemeroid's five-kill burst
From 205 to 230 seconds, hemeroid delivered the longest spree of the match: five kills. He removed Vulgarus and Jano with the Shock Rifle, then switched to the Rocket Launcher and struck Jano twice before hitting Vulgarus again. At 230 seconds he was level with Vulgarus on seven, and seven seconds later another rocket moved him to eight. The unusual detail is that the data lists no opponent as ending that spree; hemeroid instead hurt his own position with Rocket Launcher suicides at 230 and 245 seconds.
The fourth minute was the busiest of the match, producing ten kills. Near its end Vulgarus began changing the shape of the contest. A Flak Cannon kill on hemeroid at 275 seconds was followed by a Shock Combo on Trajbalajka at 278, a Double Kill that carried him to nine. Jano and Trajbalajka still answered, but from this point Vulgarus appeared at the top of the scoring flow more often than he chased it.
Vulgarus turns pressure into separation
The decisive stretch came between roughly 300 and 460 seconds. Vulgarus advanced from ten points to twenty-one while mixing the Link Gun, Stinger, Rocket Launcher, Shock Rifle, Bio Rifle, Flak Cannon and Sniper Rifle. At 342 and 344 seconds he hit hemeroid and Trajbalajka with consecutive rockets for another Double Kill. Jano replied with his own two-kill sequence at 351, and hemeroid eliminated Trajbalajka and Vulgarus at exactly 360 seconds, but those answers slowed the leader rather than reversing the trend.
Vulgarus also refused to play at only one range. He used the Sniper Rifle on Trajbalajka at 429 and 452 seconds, while most of his work came in tighter fights. His average kill distance was 9 meters, the shortest of the four players. Trajbalajka provided the longest kill of the match instead: a 25.3-meter Rocket Launcher hit on Jano at 316 seconds. It was spectacular, but by then the scoreboard was beginning to open up.
A loud chase and a calm final point
When Vulgarus reached 23 points at 495 seconds, the rest of the field needed both more kills and fewer mistakes. Jano finished with 23 kills but nine suicides, leaving him with only 14 points. He still fought hard late, collecting Flak and rocket kills and producing a Double Kill on Vulgarus and Trajbalajka at 634 and 637 seconds. Trajbalajka kept the fight for second alive through the Stinger, while hemeroid remained dangerous with the Rocket Launcher.
Vulgarus answered before any chase became a real threat. He reached 25 at 592 seconds, 26 at 631, 27 at 646 and 28 at 656. Trajbalajka knocked him down with the Stinger at 662, but the leader still held a twelve-point gap. At 674 seconds Vulgarus rocketed Jano for point 29, then two seconds later hit Trajbalajka with the same weapon. Double Kill, point 30, match over. The final 30:17:15:14 score looked comfortable, although the first half had been anything but.
Match moments
- Jano drew first blood at 10 seconds with the Flak Cannon against Vulgarus.
- The lead changed five times during the match, mostly in the tightly packed opening half.
- hemeroid recorded the longest spree, five kills between 205 and 230 seconds.
- The fourth minute was the busiest with ten kills.
- Trajbalajka landed the longest kill, a 25.3-meter Rocket Launcher hit on Jano.
- Vulgarus recorded 31 kills, one suicide and reached the 30-point goal.
- Jano had the most immediate revenge kills with 11, but nine suicides heavily damaged his score.
- Vulgarus scored the final point at 676 seconds with a rocket on Trajbalajka, completing a Double Kill.
Katami ended with a winner who did not score first but managed the transition from chaos to control better than anyone else. Vulgarus averaged 30 seconds per life, the best mark in the field, and his single suicide sharply contrasted with Jano's nine. hemeroid owned the longest spree, Trajbalajka the longest-range kill, and Jano the first blood plus the most revenge kills, yet only Vulgarus converted isolated moments into a durable lead. By the second half the question was no longer who could land one great shot, but who could sustain clean scoring. Nobody matched him, and point 30 arrived in the final 676th second.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart should show a compressed, volatile first half with five lead changes. From around 300 seconds Vulgarus separates, and after crossing 20 points he never gives the field a realistic path back.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute four was the busiest with 10 kills, while most other minutes produced between 6 and 9. The longest pause lasted 26 seconds after 122 seconds, followed by another sharp rise in activity.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Jano and Trajbalajka were most visible early, then hemeroid owned the middle with his five-kill spree. Vulgarus controlled the second half most convincingly.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 21 | 1 | 60% | 0 | 4031 | 2930 | 3 | Double Kill | Rocket Launcher | 9 | 45 | 3,6 | 10 | 8,59 s | ~10 m | 72 | 28 | 11:16 | 0:30 | |
| 2 | 17 | 17 | 27 | 0 | 39% | 0 | 2374 | 4127 | 2 | Stinger | 10 | 30 | 3,8 | 12 | 13,58 s | ~11 m | 35 | 20 | 11:14 | 0:24 | ||
| 3 | 15 | 18 | 28 | 3 | 39% | 0 | 2804 | 3150 | 5 | Double Kill | Rocket Launcher | 11 | 33 | 3,1 | 7 | 13,12 s | ~13 m | 41 | 15 | 11:16 | 0:23 | |
| 4 | 14 | 23 | 26 | 9 | 47% | 0 | 3036 | 3692 | 3 | Double Kill | Flak Cannon | 6 | 31 | 3,2 | 22 | 9,36 s | ~10 m | 31 | 7 | 11:16 | 0:25 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 99 | 4 873 | 49,2 | 12:48 |
| Flak Cannon | 69 | 2 259 | 32,7 | 5:36 |
| Stinger | 104 | 1 624 | 15,6 | 5:36 |
| Bio Rifle | 21 | 714 | 34,0 | 4:10 |
| Shock Rifle | 18 | 973 | 54,1 | 2:50 |
| Link Gun | 95 | 1 010 | 10,6 | 2:46 |
| Sniper Rifle | 7 | 490 | 70,0 | 2:32 |
| Enforcer | 15 | 300 | 20,0 | 1:40 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights happened at short to medium range, with player averages from 9 to 13.6 meters. The longest hit was Trajbalajka's 25.3-meter rocket on Jano.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.