Match history — match detail
Match verdict: The match was decided by Jano's early lead and his ability to keep high pressure with the RocketLauncher in close-range fights. The key phase was the 5-kill spree between 320 and 385 seconds, after which Ilja and Daria had no realistic way back. Jano won 30:15:11 because he converted repeated encounters faster and more consistently than both opponents.
Jano ruled DM-RisingSun with rockets 30:15
The morning RisingSun became a rocket ledger, and Jano made both opponents pay line by line.
DM-RisingSun hosted Jano, Ilja and Daria in a match that looked clear on the scoreboard but still produced plenty of fireworks and a few comic backfires on the way to 30:15:11. Jano opened with first blood at 17 seconds, dropping Daria with the RocketLauncher, and eleven seconds later he added Ilja as well. The lead never changed after that, but the opponents were not spectators. Ilja answered immediately at 29 seconds with the ShockRifle, and Daria later proved that third place can still throw very sharp elbows.
A rocket start
Jano entered the match like someone who had not come to admire the architecture of DM-RisingSun. At 17 seconds he hit Daria with the RocketLauncher from 12.3 metres, claiming first blood. By 28 seconds Ilja had also fallen to rockets, and the 2:0 score suggested that the favourite was not opening with cautious chess but with a door-kick and a projectile.
Ilja refused to let it become a one-sided warm-up. At 29 seconds he took down Jano with the ShockRifle, then added a BioRifle kill at 57 seconds, showing that even rocket control leaves windows for a precise reply. Daria first scored at 72 seconds with the FlakCannon on Ilja, while Jano kept stacking points: BioRifle on Daria at 81 seconds, FlakCannon on Ilja at 87, and more rockets around 102 and 112. At 102 seconds, though, Jano also suffered his first self-inflicted rocket accident, a small accounting scratch in an otherwise thunderous start.
The third minute tore the table open
The busiest passage in the stats came in the minute marked as the third, where the log counted 6 kills. Around that stretch the gap began to form for good. Ilja did drop Daria with the Stinger at 121 seconds and the LinkGun at 154, but Jano answered Ilja with the RocketLauncher at 143 and 162 seconds. When he added another rocket on Daria at 173 seconds, he led Daria 9:1 and had nine points of his own.
Daria had a fine moment at 176 seconds, hitting Jano with the Enforcer from 32.6 metres, but at 190 seconds her own RocketLauncher cost her a point. That was the flavour of the duel: big hits, instant replies, and the occasional boom far too close to one's own boots. Jano continued through Ilja at 224 seconds, Daria at 233 and Ilja at 259. Then Ilja produced the longest kill of the match, striking Jano with the ShockRifle from 35.3 metres at 267 seconds. It was not 50 metres, but on this map it felt like a postcard from distance.
The spree Daria stopped
The middle of the match belonged to Jano's longest spree. From 320 to 376 seconds he collected five kills without dying: Daria fell to the RocketLauncher, then to the BioRifle, then to another rocket, Ilja took a rocket at 365 seconds and Daria another at 376. The stats list it as a 5-kill spree, and on the board it pushed Jano out to 18 points. He did not have the longest average kill distance, only 9.5 metres, but that close range made his rockets especially unpleasant: little escape time and many reasons to inspect the floor after respawn.
The end of the run did not come from Ilja but from Daria. First she dropped Ilja with the Stinger at 383 seconds, then two seconds later hit Jano with the same weapon, earning the match's Double Kill. It was Daria's loudest signature on the game. It did not turn the scoreboard around, but it was a clear sporting statement: even at 18:3, someone can arrive and switch off the leader's siren. Jano replied again, while his own rocket mishaps at 303 and 421 seconds kept a touch of slapstick in the story. Dominant, yes; flawless ballet, no.
Controlled finish, not a quiet one
After the seventh minute it was clear that the decisive cushion belonged to Jano. At 429 seconds he moved to 20 with a RocketLauncher kill on Daria, then added FlakCannon hits at 452 and 467 seconds to reach 22. Ilja still had a strong answer from 486 to 507 seconds: ShockRifle on Daria, Shock Combo on Daria and FlakCannon on Jano. It was his best analytical calling card of the evening, showing weapon variety and the ability to punish even the leader.
The longest pause lasted 36 seconds after Daria hit Jano at 532 seconds, as if the map briefly stopped to count the damage. Then came the final trades: Ilja stopped Jano with the FlakCannon at 568, Daria answered on Ilja at 579, and Jano found Daria again with a rocket at 584. In the last two minutes the fight was mostly about style. Ilja still scored with the Enforcer on Jano at 709 and BioRifle on Daria at 720, but Jano secured the ending with FlakCannon on Ilja at 728 and two rocket points at 748 and 761. The final kill was his, just like the first.
Momenty zápasu
- Jano took first blood at 17 seconds, hitting Daria with the RocketLauncher from 12.3 metres.
- The lead never changed once; Jano led from the opening kill to the final one.
- Ilja landed the longest hit of the night at 267 seconds, a 35.3-metre ShockRifle kill on Jano.
- Jano produced the longest spree of the match with 5 kills between 320 and 385 seconds.
- Daria ended Jano's spree with a Stinger Double Kill at 383 and 385 seconds.
- The RocketLauncher shaped the match, but it also caused three Jano suicides.
When the ledger closed on DM-RisingSun, the score read 30:15:11 for Jano. It was not a match of lead changes, but it had a rhythm in which both opponents kept trying to crack Jano's control. Ilja added the longest hit and some solid weapon passages, Daria delivered the Double Kill and several painful stings. The deciding blend was pressure, rockets and the ability to answer faster than the opponents could comfortably breathe.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 33 | 16 | 3 | 67% | 0 | 5523 | 2672 | 5 | RocketLauncher | 12:41 | 0:44 | ||
| 2 | B Ilja | 15 | 15 | 21 | 0 | 42% | 0 | 2790 | 3522 | 3 | ShockRifle | 12:41 | 0:34 | |
| 3 | B Daria | 11 | 12 | 27 | 1 | 31% | 0 | 1727 | 4456 | 2 | Double Kill | Stinger | 12:41 | 0:27 |
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.