Maps: DM-RisingSun
A compact sun above an arena where darkness falls fastest on players caught in the middle.
DM-RisingSun is a deathmatch arena for Unreal Tournament 3 with a footprint of roughly 86 × 76 metres and 2,430 m² of walkable area. Thirteen obstacles and holes break up direct routes, so movement, spatial awareness and timing matter more than a blind sprint toward the first name on the radar.
On UT3.sk, the map has so far hosted 4 matches with 246 kills in total. An average of 3.8 players and about 13 minutes per match makes it a focused hunt rather than a traffic jam; the first recorded match was played on July 11, 2026, and the latest so far on July 17, 2026.
Jano leads the table with 61 kills in 3 matches, followed by hemeroid with 42 and MaxRus with 34. MaxRus holds the single-match record with 34 kills, Anub1ss produced a streak of 6 kills without dying, and hemeroid recorded 4 headshots in one match. The centre, especially its right-hand side, is the hottest area in the data — the sun rises there, but player life expectancy tends to set.
Battle tips
- The centre-right is the deadliest measured zone, accounting for 2.2% of all kills. Enter with an escape route ready and relocate immediately after a fight.
- Two other hot cells sit in the central area with shares of 1.9% and 1.5%. Controlling the middle creates encounters, but standing there too long turns you into a public target.
- Use the thirteen obstacles and holes to break line of sight. When retreating, do not run in a straight line; a short direction change behind cover often decides who returns to the fight.
- With an average of 3.8 players, listening for sound cues and predicting rotations pays off. After a kill, do not assume the next opponent will arrive from the same spot; check adjacent routes and likely spawn directions.
- There is enough room to flank, but not enough to wander without consequence. Use routes that let you pressure the centre and still retreat quickly behind an obstacle.
- With an accurate weapon, look for short, clean sightlines into the centre; hemeroid's record of 4 headshots shows that precision can replace raw firepower here.
Across four matches, the map produced 246 kills — with an average match length of 13 minutes, that is roughly 4.7 kills per minute across the whole arena.
Map floor plan
Wall outline assembled from the positions players and bots have walked through – it sharpens with every match. True map aspect ratio. Diamonds = spawn points (size ~ frequency, color ~ area danger: green calm, red risky). Overlays are hidden by default – enable them by clicking a legend item below the chart.
Kill density (heatmap)
Death locations from all matches on this map – the darker, the deadlier the zone.
Where kills come from (power positions)
Where players most often score kills - the map’s "power" positions (the opposite of the death spots above).
Records
Most Used Weapons
Top weapons by kills on this map (% of all kills). Light bar = the weapon's share of kills across the whole server.
How matches end
How matches on this page ended.
Kill Distance Histogram
The distances at which this map kills — 5-metre bands from all kills with known shooter and victim positions.
Top players
| Player | Kills | Matches |
|---|---|---|
| Jano | 50 | 1 |
| Spawnfragbot | 32 | 1 |
| Vulgarus | 31 | 1 |
| trajbalajko | 29 | 1 |
| Rozsekacbot | 15 | 1 |
Combat metrics
Latest matches
| Date | Map | Mode | Duration | Players | Winner |
|---|---|---|---|---|---|
| 11.08.2026 21:46 | DM-RisingSun | Normal | 23:49 | 4 | Jano |
| 06.08.2026 00:09 | DM-RisingSun | Normal | 9:36 | 6 | Vulgarus |