Maps: DM-Amphitryon
A sprawling arena where the center collects its toll faster than the chronicler can record the kills.
DM-Amphitryon is a deathmatch map with 2,522 m² of walkable area and an approximate footprint of 71 × 91 meters. Thirteen obstacles and holes break up direct movement lines, rewarding players who vary their routes, read the space, and resist charging through the center simply because it is the shortest way.
UT3.sk has recorded one match on the map so far: an average of five players, nine minutes of play, and 48 kills in total. Anub1ss topped the table with 31 kills, while Trajbalajka and hemeroid added 8 each. Both current records also belong to Anub1ss — 31 kills in one match and a streak of 13 kills without dying.
The heaviest fighting occurred in the middle-left and central-middle zones, each accounting for 6% of all kills; the upper middle added another 4%. In other words, the center of DM-Amphitryon is less a peaceful meeting square and more a workplace with extremely questionable safety standards.
Battle tips
- When crossing the center, use obstacles as brief cover and change direction before your opponent finishes lining up the shot. The deadliest zones are middle-left and directly in the center.
- Do not enter the central area without an escape route. Thirteen obstacles and holes mean a blind retreat may end in a fall before it ends in enemy fire.
- The 71 × 91 meter dimensions leave room for flanking. When the fight concentrates in the center, take a wider route and enter the exchange from the side.
- After taking the lead, do not stay in one place. A nine-minute match with 48 kills shows a pace at which a safe position quickly becomes a publicly listed address.
- Watch the upper middle as a secondary contact zone. Its kill share is lower than the main center, which is exactly why it can work for rotations or a surprise entry.
Anub1ss scored 31 of the 48 kills in the only recorded match so far—nearly two thirds of all frags—and also produced a 13-kill streak without dying.
Map floor plan
Wall outline assembled from the positions players and bots have walked through – it sharpens with every match. True map aspect ratio. Diamonds = spawn points (size ~ frequency, color ~ area danger: green calm, red risky). Overlays are hidden by default – enable them by clicking a legend item below the chart.
Kill density (heatmap)
Death locations from all matches on this map – the darker, the deadlier the zone.
Where kills come from (power positions)
Where players most often score kills - the map’s "power" positions (the opposite of the death spots above).
Records
Most Used Weapons
Top weapons by kills on this map (% of all kills). Light bar = the weapon's share of kills across the whole server.
How matches end
How matches on this page ended.
Kill Distance Histogram
The distances at which this map kills — 5-metre bands from all kills with known shooter and victim positions.
Top players
Combat metrics
Latest matches
| Date | Map | Mode | Duration | Players | Winner |
|---|---|---|---|---|---|
| 17.10.2026 14:40 | DM-Amphitryon | Normal | 16:10 | 10 | Jano |