Player: freedie00
First seen 03.08.2026 20:09 · last seen 10.10.2026 23:16 · close player card
Player profile
freedie00: rockets up front, Stinger in reserve, and no quiet nights on Deck.
freedie00 willingly dives into firefights: the Rocket Launcher clears a path, the Stinger keeps up the pressure, and the Bio Rifle punishes opponents at close range. On DM-Deck, he can spark a rocket-fueled comeback and string together a strong run, though uneven form and self-inflicted mistakes sometimes get in the way.
On DM-HeatRay, he has shown how to recover from a slow start and take charge of the finish, while DM-Gateway suits him too. Kulomet frequently ends up in his sights, but Vulgarus gets him back even more often — that rivalry has an outstanding balance.
rocket attacker constant pressure counterattacks DM-Deck regular
Player Elo Trend
This player's Elo rating over time under the current filter.
Achievements (13 / 100)
Player vs. server average (all-time, humans only)
| freedie00 | Server average | ||
|---|---|---|---|
| K/D | 0,76 | 1,06 | -28 % |
| Headshot % | 0,0% | 1,4% | -100 % |
| Kills/min | 0,72 | 1,69 | -57 % |
| Ø life | 57 s | 36 s | +58 % |
Your maps (min. 2 matches per map)
| Map | K/D | Kills | Matches | |
|---|---|---|---|---|
DM-Deck 💚 your best | 0,99 | 80 | 7 | |
DM-Gateway | 0,72 | 18 | 2 | |
DM-Biohazard | 0,65 | 11 | 2 | |
DM-1on1-Korumi 💀 your cursed map | 0,00 | 0 | 2 |
Form (recent matches)
The player's kills and deaths across recent matches. Current form at a glance.
Player weapons
Which weapons the player kills with most. Their personal arsenal in a pie.
K/D per match
Kill/death ratio match by match. The dashed line at 1.0 splits good days from bad.
When the player kills
Heatmap of the player's kills by weekday and hour. When they are most dangerous.
Player multikills
How many Double, Multi, Mega and higher kills the player collected. Their rapid-fire trophy case.
Player kills by distance
From what range the player usually kills. Reveals whether they are a sniper or a close-range brawler.
Player Placements
How often the player finishes 1st, 2nd, 3rd or lower.
Player Pickup Profile
Which items the player grabs per match.
Damage in Form
Damage dealt and taken in recent matches.
Player Survival
Average life per match (playtime / spawns). An approximate survival indicator.
Player Weapon Matrix
Which of this player's weapons beat which enemy weapons (v5 data).
| Date | Map | Mode | Placement | Score | Kills | Deaths | HS | Spree |
|---|---|---|---|---|---|---|---|---|
| 10.10.2026 23:16 | DM-Agony2 | Normal | 6. of 6 left | 0 | 0 | 0 | 0 | 0 |
| 07.10.2026 15:12 | DM-Deck | Normal | 5. of 6 | 9 | 10 | 13 | 0 | 4 |
| 30.09.2026 21:45 | DM-Edge | Normal | 4. of 5 | -1 | 0 | 2 | 0 | 0 |
| 30.09.2026 21:25 | DM-1on1-Instinct-Q3T5 | Normal | 4. of 8 | -5 | 0 | 10 | 0 | 0 |
| Player map | Matches | Wins | Kills | Deaths | K/D | Kills/min |
|---|---|---|---|---|---|---|
DM-Deck | 1 | 0 | 10 | 13 | 0,77 | 0,98 |
DM-Agony2 | 1 | 0 | 0 | 0 | 0,00 | 0,00 |
DM-1on1-Instinct-Q3T5 | 1 | 0 | 0 | 10 | 0,00 | 0,00 |
DM-Edge | 1 | 0 | 0 | 2 | 0,00 | 0,00 |