Match history — match detail
biggest overkill: hemeroid (90 dmg) · airborne kills: 34 · gutsiest kill: trajbalajko (1 HP)
Match verdict: hemeroid won 30–23 because his twelve-kill first-third streak made the lead too large to overcome, and his Stinger kept delivering at greater distances. Jano and trajbalajko attacked strongly late but could not erase the difference before the finishing Shock Rifle shot.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (31 kills) vs best bot Behac (8 kills).
MVP hemeroid posted thirty points, a twelve-kill spree and four Double Kill calls. Jano takes the comeback prize with fourteen immediate revenges; trajbalajko wins the long-range oddity award for a 66-metre Bio Rifle hit.
hemeroid rules Instinct as Jano fights to the final shot
Jano fired the opening warning; hemeroid delivered the final answer.
The Deathmatch on DM-1on1-Instinct-Q3T5 on September 30, 2026, had a simple rule: reach 30 points before anyone else. It lasted 14 minutes and 34 seconds. Eight names appeared on the scoresheet, but hemeroid, Jano and trajbalajko carried the main story. The start was deceptive. Jano drew first blood after just ten seconds, hitting Behac with a Shock Rifle while surviving with only 15 health. Behac answered with a Flak Cannon ten seconds later. The lead changed twice across the match; eventually the player who had not even landed the opening shot built a decisive advantage.
First blood, a swift reply and an unsettled start
Jano started the scoring at 0:10 with that fragile Shock Rifle success. Behac responded from 4.2 metres at 0:20, and at 0:36 hemeroid introduced himself by eliminating Jano with a Stinger shot from 41.4 metres. Three seconds later trajbalajko used a Shock Combo against Behac. Several contenders shared the opening. The leaderboard stayed open.
Behac enjoyed a sharp opening, striking with Flak Cannon at 1:02 and Rocket Launcher at 1:09. The latter explosion also killed him, a costly illustration of the weapon's awkward sense of humour. By 1:36 hemeroid had four points, and from 2:04 to 2:17 he added rapid eliminations, including two recorded Double Kills. At 2:17 the score stood at eight for hemeroid and two for Jano. Momentum was shifting through consistent target selection, not through a single miraculous shot.
Twelve kills and not one defeat
The match's defining run belonged to hemeroid. Between 0:36 and 3:32 he accumulated twelve kills without being eliminated. Stinger, Shock Rifle, Flak Cannon and Rocket Launcher all contributed as encounters changed range. At 2:04 and 2:06, trajbalajko and Jano fell to the Shock Rifle. At 2:16 and 2:17, Behac and Jano were next, both to the Stinger. Both pairs included a confirmed Double Kill notification, explaining why the challengers struggled to establish a rhythm of their own.
Only at 3:32 did Jano halt the charge. His Rocket Launcher connected from a mere 1.1 metres, ending the twelve-kill streak with the board at 12:4 in hemeroid's favour. The interruption changed little overall. Behac remained dangerous too, removing hemeroid with Flak Cannon at 4:15. When Behac left at 4:29, he had recorded eight kills, although two self-inflicted deaths reduced his score to six.
The Stinger builds a cushion; rockets answer back
trajbalajko began to work his way back from the fifth minute. He brought down hemeroid with an Enforcer at 5:01 and killed freedie00 with Bio Rifle sixteen seconds later. hemeroid responded with Stinger eliminations at 5:35, 5:46 and 5:48, hitting trajbalajko twice and then freedie00. The final pair produced another Double Kill. By 6:26 hemeroid had reached twenty points while Jano remained on six. That advantage was substantial.
Jano, however, refused to disappear from the contest. Three Rocket Launcher kills between 6:00 and 6:15 earned him a Double Kill on the third strike. Between 6:47 and 7:01, trajbalajko claimed four victims in succession: Ungodlike, Jano, hemeroid and Jano again. At 7:30 hemeroid stood on 22, while several intense smaller rivalries still ran beneath the title race. The revenge count: fourteen immediate return kills for Jano, eight for trajbalajko and seven for hemeroid. Debts were usually settled with rockets.
A late rush and 35 seconds of suspense
In the second half, even hemeroid made a mistake. At 8:04 he died to Slime and his score dropped from 22 to 21. Nevertheless, he reached 23 after killing Jano with a Stinger at 9:00 and moved to 26 by 10:49. Jano's pursuit accelerated: between 10:58 and 11:54 he killed trajbalajko twice and hemeroid twice. At 12:12 he was on twenty, compared with hemeroid's 27. It was not a leadership change, but neither was the finish a ceremonial procession.
hemeroid reached 29 at 13:05, after which the closing minutes became extraordinary. At 13:37 trajbalajko killed Jano with a Bio Rifle shot from 66 metres, the longest kill of the match; a second later he eliminated hemeroid with a Shock Combo for a Double Kill. Stingray caught hemeroid with a rocket at 13:47, only for Jano to remove Stingray six seconds later. At 13:58 trajbalajko drew level with Jano at 23:23. Then the log fell silent for 35 seconds, its longest gap. At 14:33 hemeroid finally landed a Shock Rifle shot against Jano from four metres, finishing on thirty points with only eight health left.
Match moments
- Jano drew first blood against Behac with a Shock Rifle at 0:10.
- hemeroid ran off twelve kills from 0:36 to 3:32 before Jano stopped him.
- Rocket Launcher produced 43 of the 90 kills against opponents.
- Jano led the immediate revenge count with fourteen responses.
- trajbalajko struck Jano with a Bio Rifle from 66 metres at 13:37.
- After a 35-second pause, hemeroid finished with Shock Rifle at 14:33.
The official result is hemeroid first on 30, Jano second on 23 and trajbalajko third on the same 23 points. hemeroid actually secured 31 kills, losing a point to one self-inflicted death; Jano scored 26 kills but had three such deductions. Survival mattered as much as attacking: hemeroid averaged 46 seconds alive, compared with 25 for Jano and 29 for trajbalajko. Rocket Launcher was the dominant weapon overall, but the winner's personal choice was Stinger. The last Shock Rifle hit simply confirmed what the early streak had established. The challengers made the ending exciting without fully erasing the first-half deficit.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The lead changed twice in the early contest, but hemeroid was already on eight points by 2:17 and twenty by 6:26. The late 23:23 tie was between Jano and trajbalajko for second place, not a tie with the leader.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The computed pace peaked at nine kills in minute seven and also nine in minute fourteen. Minute five had just two; the longest lull was 35 seconds between 13:58 and 14:33.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Jano and Behac animated the opening, but hemeroid took the initiative early. Jano and trajbalajko increased the pressure late, particularly between 13:37 and 13:58.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 18 | 1 | 63% | 0 | 3686 | 3000 | 12 | Double Kill | Stinger | 9 | 36 | 5,9 | 14 | 13,25 s | ~22 m | 76 | 35 | 14:34 | 0:46 | |
| 2 | 23 | 26 | 32 | 3 | 45% | 0 | 4238 | 4918 | 6 | Double Kill | Rocket Launcher | 5 | 31 | 4,6 | 14 | 23,88 s | ~12 m | 28 | 11 | 14:15 | 0:25 | |
| 3 | 23 | 24 | 29 | 1 | 45% | 0 | 3910 | 4166 | 4 | Double Kill | Rocket Launcher | 7 | 32 | 5,8 | 6 | 13,58 s | ~14 m | 43 | 22 | 14:34 | 0:29 | |
| 4 | -5 | 0 | 10 | 5 | 0% | 0 | 41 | 1064 | 0 | 1 | 43 | 0,1 | 2 | — | ~23 m | 1 | 0 | 9:29 | 0:51 | |||
| 5 | B Behacleft | 6 | 8 | 9 | 2 | 47% | 0 | 1131 | 1233 | 3 | Flak Cannon | 4 | — | 1,3 | 2 | 16,14 s | ~10 m | 24 | 2 | 4:29 | 0:26 | |
| 6 | B Stingrayleft | 1 | 1 | 1 | 0 | 50% | 0 | 245 | 227 | 1 | Rocket Launcher | 1 | — | 0,2 | 1 | — | ~19 m | 1 | 0 | 0:34 | 0:17 | |
| 7 | B Ungodlikeleft | 0 | 0 | 3 | 0 | 0% | 0 | 128 | 487 | 0 | 1 | — | 0,3 | 1 | — | ~12 m | 6 | 5 | 0:58 | 0:14 | ||
| 8 | B Fraghoundleft | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,1 | 0 | — | — | 0 | 0 | 0:19 | 0:09 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 128 | 6 906 | 54,0 | 17:44 |
| Enforcer | 25 | 500 | 20,0 | 7:22 |
| Flak Cannon | 57 | 1 406 | 24,7 | 7:10 |
| Shock Rifle | 33 | 1 670 | 50,6 | 6:44 |
| Stinger | 133 | 1 910 | 14,4 | 5:36 |
| Bio Rifle | 42 | 987 | 23,5 | 5:08 |
| Impact Hammer | 0 | 0 | — | 0:04 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The log contains no coordinates, so actual hotspots cannot be identified. Distances show Jano averaging 9.8 metres per kill against 18.9 for hemeroid, with trajbalajko owning the 66-metre Bio Rifle extreme.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.