Maps: DM-Edge
A spiral around the Shield Belt, where movement creates the advantage and hesitation creates kills.
DM-Edge is a compact deathmatch arena with a spiral flow around a centrally placed Shield Belt. The Rocket Launcher, Shock Rifle and Flak Cannon are distributed to keep combat moving between key routes; across 2,620 m² of walkable space and approximate dimensions of 74 × 66 metres, success depends on controlling the circuit, elevation and safe escape paths.
On UT3.sk, DM-Edge has hosted 1 match so far: on July 15, 2026, 4 players fought for an average of 11 minutes and produced exactly 70 kills. Freylih led with 32 kills, followed by gilituli with 20, hemeroid with 14 and Jano with 4 — no bots, just honest arena administration by force.
Freylih also holds both current map records: 32 kills in one match and a streak of 11 kills without dying. The deadliest recorded zone is at the upper centre of the floor plan with 4.1% of all kills; the map also contains 8 recorded obstacles or holes, so watching the opponent is not enough — sometimes you must watch the floor as well.
Battle tips
- Rotate through the map instead of camping one item. The spiral layout rewards players who time their return to the central Shield Belt while collecting weapons along the route.
- The Rocket Launcher, Shock Rifle and Flak Cannon cover different ranges. Choose your weapon for the next space before entering it, not because its model currently looks the nicest.
- The upper centre of the floor plan produced the most recorded kills. Enter with a loaded weapon, check vertical angles and avoid standing on a predictable line.
- Use obstacles to break direct fire while retreating, but remember the 8 recorded obstacles and holes. Backpedalling blindly can end the duel without help from the opponent.
- Keep moving after gaining an advantage and control equipment respawns. Freylih's streak of 11 kills without dying shows that a lead on DM-Edge is protected by map control, not by waiting in a corner.
The only recorded match on DM-Edge produced exactly 70 kills in about 11 minutes — an average of more than six kills per minute.
Map floor plan
Wall outline assembled from the positions players and bots have walked through – it sharpens with every match. True map aspect ratio. Diamonds = spawn points (size ~ frequency, color ~ area danger: green calm, red risky). Overlays are hidden by default – enable them by clicking a legend item below the chart.
Kill density (heatmap)
Death locations from all matches on this map – the darker, the deadlier the zone.
Where kills come from (power positions)
Where players most often score kills - the map’s "power" positions (the opposite of the death spots above).
Records
Most Used Weapons
Top weapons by kills on this map (% of all kills). Light bar = the weapon's share of kills across the whole server.
How matches end
How matches on this page ended.
Kill Distance Histogram
The distances at which this map kills — 5-metre bands from all kills with known shooter and victim positions.
Top players
| Player | Kills | Matches |
|---|---|---|
| Anub1ss | 30 | 1 |
| greg417 | 24 | 1 |
| hemeroid | 20 | 1 |
| sergey2203 | 17 | 1 |
| Jano | 16 | 1 |
Combat metrics
Latest matches
| Date | Map | Mode | Duration | Players | Winner |
|---|---|---|---|---|---|
| 27.09.2026 22:10 | DM-Edge | Normal | 10:03 | 8 | Anub1ss |