Maps: DM-Biohazard
A compact arena where five players fit comfortably — until the rockets start flying.
DM-Biohazard is a compact deathmatch map with roughly 1,854 m² of walkable space and dimensions of about 46 × 56 metres. Seven obstacles and openings break up direct sightlines, so fights quickly become a contest of timing, awareness and finding a safe exit after the first hit.
UT3.sk has recorded 2 matches so far, producing 162 kills with an average of 5 players and a 9-minute duration. MaxRus leads with 61 kills across 2 matches, while greg417 added 30 kills in a single appearance. MaxRus also holds the map records for 31 kills in one match and a 9-kill streak without dying; Liandrik owns the recorded headshot mark with 1 headshot in a match.
The current data does not reveal one dominant slaughter zone: the three deadliest areas — upper left, middle left and middle right on the top-down layout — each account for 2.3% of kills. In other words, DM-Biohazard currently punishes bad decisions more than any single corridor.
Battle tips
- Keep track of the map centre. On a compact layout, an opponent can return to the fight before you finish reloading or collecting equipment.
- Use the seven obstacles and openings to break direct fire. After taking a hit, change elevation or direction so you are not an easy follow-up target.
- Do not stay still in the upper-left, middle-left or middle-right zones. All three are among the deadliest recorded areas, even though each represents only 2.3% of kills.
- With an average of five players, listen for gunfire and enter a duel as the third combatant. One well-timed hit is often worth more than an honourable head-on fight.
- After building a streak, slow down and check your escape routes. The record of 9 kills without dying shows that survival and rotation matter as much as aim here.
The first two recorded DM-Biohazard matches produced 162 kills in an average of 9 minutes — roughly one kill every 6.7 seconds.
Map floor plan
Wall outline assembled from the positions players and bots have walked through – it sharpens with every match. True map aspect ratio. Diamonds = spawn points (size ~ frequency, color ~ area danger: green calm, red risky). Brownish lines = walls and ledges outside the walkable area, traced from weapon impacts. Overlays are hidden by default – enable them by clicking a legend item below the chart.
Kill density (heatmap)
Death locations from all matches on this map – the darker, the deadlier the zone.
Where kills come from (power positions)
Where players most often score kills - the map’s "power" positions (the opposite of the death spots above).
Records
Most Used Weapons
Top weapons by kills on this map (% of all kills). Light bar = the weapon's share of kills across the whole server.
How matches end
How matches on this page ended.
Kill Distance Histogram
The distances at which this map kills — 5-metre bands from all kills with known shooter and victim positions.
Top players
Combat metrics
Latest matches
| Date | Map | Mode | Duration | Players | Winner |
|---|---|---|---|---|---|
| 12.08.2026 22:39 | DM-Biohazard | Normal | 7:40 | 6 | Thor@x |
| 12.08.2026 14:27 | DM-Biohazard | Normal | 60:00 | 4 | Fraghound |
| 03.08.2026 20:40 | DM-Biohazard | Normal | 9:18 | 7 | Vulgarus |