Match history — match detail
biggest overkill: Veteran (65 dmg) · airborne kills: 46 · gutsiest kill: hemeroid (2 HP)
Match verdict: The match turned on the escape by hemeroid in the first third: eight unanswered kills created a gap the field never erased. Stable Rocket Launcher production and 15 revenge kills then protected control all the way to a 30:21 win over Veteran.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (31 kills) vs best bot Veteran (23 kills).
MVP goes to hemeroid for the 30-point win, the eight-kill spree and 15 revenge kills. Jano gets the multikill prize, Veteran the longest-distance hit, and Flakos the late Double Kill that briefly lit up the finish.
DM-Courtyard fell to hemeroid after a rocket finish
Veteran struck first, Jano ignited a multikill, but hemeroid built the road to thirty with rockets.
DM-Courtyard started at a pace that left no room for a cautious warm-up. Veteran opened the scoring after only 10 seconds, dropping Jano with the Link Gun, then added hemeroid six seconds later. The early lead brought no comfort. hemeroid answered Veteran with the Rocket Launcher at 0:44, Jano joined in with the Bio Rifle, and Flakos with the Link Gun. After the first minute it was already clear that this would be a chase through tight spaces, with rockets, beam weapons and rapid close-range exchanges replacing any idea of a calm opening.
Veteran launched first, hemeroid took the wheel
Veteran had the sharpest start. First blood came at 0:10 against Jano with the Link Gun, and a Shock Rifle kill on hemeroid at 0:16 made it 2:0. Jano replied with rockets against Flakos and Veteran and briefly moved to the front. hemeroid, however, began collecting points steadily and had four by 1:40, pushing himself into the lead battle. The score changed hands in the opening passage, and that early turbulence accounted for the match's two official lead changes.
The decisive acceleration came between 1:17 and 3:30. Starting with the kill on Flakos at 1:17, hemeroid produced the longest spree of the match: eight kills without dying. The Rocket Launcher became a working tool rather than decoration, with Veteran, Jano and Flakos all taking turns on the wrong side of its blast radius. By 3:25 hemeroid had reached nine points and created real separation. Veteran finally ended the spree at 3:30 with a Rocket Launcher of his own, but it stopped the fire rather than reversing the match.
Midgame: suicides, range and a three-kill burst by Jano
After the early rush came a strange interruption. Jano lost a point to his own Rocket Launcher at 5:13, Veteran did the same at 5:41, and around those mistakes sat the longest quiet period of the match: after Veteran killed hemeroid at 5:05, 57 seconds passed without another frag. When the action restarted, some fights stretched farther across the map. At 6:31 Veteran hit Jano with the Stinger from 44.7 metres, the longest kill of the match. hemeroid and Veteran both averaged 14 metres per kill, compared with 9.4 for Jano and 8 for Flakos, underlining how much closer and more explosive the latter pair preferred to fight.
Jano delivered the loudest individual burst of the middle phase. At 8:59 he dropped Veteran with the Rocket Launcher, two seconds later Flakos, and at 9:04 he killed hemeroid. That third frag registered as a Multi Kill. It reduced the gap and showed how quickly Jano could turn a few seconds of rocket control into a complete sequence. hemeroid, however, kept scoring regularly through the following minutes and never allowed his advantage to disappear.
Veteran closed in, but hemeroid kept answering
Around the eleventh minute the table tightened again. Veteran killed hemeroid with the Stinger, Rocket Launcher and Flak Cannon, reaching 17 points at 11:26 while hemeroid sat on 19. Jano kept following his own rocket-heavy route, while Flakos collected points mainly with the Link Gun, Flak Cannon and Stinger. hemeroid against Veteran was close, but the fiercest head-to-head rivalry was hemeroid versus Jano: they exchanged 22 kills in total, with hemeroid winning that mini-duel 14:8.
hemeroid also showed an exceptional tendency to answer deaths immediately. He recorded 15 revenge kills, compared with Jano 8, Veteran 7 and Flakos 6. In practical terms, killing him often meant receiving a bill shortly after the respawn. At 12:01 he dropped Veteran with the Stinger and moved past twenty points. He then lost one to a Rocket Launcher suicide at 12:43, but only thirteen seconds later killed Flakos and restored the momentum. From that point the match shifted from an open chase into a controlled march by the leader.
The sixteenth minute burned, then one rocket made thirty
The finish did not begin cautiously; it began with the busiest minute of the whole match. The sixteenth minute produced nine kills. hemeroid killed Flakos with the Bio Rifle, struck again later, removed Jano at 15:44 and pushed his score to 29. Jano tried to stay involved with two rocket kills, Veteran added more points, and Flakos created a flashy late surge: at 15:54 he killed hemeroid with the Link Gun, two seconds later Jano for a Double Kill, then added hemeroid again at 16:04. It looked as if everyone had decided to spend the remaining ammunition at once.
The decision arrived exactly at 16:19. hemeroid found Jano with the Rocket Launcher from 7.7 metres and reached the target score of 30. He finished with 31 kills, 23 deaths and one suicide. Veteran took second on 21, Jano third on 19 and Flakos fourth on 18; MaadDaawg, after leaving early, remained on -1. The final picture was not a photo finish but confirmation of a lead built on hemeroid early eight-kill spree and preserved by constant rocket pressure.
Match moments
- Veteran scored first blood at 0:10 by killing Jano with the Link Gun.
- hemeroid stretched the longest spree to eight kills from 1:17 to 3:30; Veteran ended it.
- Veteran hit Jano with the Stinger from 44.7 metres, the longest kill of the match.
- Jano chained kills at 8:59, 9:01 and 9:04, finishing the sequence with a Multi Kill.
- The sixteenth minute was the busiest, producing nine kills.
- Flakos scored a late Link Gun Double Kill on hemeroid and Jano.
- hemeroid ended the match at 16:19 with a rocket kill on Jano to reach 30.
DM-Courtyard ultimately rewarded the player who combined an early escape with relentless scoring rather than relying on one lucky burst. hemeroid averaged 40 seconds per life, collected 15 revenge kills and scored 18 of his 31 kills with the Rocket Launcher. Veteran remained the closest pursuer, Jano supplied the most dramatic multikill, and Flakos made the final minutes noisy. When the last frag landed, though, the table was uncompromising: 30:21:19:18, with hemeroid clearly on top.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
Veteran led after the first two kills, Jano briefly moved ahead, and hemeroid took control within the opening two minutes. Once the eight-kill spree created separation, the lead never disappeared and grew more clearly after the twelfth minute.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace swung sharply: the quietest stretch was a 57-second gap after 5:05. At the other extreme, the sixteenth minute produced nine kills, after which hemeroid needed only one final point.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Veteran controlled the opening seconds, hemeroid dominated the first third and the finish, while Jano had the sharpest short burst around the ninth minute. Flakos was most visible in the chaotic closing phase.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 23 | 1 | 57% | 0 | 4634 | 3795 | 8 | Rocket Launcher | 6 | 34 | 5,9 | 12 | 16,54 s | ~14 m | 65 | 8 | 16:19 | 0:40 | ||
| 2 | B Veteran | 21 | 23 | 26 | 2 | 47% | 0 | 3353 | 4046 | 4 | Link Gun | 4 | — | 4,2 | 13 | 17,29 s | ~11 m | 149 | 30 | 16:19 | 0:36 | |
| 3 | 19 | 21 | 29 | 2 | 42% | 0 | 4094 | 4420 | 4 | Multi Kill | Rocket Launcher | 8 | 32 | 5,9 | 15 | 19,21 s | ~10 m | 38 | 1 | 16:19 | 0:32 | |
| 4 | B Flakos | 18 | 19 | 22 | 1 | 46% | 0 | 2938 | 3886 | 4 | Double Kill | Link Gun | 6 | — | 4,2 | 13 | 13,82 s | ~9 m | 122 | 30 | 15:49 | 0:41 |
| 5 | MaadDaawgleft | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | 176 | 0,2 | 0 | — | — | 0 | 0 | 2:26 | 1:13 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 134 | 6 763 | 50,5 | 22:58 |
| Stinger | 121 | 1 958 | 16,2 | 8:26 |
| Enforcer | 43 | 860 | 20,0 | 8:22 |
| Link Gun | 255 | 1 723 | 6,8 | 7:28 |
| Flak Cannon | 52 | 1 055 | 20,3 | 3:56 |
| Bio Rifle | 49 | 1 449 | 29,6 | 3:16 |
| Sniper Rifle | 12 | 840 | 70,0 | 2:56 |
| Shock Rifle | 7 | 371 | 53,0 | 1:48 |
| Impact Hammer | 0 | 0 | — | 0:04 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights happened at short to medium range, especially for Jano and Flakos. The clear exception was the 44.7-metre Stinger kill by Veteran on Jano at 6:31, the longest shot of the match.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.