Match history — match detail
biggest overkill: Behac (106 dmg) · airborne kills: 37 · gutsiest kill: iHyobi (9 HP)
Match verdict: The match turned after Ranar tied it 23:23: iHyobi scored faster from that point and his Rocket Launcher remained the most dependable tool in the decisive phase. iHyobi reached 30 while Ranar stopped at 25, with the gap created mainly by iHyobi's production after 1271 seconds.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human iHyobi (36 kills) vs best bot Biosludge (33 kills).
MVP goes to iHyobi for 30 points, 36 kills and the strongest finish. Ranar gets the longest five-kill spree and 14 revenge kills, Behac owns the 84.3-metre shot, and Biosludge gets the style point for two Shock Combo eliminations in quick succession.
Sanctuary under rockets: iHyobi survives the late charge
iHyobi opened with First Blood, absorbed every comeback and ended the fight for point thirty with the final shot.
DM-1on1-Sanctuary was anything but a quiet duel this time: four players turned it into a Deathmatch full of lead swings, suicides and short bursts of frantic scoring. iHyobi struck after only five seconds, taking First Blood from Biosludge with the Enforcer, and reached three points by the 21-second mark. The fast opening did not produce an easy runaway. Biosludge briefly reached the top in the first third, Ranar stayed dangerous through the Link Gun, and Behac punished close-range mistakes with the Flak Cannon. The official lead changed twice, and the match became a cycle of chases, revenge kills and repeated fights for control.
Fast start, first shake-up
iHyobi started exactly as a pace-setter would want: Biosludge fell to the Enforcer at 5 seconds, Behac followed seven seconds later, and another Biosludge death to the Shock Rifle made it 3 points by 21 seconds. Ranar stopped the escape by killing iHyobi at 35 and 45 seconds. Behac scored his first point on Ranar, but soon gave one back with a suicide.
The first major shift came between 131 and 199 seconds. Biosludge killed iHyobi three times with rockets and briefly took sole possession of the lead at 5:4. A suicide then cost him a point, iHyobi answered through Behac, and another Biosludge mistake left iHyobi alone in front again. The fourth minute was the busiest with eight kills, showing early that Sanctuary would be decided by repeated surges rather than one clean breakaway.
Rocket pressure, counters and doubles
iHyobi produced his first Double Kill at 267 and 268 seconds, dropping Biosludge and then Ranar with the Rocket Launcher. Ranar answered with his own Double Kill at 374 and 376 seconds, using the Link Gun to remove iHyobi and Behac. The following minutes remained busy, but iHyobi protected a margin by mixing Shock Rifle and Stinger kills with his rockets. His average kill distance of 20.8 metres was the highest of the four players.
The middle of the match also brought costly negative points. iHyobi lost points to suicides at 661, 740 and 844 seconds, while Biosludge had similar setbacks and finished with ten suicides overall. Even so, iHyobi found another Double Kill at 884 seconds with the Stinger after hitting Behac and then Ranar. The longest quiet spell started after 756 seconds and lasted 38 seconds, but the silence was brief before the match snapped back into close exchanges.
Ranar's streak and the final escape
The strongest late pressure on the leader arrived after the twentieth minute. From 1192 to 1259 seconds Ranar built the longest spree of the match, five kills without interruption. After scoring on iHyobi, Biosludge and Behac, he pulled level at 23:23 in the 1247th second. Biosludge ended the spree twelve seconds later, but Ranar had already shown why he led the match with 14 revenge kills. Behac supplied the distance highlight at 1202 seconds, hitting Biosludge with the Stinger from 84.3 metres, the longest kill of the match.
iHyobi started the decisive phase by killing Ranar at 1312 seconds for 25:23. Another suicide and pressure from Behac and Biosludge still followed, yet from 1380 seconds onward iHyobi collected the crucial points faster. He killed Biosludge with the Rocket Launcher for 25, Ranar with the Shock Rifle for 26, then used rockets again to move to 27, 28 and 29. Ranar was still on 25 when iHyobi hit him with the Stinger at 1544 seconds to close the match 30:25. Behac finished third on 24 and Biosludge fourth on 23.
Match moments
- iHyobi claimed First Blood after five seconds with the Enforcer against Biosludge.
- Biosludge briefly took sole lead at 5:4 in the 161st second but could not hold it.
- The fourth minute was the busiest with eight kills.
- iHyobi recorded Double Kills at 268, 884 and 1112 seconds.
- Ranar produced the longest spree, five kills between 1192 and 1259 seconds.
- Behac hit Biosludge with a Stinger from 84.3 metres, the longest kill of the match.
- iHyobi controlled the finish and scored the final kill on Ranar at 1544 seconds.
After 25 minutes and 45 seconds, iHyobi remained on top. It was not a win built around one flawless spree, but around restarting quickly after every setback. Ranar came closest in the final third and his five-kill run dragged the score all the way to 23:23, yet iHyobi answered more efficiently in the final minutes. The Rocket Launcher supplied 15 of his kills and became his most reliable weapon. Behind him, Ranar ended on 25, Behac on 24 and Biosludge on 23, a compact final order that reflects how little room there was for anyone to relax.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
iHyobi led from the opening seconds, but Biosludge caught him early and moved ahead 5:4 at 161 seconds. iHyobi later stayed in front until Ranar reached 23:23 at 1247 seconds; from 1271 onward iHyobi retook sole lead and never lost it, finishing 30:25.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The fourth minute was the busiest with eight kills; the 21st minute also contained eight according to kills_per_minute. The longest kill-free stretch lasted 38 seconds after time 756, so even the calmer passages were short.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
iHyobi owned the opening with three kills by 21 seconds, while the middle phase was repeatedly disrupted by Ranar and Biosludge. iHyobi became the most productive player again in the closing stretch and drove the score to the 30-point limit.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 36 | 47 | 6 | 43% | 0 | 6847 | 5918 | 3 | Double Kill | Rocket Launcher | 13 | 52 | 9,3 | 24 | 22,71 s | ~19 m | 52 | 8 | 25:45 | 0:32 | |
| 2 | B Ranar | 25 | 31 | 36 | 6 | 46% | 0 | 4608 | 5592 | 5 | Double Kill | Link Gun | 10 | — | 9,0 | 27 | 22,28 s | ~15 m | 114 | 31 | 25:45 | 0:41 |
| 3 | B Behac | 24 | 29 | 33 | 5 | 47% | 0 | 4551 | 5153 | 4 | Double Kill | Link Gun | 8 | — | 8,8 | 29 | 16,66 s | ~16 m | 123 | 18 | 25:45 | 0:45 |
| 4 | B Biosludge | 23 | 33 | 40 | 10 | 45% | 0 | 5029 | 5297 | 3 | Double Kill | Flak Cannon | 13 | — | 8,6 | 28 | 20,40 s | ~16 m | 115 | 19 | 25:45 | 0:37 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 97 | 6 059 | 62,5 | 25:14 |
| Stinger | 238 | 3 932 | 16,5 | 22:36 |
| Enforcer | 108 | 2 160 | 20,0 | 16:34 |
| Flak Cannon | 143 | 3 051 | 21,3 | 12:54 |
| Link Gun | 317 | 2 673 | 8,4 | 9:40 |
| Shock Rifle | 45 | 2 131 | 47,4 | 6:46 |
| Sniper Rifle | 9 | 630 | 70,0 | 4:56 |
| Bio Rifle | 14 | 399 | 28,5 | 4:22 |
| Impact Hammer | 0 | 0 | — | 0:14 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights happened at short to medium range, but Sanctuary still produced several long shots. Behac set the record by killing Biosludge with the Stinger from 84.3 metres at 1202 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.