Match history — match detail
biggest overkill: hemeroid (90 dmg) · airborne kills: 34 · gutsiest kill: trajbalajko (1 HP)
Match verdict: The opening 12-kill spree and more effective survival created the decisive advantage for hemeroid, who won on 30 points ahead of Jano on 26. The Stinger provided 16 of his kills, while Jano's late rocket pressure could not compensate for 46 deaths. The long wait for the final point dramatised the lead without eliminating it.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (31 kills) vs best bot Behac (8 kills).
MVP goes to winner hemeroid for 30 points and the longest spree of 12 kills. Jano has a claim to the revenge award with 14 immediate answers, and trajbalajko to the long-distance delivery award for a Bio Rifle hit at 66 metres. All recorded multikills reached no higher than Double Kill.
hemeroid withstands pressure to finish UT3 rocket chase
Twelve kills laid the foundation for victory, but hemeroid still had to work hard for the final point.
On 30 September 2026, DM-1on1-Instinct-Q3T5 hosted a Deathmatch in Normal mode with two distinct faces: a spectacular opening and an uncomfortably long wait for the final point. hemeroid produced a spree that must have made the score counter look like a faulty taxi meter to his opponents, yet Jano and trajbalajko refused to give up. Match 143 on UT3.sk lasted 874 seconds and ended with hemeroid winning on 30 points, ahead of Jano on 26 and trajbalajko on 23. The target of thirty looked reachable for a long time, but the finale showed just how far the twenty-ninth point can be from the evening's decisive full stop.
Jano strikes first, hemeroid builds the first big spree
First blood belonged to Jano: ten seconds in, he killed Behac with the Shock Rifle from 12.9 metres. He had only 15 health left at that kill, so this was hardly a leisurely opening stroll. Behac answered at 0:20 with the Flak Cannon, then added a Bio Rifle kill against the same opponent at 0:49. trajbalajko also joined the opening exchanges, eliminating Behac with a Shock Combo at 0:39. The first minutes certainly involved more than one name, even if a clear central character would soon emerge.
hemeroid started at 0:36 with a Stinger kill against Jano and launched the longest spree of the match: twelve kills without dying. The Shock Rifle delivered a Double Kill against trajbalajko and Jano at 2:04 and 2:06; the Stinger repeated the double against Behac and Jano at 2:16 and 2:17. Four rocket kills followed between 2:53 and 3:18. Jano stopped the run with the Rocket Launcher at 3:32, leaving hemeroid on 12 points and taking himself to 4. Victory was not signed off, but its foundations were already substantial.
The lead grows, but opponents collect their answers
Ending the spree did not produce an immediate turnaround. hemeroid eliminated Behac with the Shock Rifle at 3:49 and beat trajbalajko with the Flak Cannon at 4:29, reaching 14 points. In between, Behac hit the leader with his own Flak Cannon at 4:15. His total of eight kills and six points was a reminder that the opening had more than two actors. Fraghound recorded a suicide of unknown cause at 5:37; Ungodlike later fell twice to Jano and once to trajbalajko. Those brief appearances also belonged in the evening's accounts.
The Stinger became hemeroid's reliable engine. At 5:46 and 5:48 he made a Double Kill against trajbalajko and freedie00; at 6:25 and 6:26 he added another against Jano and trajbalajko. The eventual winner's score then reached 20, while trajbalajko had 5 after that death. Jano interrupted another push with the Flak Cannon at 6:34. The seventh minute brought nine kills, the highest pace in the computed overview; the fourteenth also had nine. This match had two peaks of activity rather than one uninterrupted burst.
Rockets chase the Stinger as the rivalry sharpens
Between 6:47 and 7:01, trajbalajko made four kills against Ungodlike, Jano, hemeroid and Jano again. He eliminated Jano with a rocket at 7:44, but died to the same weapon himself two seconds later. At 8:04, hemeroid lost a point by dying in Slime, dropping from 22 to 21. It was a reminder that aggression alone does not guarantee a score: rockets and the environment could both punch holes in a player's own budget. The leader returned to 22 at 8:18 with a Stinger kill against trajbalajko.
Jano gradually accelerated. His rockets killed hemeroid at 10:08, 11:39, 11:49 and 12:12; against trajbalajko at 11:54 he reached 19 points. hemeroid answered with the Shock Rifle against trajbalajko at 12:06 to reach 27. The most frequent direct pairing was actually Jano and trajbalajko: the kill log gives them 27 mutual kills, 14:13 in favour of trajbalajko. The computed figures credit Jano with 14 immediate revenge kills, trajbalajko with eight and hemeroid with seven. That appetite for returning a hit kept the match alive despite the leader's substantial advantage.
Point thirty refuses to arrive on demand
At 12:58 hemeroid beat Jano with the Stinger, then freedie00 with the same weapon at 13:05: 29 points, just one short of the finish. But trajbalajko stopped him with the Stinger at 13:18 and again with a Shock Combo at 13:38. The latter followed a Bio Rifle kill against Jano at 13:37 from 66 metres, the longest kill of the match. Two events a second apart produced a Double Kill. Anyone expecting a quiet closing of the results sheet instead received another batch of uncomfortable questions.
Stingray eliminated hemeroid with a rocket at 13:47; Jano killed Stingray with the same weapon at 13:53. trajbalajko then beat Jano at 13:58 to reach 23 points. The longest gap between recorded kills followed: 35 seconds after timestamp 838. Only at 14:33 did hemeroid end the wait: Shock Rifle, victim Jano, score 30. The final entry gives Jano 23, whereas the final player summary awards him 26; we therefore take the result from the summary without assigning those missing points to invented events. The decisive hit remains unambiguous.
Match moments
- Jano secured first blood at 0:10 with the Shock Rifle against Behac.
- hemeroid recorded a 12-kill spree, ended by Jano's rocket at 3:32.
- The seventh and fourteenth minutes each produced nine kills.
- trajbalajko killed Jano with the Bio Rifle from 66 metres at 13:37.
- Jano and trajbalajko exchanged 27 kills in the log, with a 13:14 split.
- hemeroid scored point thirty with the Shock Rifle against Jano at 14:33 after a 35-second pause.
hemeroid took a victory with firm foundations and a thoroughly nervous final chapter. His average life lasted 46 seconds, compared with Jano's 18 and trajbalajko's 29; the difference in staying alive accompanied the gap in final scores. The match contained no headshots, but offered sharp answers, Double Kills and an unexpected weapon delivering at long range. The closing Shock Rifle finally settled the account at 30 points. His opponents left with plenty of reasons for a rematch, and the table with a clear winner.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The export lists two lead changes; hemeroid built his major advantage during the opening spree and already had 20 points at 6:26. He reached 29 at 13:05, but the decisive point arrived only at 14:33. Jano's last logged score of 23 differs from his final summary total of 26.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The computed overview identifies minute seven as busiest with nine kills, matched by minute fourteen; minute five had only two. The minute-by-minute pace was 6, 6, 8, 8, 2, 6, 9, 7, 6, 5, 5, 5, 7, 9 and 1 kill. The longest pause lasted 35 seconds after 13:58.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
hemeroid established the dominant opening phase with a 12-kill spree. Jano's rocket pressure grew later, and trajbalajko drove the closing exchanges before the decisive hit.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 18 | 1 | 63% | 0 | 3686 | 3000 | 12 | Double Kill | Stinger | 9 | 36 | 5,9 | 14 | 13,25 s | ~22 m | 76 | 35 | 14:34 | 0:46 | |
| 2 | 26 | 31 | 46 | 3 | 40% | 0 | 4238 | 4918 | 6 | Double Kill | Rocket Launcher | 5 | 31 | 4,6 | 14 | 23,88 s | ~12 m | 28 | 11 | 14:15 | 0:18 | |
| 3 | 23 | 24 | 29 | 1 | 45% | 0 | 3910 | 4166 | 4 | Double Kill | Rocket Launcher | 7 | 32 | 5,8 | 6 | 13,58 s | ~14 m | 43 | 22 | 14:34 | 0:29 | |
| 4 | -10 | 0 | 22 | 5 | 0% | 0 | 41 | 1064 | 0 | 1 | 43 | 0,1 | 2 | — | ~23 m | 1 | 0 | 9:29 | 0:24 | |||
| 5 | B Behacleft | 6 | 8 | 9 | 2 | 47% | 0 | 1131 | 1233 | 3 | Flak Cannon | 4 | — | 1,3 | 2 | 16,14 s | ~10 m | 24 | 2 | 4:29 | 0:26 | |
| 6 | B Stingrayleft | 1 | 1 | 1 | 0 | 50% | 0 | 245 | 227 | 1 | Rocket Launcher | 1 | — | 0,2 | 1 | — | ~19 m | 1 | 0 | 0:34 | 0:17 | |
| 7 | B Ungodlikeleft | 0 | 0 | 3 | 0 | 0% | 0 | 128 | 487 | 0 | 1 | — | 0,3 | 1 | — | ~12 m | 6 | 5 | 0:58 | 0:14 | ||
| 8 | B Fraghoundleft | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,1 | 0 | — | — | 0 | 0 | 0:19 | 0:09 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 128 | 6 906 | 54,0 | 17:44 |
| Enforcer | 25 | 500 | 20,0 | 7:22 |
| Flak Cannon | 57 | 1 406 | 24,7 | 7:10 |
| Shock Rifle | 33 | 1 670 | 50,6 | 6:44 |
| Stinger | 133 | 1 910 | 14,4 | 5:36 |
| Bio Rifle | 42 | 987 | 23,5 | 5:08 |
| Impact Hammer | 0 | 0 | — | 0:04 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Average kill distances were 18.9 m for hemeroid, 16.6 m for trajbalajko, 9.8 m for Jano, 6.1 m for Behac and 4.7 m for Stingray. trajbalajko made the longest hit with the Bio Rifle at 66 m; without coordinates, specific clusters of fighting on the map cannot be located.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.