Match history — match detail
biggest overkill: hemeroid (96 dmg) · airborne kills: 40 · gutsiest kill: Jano (2 HP)
Match verdict: The match turned when Jano converted a chaotic opening into steady Rocket Launcher production, then broke clear with a five-kill spree from 518 seconds. That gap survived Granatnik’s late pressure, giving Jano the 30:25 win.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (34 kills) vs best bot Granatnik (26 kills).
MVP goes to Jano for the 30-point win, 34 kills and the longest five-kill spree. Granatnik earns the handbrake award for stopping that run, hemeroid gets the rangefinder for the 38.6-metre Bio Rifle kill, and Ostrelovac takes the opener award for first blood.
Jano rockets through Confined and finishes on thirty
Ostrelovac drew first blood, hemeroid sparked the chaos, but Jano claimed point thirty with a rocket-powered finish.
DM-1on1-Confined_1-1 offered no gentle opening. Just six seconds in, Ostrelovac scored first blood on Granatnik with the Link Gun, and hemeroid quickly joined the action: he first dropped Ostrelovac, then killed Jano at 16 seconds to complete a Double Kill. Jano’s own start was messy, because at 38 seconds his Rocket Launcher cost him a point. The opening therefore belonged to chaos rather than to the eventual winner. Across 577 seconds, however, the match gradually turned into a story of Jano’s patience, close-range efficiency and, above all, a Rocket Launcher that became the defining weapon of the evening.
Opening third: hemeroid leads while Jano searches for rhythm
hemeroid stayed in front early with quick Rocket Launcher and Bio Rifle kills. After 90 seconds he had four points, while Jano was still fighting himself as well as the field after two rocket suicides. Ostrelovac made the recovery harder by hitting Jano with the Bio Rifle at 113 seconds, and moments later hemeroid reached five points.
Jano began to recover from 122 seconds onward. He took Granatnik with the Flak Cannon, then used rockets to pick off Ostrelovac and Granatnik in succession. At 161 seconds he reached five; two seconds later Granatnik killed him, briefly bringing all four players together on five points. With almost three minutes gone, Confined still had no clear owner.
Midgame: rockets reshuffle the order
Ostrelovac pulled away once more. A Shock Combo on Granatnik at 184 seconds and a Shock Rifle kill on Jano at 190 moved him to eight points. Jano answered with a run of Rocket Launcher kills: Granatnik at 213, hemeroid at 219, Ostrelovac at 241 and Granatnik again at 250. That last kill put him on nine and gave him sole possession of the lead for the first time.
From there his advantage began to grow. At 260 seconds he removed Ostrelovac while surviving on three health, ten seconds later he finished him with the Stinger, and by 304 seconds Jano led Granatnik 14:10. The stretch was not clean: at 324 seconds he rocketed Ostrelovac and also lost a point to his own explosion. Even so, he stayed ahead as the match accelerated.
The busiest minutes: every blow gets answered
The precomputed data records a maximum of 12 kills in the fifth minute; the tempo array also shows the same total in the seventh minute. The longest quiet spell was only 18 seconds, starting after second 90. Otherwise the scoreboard moved almost constantly. Granatnik killed Jano and Ostrelovac at 366 and 368 seconds for a Double Kill, then produced another two-kill burst at 383 and 384.
Jano answered the second burst immediately: still at 384 seconds he killed Granatnik with the Rocket Launcher to reach 19. Later, Ostrelovac dropped Granatnik and Jano at 402 and 403 seconds for his own Double Kill. This phase captured the match perfectly: the official data records three lead changes, yet every attempt to break away drew a response.
Finish: a five-kill spree and the final Stinger
The decisive passage began after 518 seconds. Jano first rocketed Granatnik and started his longest spree of the match: five uninterrupted kills. Granatnik followed at 530, hemeroid at 543, Granatnik one second later as part of a Double Kill, and Ostrelovac at 553. Jano climbed to 29 points. Granatnik finally ended the spree at 564 seconds by killing Ostrelovac and then Jano, again completing a Double Kill.
Granatnik added a Flak Cannon kill at 570 seconds to reach 25, but there was no time left for a comeback. At 576 seconds Jano found hemeroid with the Stinger from 12.3 metres and closed the match exactly on the 30-point goal. After 577 seconds it was final: Jano 30, Granatnik 25, Ostrelovac 20, hemeroid 15.
Match moments
- Ostrelovac scored first blood at 6 seconds with the Link Gun against Granatnik.
- hemeroid completed the match’s first Double Kill at 16 seconds.
- Jano reached nine points at 250 seconds and took sole possession of the lead.
- The Rocket Launcher produced 40 non-suicide kills, including 24 of Jano’s kills.
- Jano owned the longest spree: five kills from 518 to 564 seconds.
- Granatnik ended Jano’s spree at 564 seconds while completing a Double Kill.
- The longest kill belonged to hemeroid: a 38.6-metre Bio Rifle hit on Ostrelovac at 521 seconds.
- Jano ended the match at 576 seconds with a Stinger kill on hemeroid to reach 30 points.
The final 30:25:20:15 scoreline looks tidy on paper, but the path to it was full of recoveries, immediate revenge kills and self-inflicted mistakes. Jano won despite four suicides because, in the second half, he turned short-range encounters into a steady flow of points and then delivered the decisive five-kill spree. Granatnik remained the closest pursuer and was the only player to stop that run. Ostrelovac opened the whole match with first blood, while hemeroid posted the longest average life and the longest-range kill. Everyone left a distinct mark on Confined, but the final word belonged to Jano.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows a fractured opening with several ties and three lead changes in total. Jano moved into sole first place at 250 seconds and gradually widened the gap; the decisive separation came with his spree after 518 seconds.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace stayed high almost throughout: the maximum was 12 kills in a minute, with computed data marking the fifth minute as the busiest and the tempo array showing the same maximum again later. The longest gap between kills was only 18 seconds after second 90.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening belonged mostly to hemeroid and Ostrelovac while Jano accumulated points more slowly. Late in the match Jano was the most productive, especially during his five-kill spree from 518 to 564 seconds.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 34 | 29 | 4 | 54% | 0 | 4492 | 4245 | 5 | Double Kill | Rocket Launcher | 10 | 30 | 3,2 | 8 | 10,04 s | ~8 m | 27 | 8 | 9:37 | 0:19 | |
| 2 | B Granatnik | 25 | 26 | 27 | 1 | 49% | 0 | 3536 | 3785 | 4 | Double Kill | Flak Cannon | 10 | — | 2,3 | 6 | 11,10 s | ~9 m | 118 | 17 | 9:37 | 0:20 |
| 3 | B Ostrelovac | 20 | 20 | 30 | 0 | 40% | 0 | 2951 | 4057 | 3 | Double Kill | Flak Cannon | 12 | — | 2,4 | 5 | 6,89 s | ~8 m | 113 | 19 | 9:37 | 0:18 |
| 4 | 15 | 16 | 16 | 1 | 50% | 0 | 2556 | 2593 | 3 | Double Kill | Bio Rifle | 7 | 33 | 3,4 | 6 | 8,72 s | ~11 m | 29 | 8 | 9:37 | 0:33 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 105 | 5 852 | 55,7 | 11:58 |
| Bio Rifle | 68 | 1 830 | 26,9 | 5:34 |
| Stinger | 81 | 1 206 | 14,9 | 4:58 |
| Enforcer | 22 | 440 | 20,0 | 3:26 |
| Flak Cannon | 96 | 2 236 | 23,3 | 3:12 |
| Link Gun | 135 | 908 | 6,7 | 3:02 |
| Shock Rifle | 19 | 916 | 48,2 | 2:26 |
| Sniper Rifle | 2 | 140 | 70,0 | 1:18 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Kill-distance data points to mostly close fighting: Jano averaged 8.2 m and Ostrelovac 8.1 m. The exception was hemeroid’s 38.6-metre Bio Rifle kill on Ostrelovac at 521 seconds, the longest hit of the match.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.