Match history — match detail
biggest overkill: Smrtko (113 dmg) · airborne kills: 44 · gutsiest kill: Jano (2 HP)
Match verdict: The deciding phase came after the fifteenth minute: Fraghound had 28 points but did not continue after his final death, while Smrtko converted four further kills into the 30-point limit and won. Avoiding score losses from suicides and maintaining pressure through eight lead changes made the difference.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (26 kills) vs best bot Smrtko (30 kills).
The scoreboard MVP is Smrtko for reaching thirty; the pressure award goes to Fraghound for an eight-kill spree and 16 revenge kills. hemeroid owns the long-range trophy, while Jano would probably appreciate insurance against his own rockets.
Smrtko Survives Fraghound Rush on DM-1on1-Propyl Arena
Fraghound owned the longest spree and a late lead, but Smrtko kept the final word and the final four points.
DM-1on1-Propyl produced a Deathmatch that never found a calm rhythm. Smrtko struck first after eight seconds, dropping Jano with the Link Gun, while hemeroid answered at 0:14 with the match's first headshot. Fraghound was already gathering momentum, and the four main scorers soon turned the arena into a rotating fight for the lead. Across 968 seconds the lead changed eight times and repeatedly shrank to a single point. The eventual winner had to survive an eight-kill Fraghound spree and Jano's relentless rockets. Smrtko reached the 30-point limit, but the final scoreboard hid how unstable the road had been.
First blood and immediate chaos
Smrtko claimed first blood at 0:08 by killing Jano with the Link Gun. Six seconds later hemeroid headshotted Jano with the Sniper Rifle, and the opening minute established the pace immediately. Smrtko climbed to four points, hemeroid kept him in range with the Bio Rifle, and Fraghound began to close the gap. Jano finally scored at 0:34 with a rocket on Fraghound, beginning a match defined by extreme output: many kills, heavy damage, and later far too many self-inflicted explosions.
At 2:28 and 2:29 Smrtko killed hemeroid and Jano back-to-back for a Double Kill. Fraghound then produced the strongest uninterrupted run of the match. From 2:45 to 5:18 he recorded eight kills without being killed by an opponent. The run ended only when Fraghound killed himself with the Rocket Launcher at 5:26, so no rival could claim the honor of stopping it.
Fraghound pushes the lead around
Fraghound's eight-kill spree changed the shape of the contest. After killing Smrtko at 4:48 he led 11 to 10, and by 6:38 he was ahead 15 to 14. The scoreboard kept swinging through eight lead changes. Whenever one of the pair created space, the other answered with flak, shock fire or a rocket. The seventh minute was the busiest of all with ten kills; at 6:22 Smrtko tied Fraghound 13:13, only for Fraghound to move back in front one second later.
hemeroid kept interfering with the leaders. His Bio Rifle accounted for 12 of his 19 kills, he scored both headshots in the match, and his average kill distance was a field-leading 16.4 meters. At 13:28 he also hit Fraghound with the longest kill of the match, a 32.1-meter Bio Rifle shot. Jano leaned on the Rocket Launcher for 17 kills, but the same aggression produced nine suicides, turning a 26-kill performance into a much smaller score.
A rivalry measured in single points
After the eleventh minute the front narrowed again to Smrtko and Fraghound. At 11:45 Smrtko led 20:19; four seconds later Fraghound tied it. Smrtko then moved on to 24, but at 13:37 Fraghound's Flak Cannon made it 24:24 again. Their head-to-head battle became the main axis of the match: they exchanged 23 kills, with Fraghound killing Smrtko 14 times and Smrtko answering nine times. Fraghound also recorded 16 revenge kills, the highest total in the computed statistics.
The pace was not completely continuous. The longest kill-free pause lasted 31 seconds after 5:18, which made the bursts that followed feel even sharper. Smrtko relied most heavily on the Flak Cannon and Link Gun, Fraghound mixed flak, rockets and the Shock Rifle, while Jano repeatedly punched into the leaders with rockets even as his own blast radius kept pulling his score backward.
The finish belongs to Smrtko
At 14:58 Fraghound reached 28 points by killing Jano. Three seconds later hemeroid stopped him with the Stinger, and Fraghound then left the match on 28. Smrtko had 26 at that point. The route to the 30-point limit was open, but he still had to turn it into four clean points. At 15:16 he killed Jano with the Shock Rifle, at 15:38 he killed player5231795 with the Bio Rifle, and three seconds later he added a Stinger Double Kill on Jano to reach 29.
The final point arrived at exactly 16:08. Smrtko hit player5231795 with the Rocket Launcher and reached the 30-point limit; Fraghound had collected 28 before leaving. hemeroid finished on 18, Jano on 17 and player5231795 on zero. Smrtko won with 30 kills despite 31 deaths; the critical difference from Jano was not raw frag production but score retention. Jano had 26 kills, yet nine suicides removed nine points and kept him out of the fight for first place.
Match moments
- Smrtko scored first blood on Jano with the Link Gun after only eight seconds.
- Fraghound built the match's longest spree, eight kills from 2:45 to 5:18, before a self-rocket ended it.
- The seventh minute was the busiest stretch with ten kills.
- hemeroid scored both headshots and the longest kill, a 32.1-meter Bio Rifle shot on Fraghound.
- Fraghound reached 28 points late but did not continue after 15:01.
- Smrtko collected the final four points after Fraghound left and sealed 30 with the Rocket Launcher.
DM-1on1-Propyl therefore ended with several statistical contradictions. Fraghound owned the longest spree and won the direct kill count against Smrtko, Jano produced 26 frags, and hemeroid controlled the longer distances. Yet only Smrtko reached thirty. He survived eight lead changes, stayed close through Fraghound's strongest phase, and after Fraghound left he converted every remaining opportunity quickly. Smrtko's winning 30 and Fraghound's 28 before leaving look orderly on paper; the preceding sixteen minutes were anything but orderly.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should look like a zipper: the lead changed eight times and Smrtko and Fraghound repeatedly sat one point apart. The decisive separation came only after the fifteenth minute, when Fraghound stayed on 28 and Smrtko completed the last four points to reach 30.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The seventh minute was the busiest with ten kills; the first and tenth minutes had nine each. The longest quiet spell lasted 31 seconds after 5:18, but otherwise the match maintained a high, fairly even kill rate until the final minute.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Smrtko controlled the opening, Fraghound drove the middle phase, and their duel tightened again late. After Fraghound left, Smrtko clearly owned the final stretch.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Smrtko | 30 | 30 | 31 | 0 | 49% | 0 | 4222 | 4939 | 4 | Double Kill | Flak Cannon | 4 | — | 4,1 | 9 | 11,49 s | ~10 m | 192 | 24 | 16:08 | 0:30 |
| 2 | 18 | 19 | 18 | 1 | 51% | 2 | 3202 | 3188 | 4 | Bio Rifle | 9 | 36 | 6,2 | 15 | 11,46 s | ~15 m | 34 | 5 | 16:08 | 0:50 | ||
| 3 | 17 | 26 | 40 | 9 | 39% | 0 | 5116 | 5689 | 3 | Rocket Launcher | 12 | 32 | 5,7 | 9 | 17,28 s | ~10 m | 35 | 15 | 16:08 | 0:23 | ||
| 4 | 0 | 0 | 4 | 0 | 0% | 0 | 145 | 595 | 0 | 0 | 21 | 0,2 | 0 | — | ~8 m | 5 | 0 | 1:15 | 0:15 | |||
| 5 | B Fraghoundleft | 28 | 30 | 24 | 2 | 56% | 0 | 4106 | 4126 | 8 | Double Kill | Flak Cannon | 8 | — | 3,8 | 11 | 17,59 s | ~10 m | 148 | 30 | 15:01 | 0:36 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 102 | 5 750 | 56,4 | 19:58 |
| Bio Rifle | 53 | 2 016 | 38,0 | 9:24 |
| Shock Rifle | 40 | 2 084 | 52,1 | 8:30 |
| Link Gun | 291 | 1 988 | 6,8 | 8:22 |
| Flak Cannon | 126 | 3 101 | 24,6 | 6:36 |
| Stinger | 66 | 1 092 | 16,5 | 5:56 |
| Sniper Rifle | 6 | 560 | 93,3 | 3:18 |
| Enforcer | 8 | 160 | 20,0 | 1:08 |
| Impact Hammer | 1 | 38 | 38,0 | 0:08 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights were short to medium range: Smrtko averaged 9.8 m per kill, Fraghound 9.2 m and Jano 7.9 m. hemeroid stood out at 16.4 m and owned the 32.1-meter Bio Rifle kill on Fraghound.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.