Match history — match detail
biggest overkill: hemeroid (110 dmg) · airborne kills: 29 · gutsiest kill: Presnak (3 HP)
Match verdict: hemeroid won 30:19 because, after the tight opening, he converted Rocket Launcher control into steady points and then broke the match open with a six-kill spree in minute 15. Raketak’s long-range hits and Double Kill reduced the pressure only briefly; hemeroid’s revenge rate and sustained tempo created the decisive gap.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (34 kills) vs best bot Raketak (23 kills).
MVP goes to hemeroid for the win, 34 kills, the six-kill spree and 16 revenge kills. Raketak earns the range award and the only Double Kill, while Presnak owns the longest average life at 61 seconds.
hemeroid rules DM-Deck with rockets and steady nerve
Deck became a rocket workshop, and hemeroid kept the steadiest hand when the score began to stretch.
Match 149 on DM-Deck opened with a curiosity: Ranar lost a point to a suicide at 0:14, but the authoritative first blood arrived four seconds later when Presnak hit Raketak with the Bio Rifle. The table then moved rapidly. Jano scored with the Rocket Launcher, Raketak answered with a Redeemer blast, and hemeroid announced himself with the match’s only headshot. The opening two minutes produced ties and brief lead changes, but at 2:19 hemeroid hit Raketak with a 50.9-metre rocket to move 5:4 ahead. From that point, the lead became something he could build rather than merely borrow.
No clear owner at the start
Presnak took first blood at 0:18 and briefly occupied first place. Jano joined the board at 0:40 by rocketing hemeroid, then Raketak used the Redeemer on Jano from 50.5 metres four seconds later, only to lose the gained point to the same explosion. At 0:51 hemeroid landed the only headshot of the match with the Sniper Rifle and began scoring with several different weapons.
Raketak still grabbed a short lead at 1:57 with four points, but hemeroid responded quickly. His 2:19 rocket on Raketak from 50.9 metres made it 5:4, and the scoreboard never truly reset after that. Presnak interrupted him with the Stinger, yet hemeroid immediately found another point around the slime. The pattern was forming: Raketak could challenge, Presnak could punish, and Jano could force close fights, but hemeroid kept producing answers.
The gap grows while Deck gets louder
From the fourth through the tenth minute, hemeroid turned a narrow advantage into controlled separation. He reached 10 points before five minutes, 13 before six and 19 by 9:33. Raketak stayed closest but repeatedly hurt himself with explosive weapons. Jano worked mostly at short range, while Presnak played the longest lives in the field, averaging 61 seconds and leaning on Flak Cannon, Link Gun and patient cleanup.
At 9:23 the contrast was perfect. hemeroid rocketed Jano from eight metres, but in the same second Raketak shot hemeroid with the Shock Rifle from 60.8 metres. It was the longest kill of the match and fit Raketak’s 25.7-metre average kill distance, the highest of all players. hemeroid averaged 22.9 metres, Presnak 13.2 and Jano only 9.8. DM-Deck offered every range, yet the lead kept pointing to hemeroid.
Raketak accelerates, hemeroid answers with a spree
Around minutes twelve and thirteen, Raketak finally raised the pressure. After another Redeemer self-kill at 11:56 he immediately killed Jano, then added an Enforcer frag and two rockets. At 12:36 those rockets hit Presnak from 49.4 metres and hemeroid from 49.9 in the same second, producing the only Double Kill of the match. Raketak reached 14 while hemeroid remained on 20.
The reply was decisive. Between 14:28 and 15:31 hemeroid assembled the longest spree of the match, six kills: Bio Rifle on Jano, rockets into Jano and Presnak, then more pressure through the same congested section of the map. The computed data records no player as the one who ended that spree. Minute 15 was the busiest with eight kills, and minute 16 also contained eight events. In that storm hemeroid jumped from 22 to 28 points and largely removed the comeback window.
Twenty-nine, a mistake, then a cold finish
At 16:06 hemeroid used the Sniper Rifle on Presnak to reach 29. One second later Raketak stopped him with the Stinger, and the match entered its longest quiet spell: 56 seconds without a kill after 16:07. Raketak then killed Presnak with Flak Cannon, while at 17:06 hemeroid blew himself up with a rocket and dropped from 29 to 28.
Raketak used the hesitation to rocket hemeroid at 17:29, and Jano added another Rocket Launcher kill twenty seconds later. Still, hemeroid did not unravel. At 18:11 he returned to 29 by sniping Raketak, then at exactly 18:30 he ended the match with another Sniper Rifle kill, this time on Jano. Final score: 30:19, with Jano and Presnak both on 15. It was not a clean win, but it was a resilient one.
Match moments
- Presnak claimed first blood on Raketak with the Bio Rifle at 0:18.
- hemeroid took the lasting lead at 2:19 with a 50.9-metre rocket kill on Raketak.
- Raketak hit hemeroid with the Shock Rifle from 60.8 metres at 9:23, the longest kill of the match.
- Raketak produced the match’s only Double Kill with two rocket kills in the same second at 12:36.
- hemeroid built the longest spree, six kills between 14:28 and 15:31.
- The longest dry spell lasted 56 seconds after 16:07.
- After dropping himself back to 28, hemeroid closed with two Sniper Rifle kills for a 30:19 win.
The 30:19 finish looks more comfortable than the opening felt. The match contained three lead changes, frequent revenge sequences and a genuine mid-game push from Raketak, who also owned the longest shot and the only multikill. The difference was hemeroid’s sustained output: 34 kills, a six-kill spree and 16 immediate revenge kills. Even four suicides could not erase that production. After his late rocket mistake dropped him to 28, he stayed composed, returned to the Sniper Rifle and took the final two points cleanly.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The chart begins tightly, with brief changes at the top and Raketak leading 4:3 at 1:57. After hemeroid moved ahead 5:4 at 2:19, the lines separated steadily; the decisive surge came in minute 15 as he reached 28.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace stayed high, with most minutes producing three to six kills. Minute 15 was the busiest with eight, minute 16 also had eight, and the sharp contrast was the 56-second lull after 16:07.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Presnak and Raketak had early spells of control, but from the third minute onward hemeroid dictated most of the scoring pace. Raketak and Jano struck late, yet hemeroid took the final two decisive kills.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 34 | 27 | 4 | 56% | 1 | 5679 | 3634 | 6 | Rocket Launcher | 7 | 36 | 5,6 | 2 | 23,79 s | ~22 m | 69 | 30 | 18:26 | 0:39 | ||
| 2 | B Raketak | 19 | 23 | 26 | 4 | 47% | 0 | 3352 | 4685 | 5 | Double Kill | Shock Rifle | 6 | — | 5,0 | 9 | 28,89 s | ~20 m | 64 | 24 | 18:30 | 0:41 |
| 3 | 15 | 17 | 31 | 2 | 35% | 0 | 2973 | 5470 | 4 | Rocket Launcher | 8 | 36 | 6,1 | 19 | 9,74 s | ~12 m | 25 | 3 | 18:30 | 0:34 | ||
| 4 | B Presnak | 15 | 16 | 17 | 1 | 48% | 0 | 2608 | 3627 | 2 | Flak Cannon | 7 | — | 5,1 | 13 | 22,82 s | ~14 m | 79 | 14 | 18:30 | 1:01 | |
| 5 | B Ranarleft | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,1 | 0 | — | — | 0 | 0 | 0:12 | 0:06 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 119 | 6 528 | 54,9 | 24:12 |
| Flak Cannon | 66 | 1 456 | 22,1 | 8:12 |
| Enforcer | 42 | 840 | 20,0 | 7:58 |
| Bio Rifle | 57 | 1 197 | 21,0 | 6:50 |
| Shock Rifle | 14 | 815 | 58,2 | 6:40 |
| Sniper Rifle | 18 | 1 330 | 73,9 | 4:42 |
| Link Gun | 96 | 739 | 7,7 | 4:16 |
| Stinger | 52 | 776 | 14,9 | 3:22 |
| Redeemer | 11 | 887 | 80,6 | 1:20 |
| Impact Hammer | 1 | 22 | 22,0 | 0:06 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Fights ranged from point-blank corridors to long Deck sightlines: Jano averaged only 9.8 m per kill, Raketak 25.7 m. The extreme was Raketak’s 60.8-metre Shock Rifle kill on hemeroid at 9:23.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.