Match history — match detail
biggest overkill: Sundavac (105 dmg) · airborne kills: 43 · gutsiest kill: Jano (4 HP)
Match verdict: The match was decided by the combination of Jano's two suicides and Savo's late efficiency. Jano carried the stronger rocket pressure for most of the game, but Savo scored three decisive points from 931 seconds onward and won 30:28 despite both players recording 30 kills.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Savo (30 kills) vs best bot Sundavac (24 kills).
MVP goes to Savo for the 30:28 win and a clean zero-suicide scoreline. Jano takes the five-kill spree and rocket-storm awards, hemeroid owns the 39.7-metre special, Sundavac gets first blood, while Jano, Savo and hemeroid share the revenge lead with 10 each.
Savo steals Maliwan in the final seconds for 30:28
Jano had the rockets and the lead, but Savo turned Maliwan's late chaos into a 30:28 win.
DM-1on1-MaliwanBeta2 was anything but a quiet duel arena: the lead changed six times, and every advantage seemed to expire almost as soon as it appeared. Sundavac opened the scoring after only nine seconds, sending hemeroid to respawn with the Sniper Rifle, but Jano quickly took control of the early phase. Savo did not enter the kill log until 69 seconds, yet he steadily climbed from chaser to winner. The 30:28 score captures the match perfectly: rockets arrived in waves, Bio Rifle punished careless routes, and the outcome remained unresolved until the final 26 seconds.
Fast start: Sundavac strikes first, Jano grabs control
First blood belonged to Sundavac, who hit hemeroid with the Sniper Rifle at 0:09 and set the tone immediately. hemeroid answered ten seconds later with the Stinger, Stingray scored his only kill at 0:21, and Jano started collecting points at 0:26. A Flak Cannon kill was followed by a run of Rocket Launcher hits; by 0:40 Jano had a Double Kill and three points, and by 1:17 he had reached five.
Savo began scoring later. At 1:09 he eliminated Stingray with the Shock Rifle, and at 1:17 he caught leader Jano with a Shock Combo. Jano still held the edge until Sundavac and hemeroid started breaking his rhythm. At 3:40 Sundavac tied Jano at 7:7, and 23 seconds later Savo killed Sundavac to create a three-way 7:7:7 tie between Jano, Savo and Sundavac. Maliwan suddenly had no clear owner, only three contenders and an alarming amount of explosives.
Rocket surge: Jano lands a Multi Kill and five-kill spree
At 4:15 Sundavac reached eight points and briefly led alone. Jano answered with his strongest stretch of the match. At 4:22 he killed Sundavac, one second later he hit Savo, and at 4:26 he killed Sundavac again; all three came from the Rocket Launcher, with the third completing a Multi Kill. Those hits launched the longest spree of the match, five kills from 262 to 323 seconds, lifting Jano to 12 points and creating his first serious gap.
hemeroid ended that spree exactly at 5:23 with the Bio Rifle. It was not an isolated interruption: hemeroid kept finding Jano with the same weapon and added a Double Kill over Sundavac at 5:46. hemeroid also owned the longest kill of the match, a 39.7-metre Bio Rifle shot on Sundavac at 2:39. Jano nevertheless continued to rule with the Rocket Launcher and reached 20 points by 9:15. His plan was simple, loud and effective: force opponents into spaces where one rocket could decide the exchange and a second could erase the margin for error.
The chase: Savo closes in while Jano hurts his own score
Savo did not return to the front with one giant spree. He applied constant pressure with a broader arsenal, mixing Rocket Launcher, Shock Rifle, Stinger, Link Gun and Shock Combo. At 8:41 he killed Jano with a rocket and continued to cut the gap. The key moment arrived at 11:00, when a kill on hemeroid made it 21:21. Fourteen seconds later Savo eliminated hemeroid with the Link Gun and moved into sole possession of the lead at 22:21.
Jano tied it 22:22 at 11:31, but his second Rocket Launcher suicide at 12:26 dropped his score from 22 to 21. Those two suicides became brutally expensive: Jano eventually recorded the same 30 kills as Savo but finished on only 28 points. Meanwhile Sundavac produced his own four-kill burst between 700 and 731 seconds and kept punishing both leaders. After his kill on hemeroid at 12:11 came the longest quiet spell of the match, 37 seconds, an almost suspicious calm before the final storm.
Final minutes: 28:28, one headshot and the last Stinger
From 13:29 onward, the match became a pure test of nerves. Jano rocketed Savo to tie the score at 24:24. Savo answered for 25:24, Jano tied again and then jumped to 27:25 with two kills. Savo closed in with a Shock Combo at 14:29 and a rocket at 14:54 to make it 27:27. Jano struck once more at 15:05 against hemeroid and reached 28 points.
Then came Savo's final three decisive kills. At 15:31 he rocketed hemeroid for 28:28. At 15:40 he hit Sundavac with a Sniper Rifle headshot, the only headshot of the entire match, and took a 29:28 match point. Sundavac killed Jano at 15:55 and hemeroid killed Sundavac at 16:04, but neither changed the top of the table. At 16:06 Savo finished hemeroid with the Stinger and closed the match exactly on the 30-point goal. The two leading rivals both had 30 kills; the scoreboard still separated them by two points.
Match moments
- Sundavac scored first blood after nine seconds with the Sniper Rifle against hemeroid.
- Jano produced the longest spree, five kills from 262 to 323 seconds, and included a Multi Kill.
- At 243 seconds Jano, Savo and Sundavac were tied 7:7:7 at the top.
- hemeroid recorded the longest kill, a 39.7 m Bio Rifle hit on Sundavac.
- Jano had 30 kills, but two Rocket Launcher suicides reduced his final score to 28.
- Savo tied the match 28:28 at 931 seconds and scored the only headshot at 940 seconds.
- Savo took the final point at 966 seconds with the Stinger on hemeroid to win 30:28.
When the scoreboard stopped after 966 seconds, Savo had 30 points, Jano 28, hemeroid 24, Sundavac 23 and Stingray 1. The decisive difference was not the number of kills between the top two, because both had 30, but scoring efficiency and timing. Savo survived Jano's five-kill rocket spree, endured six lead changes and turned a 27:28 deficit into victory in the final 35 seconds. Maliwan did not reward the player who dominated from the opening minute; it rewarded the player who was cleanest when there was no time left to repair a mistake.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should show Jano leading for a long middle stretch, followed by Savo's gradual catch-up and repeated late ties. The decisive turn came after 931 seconds: Savo made it 28:28, moved ahead 29:28 with the headshot at 940, then closed 30:28.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The 11th minute was the busiest with 10 kills, while most other minutes still produced a brisk 4 to 9. The longest pause lasted 37 seconds after Sundavac's kill at 12:11, an unusually calm gap just before the final phase.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Jano controlled the early and middle phases through Rocket Launcher bursts, while Savo applied steady pressure and owned the decisive final seconds. Sundavac and hemeroid repeatedly disrupted both leaders.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 21 | 0 | 59% | 1 | 4829 | 3335 | 4 | Rocket Launcher | 13 | 51 | 6,1 | 5 | 20,01 s | ~11 m | 84 | 42 | 15:03 | 0:41 | ||
| 2 | 28 | 30 | 25 | 2 | 55% | 0 | 4644 | 4625 | 5 | Multi Kill | Rocket Launcher | 13 | 31 | 6,2 | 20 | 9,55 s | ~10 m | 39 | 7 | 16:06 | 0:37 | |
| 3 | 24 | 25 | 30 | 1 | 45% | 0 | 4130 | 4344 | 4 | Double Kill | Bio Rifle | 9 | 35 | 5,8 | 15 | 13,73 s | ~14 m | 72 | 9 | 16:06 | 0:31 | |
| 4 | B Sundavac | 23 | 24 | 35 | 1 | 41% | 0 | 4115 | 6050 | 4 | Double Kill | Stinger | 10 | — | 4,2 | 13 | 18,18 s | ~12 m | 165 | 23 | 16:06 | 0:26 |
| 5 | B Stingrayleft | 1 | 1 | 3 | 0 | 25% | 0 | 131 | 352 | 1 | Rocket Launcher | 0 | — | 0,3 | 0 | 3,94 s | ~11 m | 11 | 1 | 1:09 | 0:17 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 136 | 6 682 | 49,1 | 21:06 |
| Bio Rifle | 65 | 2 136 | 32,9 | 8:26 |
| Link Gun | 245 | 1 615 | 6,6 | 8:00 |
| Shock Rifle | 44 | 2 169 | 49,3 | 7:24 |
| Stinger | 142 | 2 132 | 15,0 | 6:56 |
| Flak Cannon | 53 | 1 554 | 29,3 | 4:30 |
| Sniper Rifle | 13 | 980 | 75,4 | 4:28 |
| Enforcer | 29 | 580 | 20,0 | 2:40 |
| Impact Hammer | 0 | 0 | — | 0:14 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights happened at short to medium range, with the main players averaging roughly 10.8 to 14.6 metres per kill. The exception was hemeroid's 39.7-metre Bio Rifle kill on Sundavac, the longest shot of the match.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.