Match history — match detail
biggest overkill: Necrolite (135 dmg) · airborne kills: 47 · gutsiest kill: Kemper (2 HP)
Match verdict: The match was decided in the final quarter, when Jano stopped leaking points and turned Rocket Launcher control into a five-kill spree and sustained pressure. Kemper’s 23:14 lead collapsed as Jano accelerated between 1068 and 1279 seconds and won 30:25.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (35 kills) vs best bot Kemper (29 kills).
MVP goes to Jano for the 30:25 win and the longest five-kill spree. Kemper gets the sharpshooter award for two headshots, Necrolite the stubborn interrupter prize for ending Jano’s spree, and Jano also claims the unofficial revenge trophy with 14 revenge kills.
Jano breaks Kemper with a dramatic late DM-Deck comeback
Kemper controlled the match for almost twenty minutes until Jano fired up the rockets late and stole the race to thirty.
DM-Deck started exactly as this map tends to: the opening seconds became a sharp fight for space, and Kemper scored first after only six seconds with a Sniper Rifle headshot on Necrolite. Then came an odd lull — 41 seconds without another kill, the longest pause of the match. Jano also blew himself up with the Rocket Launcher at 36 seconds and began in negative territory. Nothing in that opening suggested that roughly twenty minutes later he would be the player to break Kemper’s long control and become the first to reach the 30-point limit.
Kemper strikes first, Necrolite briefly takes over
After first blood, Vybusnina joined the action by dropping Kemper with the Shock Rifle at 47 seconds. Necrolite answered three seconds later with the Rocket Launcher and gradually moved toward the top. At 103 seconds, after killing Jano with the Stinger, Necrolite became the sole leader on three points. Kemper stayed close, while Jano began repairing the damage from his early suicide, mostly with the Rocket Launcher.
Vybusnina played only 146 seconds and finished with a single point. Meanwhile the lead moved between Kemper and Necrolite; Jano reached a three-way 3:3 tie at 158 seconds, only for Necrolite to hit him with the Redeemer one second later. Kemper reached five points at 170 seconds and, after a Sniper Rifle headshot on hemeroid at 206, had six. From that point the match had a long-term leader, but not yet a guaranteed winner.
Flak, rockets and Kemper’s growing cushion
Kemper built his advantage with a mix of Flak Cannon, rockets and accurate shock attacks. He reached ten points at 300 seconds while Jano, after another suicide, sat on four. Even though Kemper fell into slime at 358 seconds and killed himself with the Rocket Launcher at 433, his scoring pace stayed steady. Jano kept edging closer, but his own mistakes were costly: he finished with five suicides.
In the middle phase, hemeroid and Necrolite kept interfering. hemeroid punished both favorites with the Bio Rifle and Rocket Launcher, while Necrolite rotated through Flak Cannon, Stinger, Link Gun and Shock Rifle. Still, Kemper led Jano 15:9 at 622 seconds and stretched it to 20:13 with a Shock Combo at 848. It looked as if he had a controlled route to thirty while everyone else traded blows behind him.
Minute thirteen: nine kills and a map-length Redeemer
The thirteenth minute was the wildest, producing nine kills. Necrolite hit hemeroid twice in that stretch, Jano went after Kemper, and hemeroid returned fire. The peak came at 772 seconds: Jano caught Kemper with the Redeemer from 73.1 meters, the longest kill of the match. Fourteen seconds later he hit him again with the Rocket Launcher, but Kemper still held a clear 18:11 advantage.
Kemper reached 23 points at 999 seconds by killing Jano with the Flak Cannon, while Jano had only 14. That was precisely where the shape of the match began to change. Jano answered with a burst of kills and at 1017 seconds recorded a Double Kill against Kemper. The gap remained large, but the tempo shifted: the player chasing the scoreboard had suddenly begun to dictate the exchanges.
Jano’s comeback: five kills, a tie, then the sprint to thirty
From 1068 to 1139 seconds, Jano produced the longest spree of the match: five kills without dying. Four of them came with the Rocket Launcher and carried him from 18 to 22 points. Necrolite ended the spree with the Link Gun, but the damage was already visible — Kemper’s cushion had collapsed. At 1176 seconds Jano reached 23 and tied Kemper, who had remained on 23 after a Shock Rifle suicide.
Ten seconds later Jano killed Necrolite with the Rocket Launcher, took point 24 and became the sole leader for the first time. He never surrendered it. More rockets against Necrolite carried him to 27, hemeroid fell at 1257 seconds, and even Kemper reaching 25 at 1263 was not enough. Jano closed with the Flak Cannon: Necrolite went down at 1277, then hemeroid two seconds later, completing a Double Kill and the winning 30th point.
Match moments
- Kemper opened the scoring after six seconds with a Sniper Rifle headshot on Necrolite.
- Necrolite briefly became the sole leader at 103 seconds before Kemper re-established control.
- The thirteenth minute produced nine kills, the busiest minute of the match.
- At 772 seconds Jano hit Kemper with a Redeemer from 73.1 meters, the longest kill of the duel.
- Kemper led 23:14 at 999 seconds, but that nine-point cushion disappeared late.
- Jano recorded the longest spree: five kills from 1068 to 1139 seconds.
- At 1186 seconds Jano became the sole leader for the first time and never lost it.
- Jano’s 30th point came at 1279 seconds with the Flak Cannon on hemeroid, also completing a Double Kill.
The final order of 30:25:21:20:1 looks calmer than the match itself. Jano won with 35 kills, but five suicides made his route unnecessarily difficult; Kemper had 29 kills and four suicides, Necrolite 28 kills and seven suicides, while hemeroid finished only one point behind Necrolite. There were three lead changes, and until the closing minutes this looked like Kemper’s game. What decided it was Jano’s ability to accelerate at exactly the right time: the five-kill spree erased the safety margin, and the final push turned a likely defeat into victory.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
For a long time the score graph would look like a controlled Kemper run: after Necrolite’s brief lead, Kemper settled in front and led Jano 23:14 at 999 seconds. The break came after 1068; Jano tied it 23:23 at 1176, took the lead ten seconds later and finished 30:25.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The thirteenth minute was the busiest with nine kills, while the longest lull was the 41-second gap immediately after first blood. The finish went the other way: from the eighteenth minute onward, the pace hovered around six kills per minute in several stretches.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening and middle belonged mostly to Kemper, with Necrolite briefly taking the lead and hemeroid repeatedly slowing the favorites. The final four minutes belonged to Jano, who erased a nine-point deficit and pulled away to 30.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 35 | 31 | 5 | 53% | 0 | 5586 | 6691 | 5 | Double Kill | Rocket Launcher | 7 | 34 | 7,8 | 32 | 17,43 s | ~13 m | 28 | 7 | 21:20 | 0:40 | |
| 2 | B Kemper | 25 | 29 | 28 | 4 | 51% | 2 | 4105 | 4861 | 4 | Flak Cannon | 9 | — | 6,1 | 7 | 16,65 s | ~16 m | 72 | 31 | 21:20 | 0:44 | |
| 3 | B Necrolite | 21 | 28 | 43 | 7 | 39% | 0 | 4595 | 6757 | 4 | Flak Cannon | 8 | — | 6,3 | 15 | 22,93 s | ~13 m | 154 | 21 | 21:20 | 0:29 | |
| 4 | 20 | 21 | 26 | 1 | 45% | 0 | 3913 | 3601 | 3 | Rocket Launcher | 7 | 33 | 6,9 | 5 | 12,78 s | ~17 m | 50 | 7 | 18:55 | 0:42 | ||
| 5 | B Vybusninaleft | 1 | 1 | 3 | 0 | 25% | 0 | 243 | 552 | 1 | Shock Rifle | 1 | — | 0,7 | 1 | 10,83 s | ~25 m | 3 | 2 | 2:26 | 0:36 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 147 | 7 877 | 53,6 | 34:30 |
| Flak Cannon | 91 | 2 105 | 23,1 | 10:04 |
| Shock Rifle | 36 | 1 964 | 54,6 | 9:48 |
| Enforcer | 50 | 1 000 | 20,0 | 9:08 |
| Bio Rifle | 64 | 1 680 | 26,3 | 9:04 |
| Sniper Rifle | 11 | 980 | 89,1 | 4:08 |
| Link Gun | 103 | 686 | 6,7 | 3:30 |
| Stinger | 80 | 1 120 | 14,0 | 3:20 |
| Redeemer | 12 | 1 023 | 85,3 | 1:04 |
| Impact Hammer | 0 | 0 | — | 0:12 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Many decisive exchanges happened at short to medium range, matching the dominance of rockets and flak. The spectacular exception was Jano’s 73.1-meter Redeemer kill on Kemper; Vybusnina had the highest average kill distance at 23.7 m, but played only 146 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.