Match history — match detail
biggest overkill: Rozsekac (137 dmg) · airborne kills: 40 · gutsiest kill: Trhac (5 HP)
Match verdict: The match was decided by the early takeover of the lead and Ohnostroj's ability to keep converting Rocket Launcher opportunities during chaotic stretches. Suicides prolonged the ending and Rozsekac mounted a six-kill late spree, but the first-half cushion survived; Ohnostroj won 30:25:23:15.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (26 kills) vs best bot Ohnostroj (39 kills).
If one player must wear the MVP label, it is Ohnostroj for the winning 30 points and 39 kills, although nine suicides nearly turned the award into a comedy. Rozsekac takes the longest-spree honor with six kills, while KST owns the longest shot and 13 revenge kills.
DM-Deck: Ohnostroj Survives Chaos to Win at the Edge
Rozsekac struck first, Ohnostroj took command, and the winning point arrived only after a chaotic, self-inflicted delay.
DM-Deck produced a match whose final table looks calmer than the route to it. Rozsekac opened at 0:40 with a Flak Cannon kill on KST for first blood, but the lead lasted only briefly. KST answered six seconds later with the same weapon, Ohnostroj scored at 1:13, and at 1:27 he hit KST with the Stinger from 35.2 meters. That moved him to two points and sole possession of first place. It was the only genuine lead change of the match. From then on everyone chased Ohnostroj, while his own mistakes repeatedly kept the race alive.
Opening minutes: Rozsekac lit the fuse, Ohnostroj stole the lead
The opening belonged to the Flak Cannon. Rozsekac took first blood at 0:40, KST returned the kill six seconds later, and Ohnostroj joined the one-point tie at 1:13. Fourteen seconds later he tagged KST with the Stinger from 35.2 meters and moved ahead 2:1:1. Flak Cannon, Rocket Launcher and Link Gun then kept his score moving; by 3:14 he had seven points, while Rozsekac had dropped to zero after a slime suicide.
At 4:06 came the explosion of the night. Rozsekac fired the Redeemer and killed KST, Ohnostroj and Trhac in the same sequence. The third hit on Trhac came from 62.6 meters and completed a Multi Kill. The blast also killed Rozsekac, immediately removing a point. It captured his style perfectly: huge reward for aggression, paired with equally large risk.
Middle game: KST accelerated, but the leader kept his cushion
The sixth minute was the busiest in the computed data, with seven kills. KST used it to chase: between 5:27 and 5:45 he scored three Shock Combo kills, one on Ohnostroj and two on Trhac. Ohnostroj answered with the Sniper Rifle at 5:51. KST kept scoring with the Link Gun and longer shots. His distance highlight came at 9:17, when he eliminated Trhac with the Shock Rifle from 70.4 meters, the longest kill of the match.
Ohnostroj still controlled the table. He reached 15 points at 12:35 and 19 at 13:44. KST remained the closest pursuer, but a Rocket Launcher suicide at 15:44 cost him a point. After 15:01 the match also produced its longest silence: 66 seconds without a kill. When action resumed, Ohnostroj immediately returned to scoring.
Twenty was not enough: the road to thirty became a trap
At 16:33 Ohnostroj killed KST with the Shock Rifle to reach 20 points; ten seconds later he added a Redeemer kill on Rozsekac. His cleanest spree ran from 16:07 to 17:44: five kills without dying, until KST stopped it with the Flak Cannon. At 19:41 Ohnostroj had 26 points, and at 21:08 he reached 29. The finish looked imminent.
Then he delayed it himself. Slime at 21:37 pulled him back to 28, a Redeemer suicide at 21:55 dropped him to 27, and another slime death at 23:33 returned him to 27 again. KST kept scoring with Link Gun and Sniper Rifle, Trhac mixed Shock Combo with Flak, and Rozsekac recovered after a weaker middle phase. The lead remained, but the calm finish disappeared.
Final minutes: KST reached 25, Rozsekac surged, one rocket ended it
KST headshotted Rozsekac with the Sniper Rifle at 23:06, then added his second headshot against Ohnostroj at 27:31 to finish on 25 points. Ohnostroj was still on 28. At 27:44 he killed Trhac with the Flak Cannon to reach 29, but Trhac stopped him with the Stinger at 28:11. At the same time, Rozsekac entered his best stretch.
From 26:30, Rozsekac scored six kills without dying and climbed from 18 to 23 points. At 28:56 he killed Ohnostroj with the Rocket Launcher. The last word still belonged to the leader: at 29:06 Ohnostroj closed to 3.4 meters on Rozsekac, scored point 30 with the Rocket Launcher and ended the six-kill spree. Final score: Ohnostroj 30, KST 25, Rozsekac 23, Trhac 15.
Match moments
- Rozsekac claimed first blood at 0:40 with the Flak Cannon against KST.
- Ohnostroj took sole possession of the lead at 1:27 and never gave it back.
- At 4:06 Rozsekac hit three opponents with the Redeemer for a Multi Kill, then lost a point to his own blast.
- KST hit Trhac with the Shock Rifle from 70.4 meters at 9:17, the longest kill of the match.
- The longest pause lasted 66 seconds after 15:01.
- Rozsekac ended the match on a six-kill spree beginning at 26:30, stopped only by Ohnostroj on the final point.
- KST recorded 13 revenge kills, the most of any player.
- Ohnostroj finished at 29:06 with a Rocket Launcher kill on Rozsekac from 3.4 meters.
The 30:25:23:15 result looks more comfortable for Ohnostroj than the finish really was. He led from the 87th second and produced 39 kills, but nine suicides erased exactly nine points and stretched an almost-finished match. KST was the cleanest pursuer with one suicide, two headshots and the most revenge kills. Rozsekac delivered both the biggest explosive moment and the longest spree. Trhac finished fourth but repeatedly stopped the leader when the end looked close. DM-Deck got a clear winner, not a quiet finish.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
Rozsekac led after first blood, but after the early ties Ohnostroj took sole first place at 1:27; the single recorded lead change reflects that he never surrendered the top spot afterward. The graph should also show his late drops from 29 to 28 and 27 through suicides, which delayed the finish until 29:06.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The sixth minute was the busiest with seven kills, while the pace collapsed after 15:01 into a 66-second stretch without a kill. Most other minutes sat between three and six kills, with the final minutes accelerating again.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Rozsekac owned the opening first blood, but Ohnostroj dominated the first major phase; KST was the strongest mid-game pursuer. The final burst belonged to Rozsekac with six straight kills, while Ohnostroj took the last point.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Ohnostroj | 30 | 39 | 39 | 9 | 50% | 0 | 5908 | 6884 | 5 | Rocket Launcher | 9 | — | 9,2 | 24 | 22,56 s | ~14 m | 126 | 25 | 29:06 | 0:43 | |
| 2 | 25 | 26 | 29 | 1 | 47% | 2 | 4314 | 5411 | 4 | Double Kill | Link Gun | 6 | 56 | 11,6 | 35 | 15,26 s | ~12 m | 139 | 11 | 29:06 | 0:58 | |
| 3 | B Rozsekac | 23 | 33 | 44 | 10 | 43% | 0 | 5965 | 7341 | 6 | Multi Kill | Flak Cannon | 11 | — | 9,0 | 17 | 29,96 s | ~16 m | 109 | 20 | 29:06 | 0:38 |
| 4 | B Trhac | 15 | 22 | 35 | 7 | 39% | 0 | 3882 | 6248 | 4 | Double Kill | Flak Cannon | 7 | — | 9,1 | 16 | 10,35 s | ~12 m | 77 | 9 | 29:06 | 0:48 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 63 | 3 417 | 54,2 | 27:54 |
| Shock Rifle | 69 | 4 318 | 62,6 | 27:26 |
| Flak Cannon | 181 | 3 921 | 21,7 | 16:44 |
| Enforcer | 47 | 940 | 20,0 | 13:26 |
| Link Gun | 340 | 2 336 | 6,9 | 12:52 |
| Sniper Rifle | 10 | 840 | 84,0 | 10:18 |
| Bio Rifle | 39 | 933 | 23,9 | 7:04 |
| Stinger | 95 | 1 498 | 15,8 | 6:50 |
| Redeemer | 21 | 1 803 | 85,9 | 1:28 |
| Impact Hammer | 0 | 0 | — | 0:54 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The distances point to mostly short- and medium-range fighting: averages were 18.4 m for Rozsekac, 17.0 for KST, 14.6 for Ohnostroj and 10.3 for Trhac. The major outlier was KST's 70.4-meter Shock Rifle kill on Trhac.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.