Match history — match detail
Match verdict: The decisive phase began after 318 seconds, when hemeroid converted unstable rocket trades into a durable lead and later supplemented them with eleven Machinegun kills. He won 30:20:14 because he controlled the middle phase and offset five suicides with 21 immediate revenge kills.
MVP goes to hemeroid for 30 points, 35 kills and 21 revenge kills. Jano earns sharpshooter honours for five headshots and the 35.4-metre grenade; Deckrat wins the pyrotechnics award for an opening Double Kill and eight suicides.
hemeroid conquers Katami after five dramatic lead changes
Deckrat exploded from the start, Jano threatened at range, but hemeroid saved the final word for the machinegun.
On the evening of July 12, 2026, Katami became a compact arena with only three combatants and enough noise for a full league. The Normal Deathmatch lasted 860 seconds and produced five lead changes, 81 regular kills, 17 suicides and an unhealthy quantity of rockets. Deckrat struck first with a double kill, Jano later delivered the sharpest shooting and the longest hit of the match, while hemeroid turned a disorderly opening into a controlled march. The final 30:20:14 score looks comfortable, but the route included repeated trades, immediate revenge kills and several explosions whose owners were standing far too close.
Deckrat kicks the door open
The first thirty seconds were quiet, then Deckrat removed Jano and hemeroid with rockets in the same instant for first blood and a Double Kill. He added a close-range melee finish and, at 52 seconds, a Sniper Rifle hit on hemeroid to lead 4:1. hemeroid answered with Shotgun, a Machinegun headshot from only 0.8 metres and a rocket at 100 seconds to tie 4:4.
That response became the longest spree of the match: three uninterrupted kills from 58 to 100 seconds. Jano stopped it at 106 seconds with a 30.5-metre rocket, his first point. hemeroid immediately scored twice with the Assault Rifle to move ahead 6:4. Deckrat replied with the sniper, Jano joined the rocket exchanges and the scoreboard began the sequence that eventually produced five official lead changes.
Rocket accounting
The middle of the first half belonged to the Rocket Launcher and to arithmetic in which every player occasionally subtracted a point from himself. hemeroid killed Deckrat and then himself at 171 seconds; Jano repeated the pattern at 195 seconds before scoring again one second later. The longest pause had already occurred after 64 seconds and lasted 36 seconds. Katami refused to stay quiet after that.
Deckrat still recovered the lead. Around 292 seconds he had ten points, hemeroid eight and Jano five, helped by hemeroid's grenade suicide and two close rocket kills. Yet Deckrat's own explosions kept charging interest: eight suicides reduced 22 kills to a final score of 14. hemeroid had five and Jano four, but hemeroid rebuilt first, killing Jano twice after 318 seconds before Deckrat's suicide at 329 seconds opened the route back to the top.
hemeroid takes control
The decisive rhythm change arrived between the sixth and tenth minutes. After Jano's risky explosion at 355 seconds, hemeroid answered with three rocket kills on Jano and reached 13:5. He then diversified, using the Machinegun to remove Deckrat at 418, 424 and 458 seconds. Jano landed a 31.4-metre Sniper Rifle headshot and two quick replies, but the lead survived. At 498 seconds hemeroid led 17:10:9; by 569 seconds it was 21:12:10.
The totals show sustained control rather than a random burst. hemeroid produced 35 kills, 5500 damage and 21 immediate revenge kills, the highest figure in the match. His average kill distance was 10.9 metres, ideal for rockets and machinegun cleanup. Jano survived 30 seconds on average, the longest life, but a slow start and four suicides kept him behind. Deckrat averaged only 20 seconds per life: constant aggression created chances, but also constant respawns.
Jano reaches out, hemeroid shuts it down
The ending was not ceremonial. At 711 seconds Jano launched a grenade that killed Deckrat from 35.4 metres, the longest frag of the match, then added a 24.4-metre Machinegun headshot. Two rockets on hemeroid brought Jano to 18 and forced the leader to keep working. Deckrat also punished hemeroid twice while maintaining his volatile close-range style.
hemeroid answered with the sequence that ended the contest. He killed Deckrat with the Machinegun at 788 and 796 seconds, the second a headshot, then eliminated Jano one second later for a Double Kill and a 28:18:11 score. Jano still reached 20 with two Assault Rifle headshots and Deckrat climbed to 14, but hemeroid closed with an Assault Rifle kill at 854 and a Machinegun kill on Jano at 859. Final score: 30:20:14.
Momenty zápasu
- Deckrat scored first blood and a Rocket Launcher Double Kill at 30 seconds.
- hemeroid's three-kill spree from 58 to 100 seconds was ended by Jano.
- The lead changed five times, with Deckrat ahead 10:8:5 at 292 seconds.
- Jano recorded the longest kill, a 35.4-metre grenade hit at 711 seconds.
- hemeroid produced 21 revenge kills and sealed the finish with a Machinegun Double Kill.
- The Rocket Launcher caused 44 of 81 regular kills and contributed heavily to 17 suicides.
Katami rewarded the player who managed his own chaos best. hemeroid was not flawless and blew himself up five times, but he changed tempo, expanded his weapon choices and answered deaths faster than anyone else. Jano leaves with five headshots, the longest kill and second place. Deckrat owns the unforgettable opening and the evening's most dangerous relationship with explosives. The 30:20:14 result is therefore less a tale of effortless dominance than a record of who cleaned up his mistakes first.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
The score chart shows Deckrat's early 4:1 jump, hemeroid's equaliser and Deckrat's return to ten points around 292 seconds. The decisive break came after 318 seconds; once hemeroid rebuilt the lead, he never surrendered it and eventually opened a ten-point margin.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Pace ranged from three to eight kills per minute. Minute 14 was busiest with eight, while the longest silence lasted 36 seconds after the 64-second mark; the closing phase accelerated again with seven, eight and three kills in the final minutes.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Deckrat controlled the opening, hemeroid owned the middle, and the closing minutes combined Jano's long-range surge with hemeroid's machinegun finish. Deckrat remained active but returned too many points through suicides.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 35 | 30 | 5 | 54% | 4 | 5500 | 4607 | 3 | Double Kill | RocketLauncher | 14:20 | 0:27 | |
| 2 | 20 | 24 | 27 | 4 | 47% | 5 | 3989 | 4050 | 3 | RocketLauncher | 14:20 | 0:30 | ||
| 3 | B Deckrat | 14 | 22 | 41 | 8 | 35% | 0 | 2518 | 6045 | 3 | Double Kill | RocketLauncher | 14:20 | 0:20 |
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Combat clustered at short and medium range: average kill distances were 10.9 m for hemeroid, 14.9 m for Jano and 9.6 m for Deckrat. Jano's 35.4-metre grenade on Deckrat at 711 seconds was the clear outlier.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.