Match history — match detail
biggest overkill: Trhac (139 dmg) · airborne kills: 23 · gutsiest kill: Trhac (4 HP)
Match verdict: The decisive phase began after 1695 seconds, when Trhac converted a stable lead into a nine-kill spree and moved beyond realistic reach. Better Flak Cannon output, longer average life and repeated revenge kills outweighed his own errors; he won 30:17 ahead of Blackbone.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Blackbone (20 kills) vs best bot Trhac (34 kills).
MVP goes to Trhac for 30 points, 34 kills, the longest average life and the nine-kill finish. Blackbone takes the long-range badge for 38.3 metres, while Deemer gets first blood and the honour of finally ending Trhac's longest spree.
Trhac conquers DM-Deck with a nine-kill closing storm
Deemer struck first, but after the match's only lead change Trhac claimed the Deck and slammed it shut with a nine-kill spree.
DM-Deck did not begin as a comfortable run for the eventual winner. Deemer drew first blood at 36 seconds, dropping Blackbone with the Flak Cannon, and 44 seconds later used the same weapon to kill Trhac. After eighty seconds Trhac was still scoreless and Deemer led 2:0. Then came the longest quiet spell of the match: 113 seconds without a kill. Deemer ended it with another frag, but the same stretch also introduced self-inflicted losses that slowly ate into the early lead. With a 30-point limit, the match became a fight for DM-Deck's tight spaces and for avoiding points donated back through mistakes.
First blood for Deemer, then the Deck started charging interest
Deemer had the sharpest start. First blood on Blackbone came with the Flak Cannon from six metres, and Trhac soon fell at close range. At 101 seconds Deemer lost a point to CampKiller; after another kill on Blackbone, Trhac stopped him with the Rocket Launcher at 206. Blackbone entered the scoring with the Link Gun at 288.
The first major swing came between 330 and 399 seconds. Trhac drew level with Deemer on two points using the Flak Cannon. Deemer then dropped to one after a Slime death, briefly answered with the match's only Sniper Rifle headshot, and at 392 killed himself with the Flak Cannon. Trhac immediately killed Blackbone with the Link Gun and two seconds later killed Deemer with the same weapon. It was the match's only Double Kill and the sequence that shifted control toward Trhac.
Flak, rockets and the match's single change of leader
The middle phase showed why DM-Deck punishes clean plans. Blackbone built momentum with Flak and rockets and briefly reached the front group, but Trhac answered with a Shock Combo, Flak kills and Rocket Launcher hits. At 560 seconds he led Blackbone 6:5. A Redeemer suicide at 627 cost Trhac one point, yet he never surrendered the lead again. The official data therefore records only one lead change: the early Deemer lead gave way to Trhac.
The scoreboard increasingly favoured Trhac, but the match kept breaking into personal fights. Deemer repeatedly scored on him with Link Gun, Redeemer and Flak Cannon, while Blackbone collected kills on both opponents. Trhac usually answered quickly. The computed data credits Trhac with 18 revenge kills, Deemer with 13 and Blackbone with 12, giving the contest a clear strike-and-counterstrike rhythm.
Minute eighteen: five kills and the longest shot of the match
Minute eighteen was the busiest, producing five kills. Trhac moved to twelve by killing Blackbone with the Flak Cannon, added Deemer and then lost a point to his own Redeemer without allowing the error to trigger a comeback. At 1079 seconds Trhac and Deemer both recorded kills, and the pace accelerated again.
Blackbone still owned the standout long-range statistic. At 1145 seconds he hit Deemer with the Enforcer from 38.3 metres, the longest kill of the match. His average kill distance was also highest at 13.4 m, ahead of Trhac at 12.1 and Deemer at 11.3. The Flak Cannon dominated overall with 27 non-suicide kills, fifteen by Trhac; the Rocket Launcher added fourteen.
Nine unanswered kills and a finish no one could reel back in
The decisive run began at 1695 seconds when Trhac killed Blackbone with the Flak Cannon and started the longest spree. He followed with a Redeemer on Blackbone, four straight kills on Deemer using Flak, Flak, Stinger and Slime, another Deemer kill with the Sniper Rifle, a Redeemer on Blackbone and a final Flak kill on Deemer at 1951. Nine kills moved Trhac from 21 to 29 points.
Deemer ended the spree exactly one second later with the Rocket Launcher, as computed records, but too late to save the match. Blackbone scored with Stinger at 1967, Deemer killed Blackbone with Shock Rifle ten seconds later, then lost a point to his own Redeemer at 1987. At 1998 Trhac hit Blackbone with Flak from 5.9 metres for point thirty and a final 30:17:13. Trhac averaged 86 seconds per life, compared with Blackbone's 62 and Deemer's 49, supporting the stronger finish.
Match moments
- Deemer drew first blood at 36 seconds with the Flak Cannon against Blackbone.
- Trhac killed Blackbone and Deemer with the Link Gun at 397 and 399 seconds for the match's only Double Kill.
- The busiest minute was minute eighteen, with five kills.
- Blackbone hit Deemer with the Enforcer from 38.3 metres, the longest kill of the match.
- Trhac recorded 18 revenge kills, Deemer 13 and Blackbone 12.
- Trhac built a nine-kill spree from 1695 to 1952 seconds before Deemer stopped it.
- Trhac scored the winning thirtieth point at 1998 seconds with the Flak Cannon on Blackbone.
The final 30:17:13 looks simple, but the route was not. Deemer owned first blood and the opening lead, while Blackbone produced the longest kill and the highest average distance. Trhac handled the shifts between chaotic exchanges and quieter stretches best, finishing with 34 kills against 22 deaths before closing with the nine-kill spree. Four suicides still reminded him that DM-Deck, the Redeemer and the Slime could punish anyone. Once the decisive stretch arrived, however, Trhac stopped giving the others room to reset.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
Deemer opened with a 2:0 lead, but self-inflicted losses eroded it and Trhac took over during the first third. From roughly the sixth minute onward Trhac held the top spot; after 1695 seconds his nine-kill spree turned a manageable lead into the clear 30:17:13 result.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace was uneven: after the kill at 80 seconds came the match's longest pause, 113 seconds, before activity steadily thickened. Minute eighteen peaked at five kills, and the closing minutes stayed busy enough for Trhac to launch the decisive run.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Deemer owned the opening with the first two points, the middle increasingly belonged to Trhac while Blackbone kept disrupting both rivals, and the closing phase from 1695 seconds was emphatically Trhac's.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Trhac | 30 | 34 | 22 | 4 | 61% | 0 | 4504 | 5550 | 9 | Double Kill | Flak Cannon | 6 | — | 9,7 | 34 | 19,77 s | ~11 m | 87 | 8 | 33:17 | 1:26 |
| 2 | 17 | 20 | 31 | 3 | 39% | 0 | 3828 | 4872 | 4 | Flak Cannon | 7 | 176 | 8,6 | 13 | 18,87 s | ~18 m | 55 | 3 | 33:18 | 1:02 | ||
| 3 | B Deemer | 13 | 22 | 39 | 9 | 36% | 1 | 4122 | 6962 | 2 | Flak Cannon | 3 | — | 9,1 | 25 | 65,54 s | ~11 m | 79 | 12 | 33:15 | 0:49 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 46 | 2 538 | 55,2 | 30:16 |
| Flak Cannon | 189 | 4 064 | 21,5 | 18:02 |
| Shock Rifle | 18 | 895 | 49,7 | 10:10 |
| Enforcer | 29 | 580 | 20,0 | 7:42 |
| Stinger | 86 | 1 444 | 16,8 | 6:58 |
| Link Gun | 94 | 985 | 10,5 | 6:50 |
| Sniper Rifle | 4 | 350 | 87,5 | 5:14 |
| Bio Rifle | 21 | 546 | 26,0 | 4:08 |
| Redeemer | 12 | 1 052 | 87,7 | 2:00 |
| Impact Hammer | 0 | 0 | — | 0:36 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Kill distances point to the short- and medium-range fights typical of DM-Deck, with every player's average between 11 and 13 metres. The exception was Blackbone's 38.3-metre Enforcer kill on Deemer at 1145 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.