Match history — match detail
biggest overkill: hemeroid (15900 dmg) · airborne kills: 19 · gutsiest kill: Smrtko (30 HP)
Match verdict: The match was decided from 238 to 325 seconds, when hemeroid converted a close contest into separation with a nine-kill spree. His ability to score from the longest average range reduced risky exchanges and produced a 30:18 win ahead of Walldodge and Deckrat.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (30 kills) vs best bot Walldodge (19 kills).
MVP goes to hemeroid for 30 points, a nine-kill spree and eight immediate revenge kills. Smrtko takes first blood and longest-shot honours; Sundavac gets the unofficial award for finally stopping hemeroid’s longest run.
Seven lead changes, then hemeroid owned Blood Money
A razor-close shootout turned into hemeroid’s march to thirty once the second half finally produced a clear owner.
UltraInstagib on DM-1on1-Blood_Money_Beta2 started with no warm-up grace period and immediately made the scoreboard look unstable. Smrtko drew first blood just six seconds in by dropping Deckrat, hemeroid answered against Walldodge at 16 seconds, and the opening exchange belonged mainly to hemeroid, Walldodge, Deckrat and Smrtko; Sundavac entered only later. Across 421 seconds the lead changed seven times, CampKiller caused two self-inflicted point losses, and the players produced 87 actual kills. The first half was a tug-of-war over every point; the second showed the difference between merely matching the pace and taking control of it. hemeroid eventually hit the 30-point limit, while Walldodge and Deckrat both finished on 18 and the closing stretch belonged to the winner.
Smrtko opened the account, but hemeroid checked in fast
The first beam of the match belonged to Smrtko, who hit Deckrat from three metres at six seconds for the official first blood. hemeroid replied ten seconds later against Walldodge and was already on two points after taking Deckrat at 24 seconds. Smrtko levelled him at 2:2 in the 33rd second, but hemeroid added a third point at 38. The opening minute produced nine kills and the match’s first headshot, hemeroid catching Walldodge from 23.3 metres at 57 seconds.
The pace rose again after that. Walldodge completed a Double Kill on hemeroid at 69 seconds to tie him at 4:4. Soon Walldodge stood alone in front at 6:5, but hemeroid levelled at 6:6 in the 89th second and flipped the duel back to 7:6 with his own Double Kill three seconds later. Blood Money was already living up to its name: points were changing hands faster than anyone could prove they truly controlled the map.
Walldodge kept reclaiming first while Deckrat applied pressure
The second and third minutes were a prolonged fight between hemeroid and Walldodge at the top, with Deckrat close enough to remain dangerous. Walldodge killed hemeroid at 117 seconds to lead 8:7, but hemeroid answered by taking Smrtko twice, the second shot completing a Double Kill at 124 seconds and making it 9:8. Walldodge jumped ahead again at 143 seconds, 10:9. Deckrat meanwhile kept collecting points, especially from Smrtko, and completed a Double Kill on hemeroid at 154 seconds.
The important detail was that hemeroid never lost contact when the lead slipped away. He tied Walldodge 10:10 at 160 seconds, moved ahead 11:10 thirteen seconds later, and reached 12:10 by 179. Walldodge responded and closed to 13:14 at 222 seconds, only for hemeroid to hit him six seconds later and move to 15:14. Their duel became the match’s main rivalry: they shared 19 direct kills, with 13 going to hemeroid.
Nine kills that tore the match apart
The decisive turn began at 238 seconds. hemeroid first hit Deckrat, then Walldodge three seconds later, and launched a spree that did not stop until nine kills had piled up. By 310 seconds he had successively removed Deckrat, Walldodge, Deckrat again, another Walldodge, then Walldodge once more, Smrtko and finally Sundavac. In that run his score climbed from 15 to 24. In a match that had already changed leader seven times, this was the first stretch that clearly belonged to one player.
The spree was not merely long; it was efficient. hemeroid recorded the highest average kill distance at 20.9 metres, often keeping space instead of forcing the close exchanges where Walldodge and Deckrat were dangerous. Sundavac, a late arrival, finally ended the run by killing hemeroid at 325 seconds. It was a clean stop to a train already at full speed, but hemeroid was sitting on 24 points by then and had already completed the hardest part of the job.
Sundavac stirred the finish, but thirty was hemeroid’s
The final two minutes were the densest part of the match. Minute seven produced 17 kills, the highest total of any minute, and Sundavac became much more visible. He hit hemeroid from 38.4 metres at 333 seconds; Smrtko then dropped Sundavac from 38.7 metres at 347, the longest kill of the match. hemeroid kept scoring on Deckrat and Sundavac while Walldodge and Deckrat fought over second place. CampKiller had also taken a point from Smrtko at 279 seconds and from Walldodge at 361, proving that even self-inflicted mistakes carried a real price.
The last seconds remained frantic despite the widening gap. Sundavac hit hemeroid at 409 seconds and delayed the march to thirty. At 418 hemeroid removed Sundavac to reach 29; at the same timestamp Walldodge killed Deckrat, leaving both on 18. Two seconds later hemeroid finished the match against his main rival: a 31.4-metre shot on Walldodge completed a Double Kill and delivered point number 30. It was a fitting ending — the winner closed the match by shooting the opponent who had challenged him longest for control of the lead.
Match moments
- Smrtko scored first blood on Deckrat from three metres at six seconds.
- Walldodge twice completed a Double Kill on hemeroid early and kept the duel level.
- hemeroid and Walldodge formed the main rivalry with 19 direct kills between them.
- From 238 to 325 seconds hemeroid built a nine-kill spree, finally stopped by Sundavac.
- The seventh minute was the busiest of the match with 17 kills.
- Smrtko recorded the longest kill of the night: 38.7 metres against Sundavac.
- hemeroid ended the match at 420 seconds with a Double Kill on Walldodge for 30:18.
The final 30:18 score looks far cleaner than the opening four minutes ever felt. Walldodge repeatedly took the lead, Deckrat stayed close, and Smrtko launched the night with first blood, but only hemeroid turned short bursts of success into sustained control. His nine-kill spree created a gap that even Sundavac’s lively late entrance could not erase. Blood Money delivered seven lead changes, a crowded finish and one very clear conclusion: once hemeroid found his rhythm at medium range, the shootout stopped being a contest for control and became a march to thirty.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should look like a zipper through the first half: the lead changed seven times and hemeroid and Walldodge repeatedly traded the top spot. The decisive separation started at 238 seconds during hemeroid’s nine-kill spree, after which his line broke away and finished at 30.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace stayed high almost throughout: the full minutes produced 9, 12, 12, 12, 11, 13 and then 17 kills, with one more in the final partial minute. The longest quiet spell lasted only 14 seconds after the 43-second mark, so calm planning was mostly theoretical.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Smrtko owned the opening instant with first blood, followed by the hemeroid–Walldodge duel. After 238 seconds hemeroid controlled the key phase, while Sundavac, Smrtko and the Walldodge–Deckrat battle for second animated the finish.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 14 | 0 | 68% | 1 | 248000 | 112000 | 9 | Double Kill | Ultra Instagib Rifle | 0 | 36 | 2,2 | 0 | — | ~21 m | 12 | 6 | 7:01 | 0:28 | |
| 2 | B Walldodge | 18 | 19 | 24 | 1 | 44% | 0 | 152000 | 192122 | 4 | Double Kill | Ultra Instagib Rifle | 0 | — | 1,5 | 0 | — | ~12 m | 3 | 1 | 7:00 | 0:16 |
| 3 | B Deckrat | 18 | 18 | 23 | 0 | 44% | 0 | 144001 | 192006 | 5 | Double Kill | Ultra Instagib Rifle | 0 | — | 1,9 | 0 | 0,84 s | ~7 m | 4 | 0 | 6:58 | 0:17 |
| 4 | B Smrtko | 13 | 14 | 20 | 1 | 41% | 1 | 120000 | 152104 | 3 | Double Kill | Ultra Instagib Rifle | 0 | — | 1,5 | 0 | — | ~12 m | 1 | 3 | 6:59 | 0:19 |
| 5 | B Sundavac | 6 | 6 | 8 | 0 | 43% | 0 | 48000 | 64060 | 1 | Ultra Instagib Rifle | 0 | — | 0,4 | 0 | — | ~17 m | 0 | 1 | 1:59 | 0:13 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Ultra Instagib Rifle | 87 | 712 000 | 8 183,9 | 24:36 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Fights ranged from sub-metre collisions to long sightlines across the map. Smrtko owned the longest shot at 38.7 metres on Sundavac, while hemeroid posted the highest average kill distance at 20.9 metres.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.